Player Matchup

Izanami
Izanami
Squid Reborn
Izanami
Level 36
God Stats
8W - 5L
1,692 SR
Queue Stats
39W - 34L
1,446 Elo+
Solo
Sylvanus
Sylvanus
XxLIL_WALRUSxX
Sylvanus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
kasiev71_
Sun Wukong
Level 39
God Stats
4W - 1L
1,793 SR
Queue Stats
8W - 4L
1,506 Elo+
Party 2
Team Averages
Level 55
1,662 SR
1,468 Elo+

VS

Team Averages
Level 65
1,514 SR
1,441 Elo+
Martichoras
Martichoras
Hirumatek
Martichoras
Level 44
God Stats
3W - 2L
1,305 SR
Queue Stats
227W - 235L
1,437 Elo+
Party 1
Sol
Sol
Leydevidas83
Sol
Level 121
God Stats
3W - 3L
1,334 SR
Queue Stats
28W - 35L
1,459 Elo+
Solo
Bacchus
Bacchus
ZeuSxGaminGx7
Bacchus
Level 29
God Stats
14W - 8L
1,903 SR
Queue Stats
33W - 29L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Squid Reborn
Izanami
16
1 / 1 / 0
9,331
667
8,970
12,061
5,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
15
0 / 1 / 1
8,715
623
6,501
14,710
12,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
kasiev71_
Sun Wukong
14
0 / 2 / 1
8,588
613
7,973
17,294
12,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Hirumatek
Martichoras
16
0 / 0 / 3
9,669
691
10,239
6,254
3,110
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 0 / 1
10,032
717
19,787
9,539
3,836
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
14
1 / 1 / 3
9,197
657
8,519
14,778
18,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
4
4
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Hirumatek
Martichoras
0
0
3
1.5
W
3
0
1
3.5
L
Izanami
Squid Reborn
Izanami
1
1
0
1
L
Sylvanus
0
1
1
0.5
W
Bacchus
1
1
3
2.5
L
Sun Wukong
kasiev71_
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,444
Damage
38,545
44,065
Taken
30,571
29,926
Mitigated
25,299
16,695
Healing
4,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Hirumatek
Martichoras
10,239
3,077
0
755
6,254
3,110
53
1,515
4,739
0
45,921
W
19,787
4,269
0
3,232
9,539
3,836
0
1,326
8,213
62,430
0
L
Izanami
Squid Reborn
Izanami
8,970
5,264
0
4,438
12,061
5,738
0
6,316
5,650
0
54,830
L
Sylvanus
6,501
2,140
2,907
5,379
14,710
12,103
0
8,819
5,715
19,641
4,843
W
Bacchus
8,519
378
0
884
14,778
18,353
0
2,871
11,907
17,543
862
L
Sun Wukong
kasiev71_
Sun Wukong
7,973
991
0
3,971
17,294
12,085
0
12,550
4,447
0
40,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,634
Gold Earned
28,898
181
Minions Killed
200
0
Camps Cleared
0
763,098
Distance Traveled
833,869
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,669
691
82
6
0
266,194
0
W
Sol
10,032
717
94
7
0
288,253
0
L
Izanami
9,331
667
64
5
0
262,703
0
L
Sylvanus
8,715
623
48
3
0
248,149
0
W
Bacchus
9,197
657
24
2
0
279,422
0
L
Sun Wukong
8,588
613
69
5
0
252,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role