Player Matchup

Neith
Neith
Gold IV
AnthonyisurGOD
Neith
Gold IV
Level 124
God Stats
2W - 9L
1,241 SR
Queue Stats
135W - 154L
1,532 MMR
Solo
Achilles
Achilles
Bronze III
AragornReborn86
Achilles
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Minimemarco
Awilix
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,498 MMR
Solo
Scylla
Scylla
Bronze III
RabidBlacky281
Scylla
Bronze III
Level 155
God Stats
2W - 1L
1,844 SR
Queue Stats
7W - 7L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Scholar The God
Kuzenbo
Silver I
Level 138
God Stats
2W - 2L
1,285 SR
Queue Stats
46W - 49L
1,480 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 127
1,474 SR
1,502 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,568 SR
1,502 MMR
Hercules
Hercules
Gold V
InnerSilent
Hercules
Gold V
Level 145
God Stats
22W - 19L
1,580 SR
Queue Stats
54W - 50L
1,517 MMR
Solo
Ares
Ares
Silver I
TheBryCry
Ares
Silver I
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 43L
1,466 MMR
Solo
Baba Yaga
Baba Yaga
Silver II
eYeSo_motion
Baba Yaga
Silver II
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
148W - 142L
1,501 MMR
Solo
Danzaburou
Danzaburou
Gold IV
tony_24_23
Danzaburou
Gold IV
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 44L
1,485 MMR
Solo
Mercury
Mercury
Silver I
wreakless
Mercury
Silver I
Level 121
God Stats
8W - 8L
1,760 SR
Queue Stats
115W - 111L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,979
499
4,363
6,579
2,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
13
1 / 4 / 0
7,315
523
7,488
16,340
16,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
11
1 / 4 / 1
6,368
455
4,665
11,703
4,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 1 / 2
7,601
543
4,775
7,005
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
7,024
502
4,381
9,522
9,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Bake KujiraHeraVamana

VS

Bans
Ao KuangThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
InnerSilent
Hercules
14
3 / 1 / 3
8,865
633
10,693
13,900
15,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
12
3 / 0 / 2
7,811
558
3,856
11,162
9,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
eYeSo_motion
Baba Yaga
13
1 / 1 / 3
7,622
544
8,621
6,640
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
tony_24_23
Danzaburou
14
2 / 1 / 3
8,285
592
7,647
7,649
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
wreakless
Mercury
17
3 / 1 / 1
8,833
631
5,142
11,771
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Achilles
1
4
0
0.25
W
Hercules
InnerSilent
Hercules
3
1
3
4.5
L
Awilix
1
4
1
0.38
L
1
1
2
2
L
1
1
0
1
W
Ares
3
0
2
4
W
Baba Yaga
eYeSo_motion
Baba Yaga
1
1
3
2.5
W
Danzaburou
tony_24_23
Danzaburou
2
1
3
3.5
W
Mercury
wreakless
Mercury
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,672
Damage
35,959
51,149
Taken
51,122
35,826
Mitigated
36,720
10,552
Healing
18,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,363
1,627
0
1,353
6,579
2,360
633
547
6,032
0
57,565
L
Achilles
7,488
1,277
0
4,706
16,340
16,761
0
3,451
11,732
1,875
47,394
W
Hercules
InnerSilent
Hercules
10,693
3,560
0
8,307
13,900
15,037
0
1,198
11,586
1,888
65,047
L
Awilix
4,665
1,643
0
1,538
11,703
4,892
0
3,096
8,424
0
31,286
L
4,775
532
0
1,269
7,005
2,625
0
3,808
3,197
63,294
0
L
4,381
2,009
0
1,686
9,522
9,188
7
2,719
6,761
21,514
1,275
W
Ares
3,856
113
0
1,686
11,162
9,727
352
3,060
8,053
23,493
0
W
Baba Yaga
eYeSo_motion
Baba Yaga
8,621
392
0
2,168
6,640
2,841
0
2,309
4,331
61,011
0
W
Danzaburou
tony_24_23
Danzaburou
7,647
4,131
0
3,587
7,649
3,197
584
2,046
5,603
0
75,793
W
Mercury
wreakless
Mercury
5,142
3,126
0
2,633
11,771
5,918
0
1,728
9,996
0
109,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,287
Gold Earned
41,416
362
Minions Killed
523
0
Camps Cleared
0
1,425,211
Distance Traveled
1,477,994
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,979
499
102
7
0
252,038
0
L
Achilles
7,315
523
64
5
0
281,304
1
W
Hercules
8,865
633
113
8
0
263,268
4
L
Awilix
6,368
455
43
3
0
303,000
0
L
Scylla
7,601
543
118
8
0
282,171
7
L
Kuzenbo
7,024
502
35
3
0
306,698
5
W
Ares
7,811
558
27
2
0
293,063
6
W
Baba Yaga
7,622
544
102
7
0
297,015
0
W
Danzaburou
8,285
592
123
9
0
269,203
4
W
Mercury
8,833
631
158
11
0
355,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role