Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
Carrington93
Maman Brigitte
Level 118
God Stats
24W - 12L
1,500 SR
Queue Stats
95W - 100L
1,415 Elo+
Party 1
Merlin
Merlin
Goetta
Merlin
Level 129
God Stats
7W - 8L
1,339 SR
Queue Stats
99W - 105L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
ShelledMars
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,536 Elo+
Party 1
Erlang Shen
Erlang Shen
iTz_Kensho
Erlang Shen
Level 113
God Stats
1W - 2L
1,234 SR
Queue Stats
25W - 20L
1,438 Elo+
Solo
Team Averages
Level 115
1,415 SR
1,461 Elo+

VS

Team Averages
Level 129
1,447 SR
1,591 Elo+
King Arthur
King Arthur
Ex07icKz
King Arthur
Level 168
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 115L
1,638 Elo+
Solo
Fafnir
Fafnir
ExotiicGordo
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,698 Elo+
Party 2
Fenrir
Fenrir
Nyhtedge
Fenrir
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
57W - 51L
1,580 Elo+
Party 2
Izanami
Izanami
Senpaisammm
Izanami
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,563 Elo+
Party 2
Janus
Janus
Und3rArmour12846
Janus
Level 125
God Stats
3W - 4L
1,236 SR
Queue Stats
312W - 305L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
1 / 3 / 1
9,720
540
8,035
9,975
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maman Brigitte
Carrington93
Maman Brigitte
17
3 / 2 / 8
9,645
536
11,408
15,121
7,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
Goetta
Merlin
17
2 / 1 / 5
10,295
572
6,789
8,542
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
ShelledMars
Cthulhu
15
4 / 0 / 4
10,276
571
9,464
15,100
14,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
iTz_Kensho
Erlang Shen
17
4 / 2 / 4
10,734
596
15,621
22,686
25,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ex07icKz
King Arthur
15
2 / 3 / 0
9,524
529
13,037
22,184
23,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Fafnir
13
1 / 2 / 0
8,195
455
7,198
16,852
22,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Nyhtedge
Fenrir
16
3 / 4 / 3
9,123
507
8,566
14,956
8,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Senpaisammm
Izanami
17
2 / 3 / 2
10,050
558
10,898
15,144
7,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 1
7,828
435
2,607
5,092
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
8
8
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
1
0.5
W
Maman Brigitte
Carrington93
Maman Brigitte
3
2
8
3.5
L
King Arthur
Ex07icKz
King Arthur
2
3
0
0.67
L
Fafnir
1
2
0
0.5
W
Merlin
Goetta
Merlin
2
1
5
4.5
L
Fenrir
Nyhtedge
Fenrir
3
4
3
1.13
L
Izanami
Senpaisammm
Izanami
2
3
2
1
W
Cthulhu
ShelledMars
Cthulhu
4
0
4
6
L
0
2
1
0.25
W
Erlang Shen
iTz_Kensho
Erlang Shen
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,317
Damage
42,306
71,424
Taken
74,228
55,987
Mitigated
63,149
19,534
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,035
4,403
0
998
9,975
3,941
271
704
9,271
0
73,262
W
Maman Brigitte
Carrington93
Maman Brigitte
11,408
1,475
0
2,354
15,121
7,866
0
560
14,561
80,484
1,970
L
King Arthur
Ex07icKz
King Arthur
13,037
1,669
0
3,195
22,184
23,611
0
3,683
18,501
902
73,616
L
Fafnir
7,198
2,522
394
5,032
16,852
22,044
0
7,703
9,149
35,543
1,682
W
Merlin
Goetta
Merlin
6,789
287
0
1,009
8,542
3,659
2,049
3,247
5,295
80,172
665
L
Fenrir
Nyhtedge
Fenrir
8,566
1,256
0
1,022
14,956
8,278
0
6,199
8,757
0
72,992
L
Izanami
Senpaisammm
Izanami
10,898
7,678
0
4,232
15,144
7,108
763
5,710
9,434
0
106,558
W
Cthulhu
ShelledMars
Cthulhu
9,464
893
3,489
3,761
15,100
14,756
264
3,994
11,106
37,688
0
L
2,607
0
0
1,750
5,092
2,108
0
3,815
1,277
46,568
1,219
W
Erlang Shen
iTz_Kensho
Erlang Shen
15,621
8,081
0
7,923
22,686
25,765
675
1,353
21,333
0
83,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,670
Gold Earned
44,720
555
Minions Killed
525
0
Camps Cleared
0
1,820,133
Distance Traveled
1,629,983
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,720
540
133
7
0
337,367
5
W
Maman Brigitte
9,645
536
100
6
0
433,862
0
L
King Arthur
9,524
529
121
7
0
347,214
1
L
Fafnir
8,195
455
42
2
0
346,992
0
W
Merlin
10,295
572
150
8
0
323,730
0
L
Fenrir
9,123
507
106
6
0
404,569
4
L
Izanami
10,050
558
162
9
0
329,900
1
W
Cthulhu
10,276
571
43
2
0
371,980
0
L
Janus
7,828
435
94
5
0
201,308
0
W
Erlang Shen
10,734
596
129
7
0
353,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role