Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Leddg
Vamana
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 176L
1,576 Elo+
Party 1
Geb
Geb
P1ge0n_Sama
Geb
Level 104
God Stats
27W - 21L
1,667 SR
Queue Stats
195W - 189L
1,509 Elo+
Party 1
Achilles
Achilles
SoloKing234
Achilles
Level 67
God Stats
0W - 4L
1,319 SR
Queue Stats
98W - 84L
1,121 Elo+
Solo
Discordia
Discordia
avocado342
Discordia
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 78L
1,491 Elo+
Solo
Team Averages
Level 79
1,497 SR
1,439 Elo+

VS

Team Averages
Level 86
1,540 SR
1,521 Elo+
Lancelot
Lancelot
Antonyfury
Lancelot
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 108L
1,557 Elo+
Solo
Apollo
Apollo
Jackslaya2
Apollo
Level 113
God Stats
5W - 1L
1,550 SR
Queue Stats
28W - 23L
1,537 Elo+
Solo
Osiris
Osiris
TennoLadd
Osiris
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 51L
1,455 Elo+
Solo
Geb
Geb
vaIeskxa
Geb
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 67L
1,504 Elo+
Solo
Poseidon
Poseidon
xl3gitxmisael11
Poseidon
Level 62
God Stats
17W - 11L
1,651 SR
Queue Stats
38W - 29L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
3 / 2 / 2
6,992
538
4,676
10,010
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
Leddg
Vamana
11
2 / 1 / 0
6,150
473
6,595
9,399
5,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 3 / 3
6,595
507
6,938
12,014
9,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
SoloKing234
Achilles
4
0 / 1 / 0
4,301
331
895
2,567
963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Discordia
avocado342
Discordia
13
3 / 1 / 2
7,862
605
9,714
6,186
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Antonyfury
Lancelot
11
1 / 3 / 4
6,227
479
3,592
10,107
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Apollo
Jackslaya2
Apollo
12
2 / 2 / 0
7,051
542
8,370
8,815
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Osiris
TennoLadd
Osiris
14
3 / 0 / 1
8,349
642
5,927
10,246
11,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 1
6,075
467
2,626
9,739
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Poseidon
12
1 / 4 / 3
6,901
531
5,471
8,700
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
11
Kills
7
8
Deaths
11
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
2
2
2
W
Lancelot
Antonyfury
Lancelot
1
3
4
1
W
Apollo
Jackslaya2
Apollo
2
2
0
1
L
Vamana
Leddg
Vamana
2
1
0
2
L
3
3
3
1.5
L
Achilles
SoloKing234
Achilles
0
1
0
0
W
Osiris
TennoLadd
Osiris
3
0
1
3.5
L
Discordia
avocado342
Discordia
3
1
2
4
W
0
2
1
0.25
W
Poseidon
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,818
Damage
25,986
40,176
Taken
47,607
21,390
Mitigated
26,764
11,251
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,676
1,969
0
3,344
10,010
3,737
0
1,466
8,379
0
47,329
W
Lancelot
Antonyfury
Lancelot
3,592
974
0
603
10,107
4,364
0
3,430
6,591
0
37,991
W
Apollo
Jackslaya2
Apollo
8,370
5,349
0
4,112
8,815
2,965
0
1,152
7,321
0
61,922
L
Vamana
Leddg
Vamana
6,595
2,109
0
2,166
9,399
5,736
0
1,642
7,719
0
42,380
L
6,938
1,152
1,157
2,713
12,014
9,160
0
2,607
8,945
19,932
2,072
L
Achilles
SoloKing234
Achilles
895
169
0
654
2,567
963
0
0
2,360
0
7,440
W
Osiris
TennoLadd
Osiris
5,927
1,864
0
2,965
10,246
11,169
32
2,501
7,611
0
60,832
L
Discordia
avocado342
Discordia
9,714
566
0
1,217
6,186
1,794
462
1,832
4,108
59,414
646
W
2,626
401
0
2,516
9,739
5,153
0
3,752
5,666
17,595
0
W
Poseidon
5,471
468
0
250
8,700
3,113
0
5,485
3,215
53,420
419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,900
Gold Earned
34,603
308
Minions Killed
392
0
Camps Cleared
0
1,014,212
Distance Traveled
1,261,344
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,992
538
86
7
0
221,236
2
W
Lancelot
6,227
479
59
5
0
252,916
0
W
Apollo
7,051
542
103
8
0
228,516
0
L
Vamana
6,150
473
74
6
0
283,468
4
L
Geb
6,595
507
23
2
0
257,388
3
L
Achilles
4,301
331
12
1
0
48,200
0
W
Osiris
8,349
642
110
8
0
231,982
2
L
Discordia
7,862
605
113
9
0
203,920
2
W
Geb
6,075
467
21
2
0
265,884
1
W
Poseidon
6,901
531
99
8
0
282,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role