Player Matchup

Bacchus
Bacchus
CDWPLUS
Bacchus
Level 37
God Stats
7W - 8L
1,337 SR
Queue Stats
23W - 24L
1,535 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jro4ch
Ah Muzen Cab
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,400 Elo+
Party 2
Merlin
Merlin
phoenix_4563
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 182L
1,710 Elo+
Solo
Team Averages
Level 52
1,446 SR
1,548 Elo+

VS

Team Averages
Level 57
1,544 SR
1,594 Elo+
Erlang Shen
Erlang Shen
Butter010
Erlang Shen
Level 29
God Stats
3W - 1L
1,925 SR
Queue Stats
65W - 69L
1,506 Elo+
Party 1
Chaac
Chaac
FarmAndFleet
Chaac
Level 42
God Stats
4W - 3L
1,399 SR
Queue Stats
8W - 11L
1,710 Elo+
Solo
He Bo
He Bo
colemurder
He Bo
Level 101
God Stats
2W - 4L
1,309 SR
Queue Stats
100W - 94L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CDWPLUS
Bacchus
16
3 / 0 / 3
10,083
672
16,332
14,726
14,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Jro4ch
Ah Muzen Cab
15
1 / 2 / 4
9,665
644
9,344
9,362
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
14
2 / 4 / 1
9,325
622
10,400
10,057
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Butter010
Erlang Shen
14
3 / 3 / 3
9,710
647
11,130
18,079
15,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
0 / 1 / 5
9,164
611
6,188
15,247
17,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

He Bo
17
3 / 2 / 2
10,629
709
12,764
11,408
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
6
6
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Butter010
Erlang Shen
3
3
3
1.5
L
Bacchus
CDWPLUS
Bacchus
3
0
3
4.5
W
0
1
5
2.5
L
Ah Muzen Cab
Jro4ch
Ah Muzen Cab
1
2
4
1.5
W
He Bo
3
2
2
2
L
Merlin
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,076
Damage
30,082
34,145
Taken
44,734
23,807
Mitigated
37,556
5,578
Healing
9,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Butter010
Erlang Shen
11,130
4,993
0
3,006
18,079
15,562
417
9,952
6,703
0
20,675
L
Bacchus
CDWPLUS
Bacchus
16,332
1,097
0
4,125
14,726
14,953
0
6,772
7,566
34,780
3,019
W
6,188
419
321
5,846
15,247
17,094
228
6,543
7,564
0
24,365
L
Ah Muzen Cab
Jro4ch
Ah Muzen Cab
9,344
2,571
0
637
9,362
4,669
0
2,326
6,697
0
48,137
W
He Bo
12,764
275
0
242
11,408
4,900
669
5,879
4,903
72,477
0
L
Merlin
10,400
204
150
666
10,057
4,185
576
3,701
6,094
30,397
498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,073
Gold Earned
29,503
176
Minions Killed
201
0
Camps Cleared
0
854,712
Distance Traveled
855,107
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,710
647
38
3
0
278,472
0
L
Bacchus
10,083
672
43
3
0
316,314
6
W
Chaac
9,164
611
34
2
0
288,108
0
L
Ah Muzen Cab
9,665
644
81
5
0
271,921
1
W
He Bo
10,629
709
129
9
0
288,527
0
L
Merlin
9,325
622
52
3
0
266,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role