Player Matchup

Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bakasura
Bakasura
Gold III
CMG
Bakasura
Gold III
Level 128
God Stats
6W - 3L
1,746 SR
Queue Stats
175W - 173L
1,436 MMR
Party 3
Hercules
Hercules
Silver IV
EYMEL
Hercules
Silver IV
Level 129
God Stats
6W - 14L
1,284 SR
Queue Stats
13W - 22L
1,362 MMR
Party 2
Janus
Janus
Gold V
LH Y0CK3L
Janus
Gold V
Level 195
God Stats
2W - 5L
1,237 SR
Queue Stats
19W - 17L
1,546 MMR
Party 2
Hou Yi
Hou Yi
Gold III
LostMythologies
Hou Yi
Gold III
Level 159
God Stats
5W - 5L
1,699 SR
Queue Stats
191W - 180L
1,444 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 159
1,493 SR
1,458 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 86
1,500 SR
1,465 MMR
Nike
Nike
Silver I
Ag3ntXXX
Nike
Silver I
Level 105
God Stats
4W - 5L
1,697 SR
Queue Stats
14W - 25L
1,547 MMR
Party 1
Charon
Charon
Silver III
Skermer
Charon
Silver III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,479 MMR
Solo
Merlin
Merlin
Gold V
VicTheKing
Merlin
Gold V
Level 42
God Stats
2W - 4L
1,503 SR
Queue Stats
211W - 202L
1,443 MMR
Solo
Osiris
Osiris
Gold V
bastimaster
Osiris
Gold V
Level 97
God Stats
7W - 10L
1,601 SR
Queue Stats
29W - 36L
1,481 MMR
Solo
Xbalanque
Xbalanque
Silver II
iRuShPowerZ
Xbalanque
Silver II
Level 59
God Stats
0W - 2L
1,197 SR
Queue Stats
9W - 16L
1,376 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
3 / 0 / 4
6,486
590
5,870
10,297
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
CMG
Bakasura
14
4 / 0 / 5
7,204
655
5,863
9,834
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
EYMEL
Hercules
12
0 / 0 / 2
6,686
608
5,538
10,190
9,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Janus
LH Y0CK3L
Janus
11
4 / 0 / 5
6,923
629
4,585
5,228
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 3
6,897
627
6,863
8,121
3,376
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Maman BrigitteVamanaBake Kujira

VS

Bans
ThanatosBellonaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 4 / 1
5,496
500
4,129
10,842
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Skermer
Charon
8
0 / 3 / 0
5,548
504
4,926
11,253
7,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Merlin
VicTheKing
Merlin
9
1 / 2 / 0
5,636
512
5,010
4,911
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
12
0 / 1 / 0
6,210
565
5,064
9,609
7,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Xbalanque
iRuShPowerZ
Xbalanque
10
0 / 4 / 0
5,588
508
5,866
7,838
2,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
13
Kills
1
1
Deaths
14
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
4
5
L
Nike
0
4
1
0.13
W
Bakasura
CMG
Bakasura
4
0
5
6.5
W
Hercules
EYMEL
Hercules
0
0
2
1
W
Janus
LH Y0CK3L
Janus
4
0
5
6.5
W
2
1
3
3.5
L
Charon
Skermer
Charon
0
3
0
0
L
Merlin
VicTheKing
Merlin
1
2
0
0.5
L
Osiris
0
1
0
0
L
Xbalanque
iRuShPowerZ
Xbalanque
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,719
Damage
24,995
43,670
Taken
44,453
26,892
Mitigated
24,748
14,445
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,870
583
0
2,117
10,297
7,717
0
3,391
6,756
18,669
1,894
L
Nike
4,129
448
0
789
10,842
5,136
0
1,640
8,729
0
48,937
W
Bakasura
CMG
Bakasura
5,863
3,626
0
3,852
9,834
4,817
81
1,468
8,209
0
54,054
W
Hercules
EYMEL
Hercules
5,538
1,381
0
3,970
10,190
9,169
0
355
9,105
0
49,734
W
Janus
LH Y0CK3L
Janus
4,585
299
0
500
5,228
1,813
0
2,567
2,503
47,601
0
W
6,863
3,998
0
4,006
8,121
3,376
0
1,603
6,452
0
62,688
L
Charon
Skermer
Charon
4,926
1,302
0
2,909
11,253
7,635
0
4,375
6,072
21,228
0
L
Merlin
VicTheKing
Merlin
5,010
387
0
500
4,911
1,716
0
1,744
3,046
42,237
366
L
Osiris
5,064
1,652
0
1,358
9,609
7,391
0
694
8,155
0
45,429
L
Xbalanque
iRuShPowerZ
Xbalanque
5,866
2,710
0
1,773
7,838
2,870
0
1,552
6,280
0
43,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,196
Gold Earned
28,478
436
Minions Killed
345
0
Camps Cleared
0
1,298,396
Distance Traveled
1,172,168
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,486
590
20
2
0
247,647
4
L
Nike
5,496
500
69
6
0
264,963
0
W
Bakasura
7,204
655
123
11
0
322,170
0
W
Hercules
6,686
608
81
7
0
234,455
0
W
Janus
6,923
629
102
9
0
270,400
0
W
Hou Yi
6,897
627
110
10
0
223,724
0
L
Charon
5,548
504
24
2
0
229,191
2
L
Merlin
5,636
512
87
8
0
236,767
2
L
Osiris
6,210
565
83
8
0
221,500
4
L
Xbalanque
5,588
508
82
7
0
219,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role