Player Matchup

Sylvanus
Sylvanus
Dragonboiii
Sylvanus
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Party 2
Medusa
Medusa
Lillpalt
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Hades
Hades
WIIINNISMmokEUr
Hades
Level 182
God Stats
0W - 3L
1,285 SR
Queue Stats
77W - 84L
1,466 Elo+
Solo
Thanatos
Thanatos
flachs
Thanatos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Chaac
Chaac
tooFrosted
Chaac
Level 34
God Stats
5W - 7L
1,500 SR
Queue Stats
93W - 108L
1,396 Elo+
Solo
Team Averages
Level 78
1,457 SR
1,472 Elo+

VS

Team Averages
Level 108
1,613 SR
1,555 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
GERbberentz
Agni
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
186W - 188L
1,451 Elo+
Party 1
Odin
Odin
MiissTeacher
Odin
Level 89
God Stats
6W - 7L
1,531 SR
Queue Stats
382W - 380L
1,498 Elo+
Solo
Ix Chel
Ix Chel
TrueDiamond
Ix Chel
Level 155
God Stats
3W - 0L
1,613 SR
Queue Stats
8W - 1L
1,780 Elo+
Solo
Thanatos
Thanatos
kidsaint
Thanatos
Level 109
God Stats
8W - 2L
1,920 SR
Queue Stats
193W - 189L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dragonboiii
Sylvanus
7
0 / 2 / 0
4,859
442
1,921
7,872
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Lillpalt
Medusa
7
0 / 4 / 0
4,819
438
4,293
6,886
1,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

12
1 / 4 / 0
6,276
571
2,726
11,426
5,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
flachs
Thanatos
6
0 / 4 / 1
4,474
407
3,398
9,672
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
10
0 / 1 / 0
5,402
491
2,501
10,419
6,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 0 / 3
6,259
569
6,960
5,849
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
1 / 0 / 0
6,358
578
7,528
5,591
2,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 5
6,496
591
4,894
6,330
4,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
TrueDiamond
Ix Chel
11
4 / 1 / 1
6,753
614
7,986
4,495
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
kidsaint
Thanatos
11
2 / 0 / 6
6,162
560
3,217
8,149
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
15
15
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
3
5.5
L
Sylvanus
Dragonboiii
Sylvanus
0
2
0
0
W
1
0
0
1
L
Medusa
Lillpalt
Medusa
0
4
0
0
W
4
0
5
6.5
W
Ix Chel
TrueDiamond
Ix Chel
4
1
1
4.5
L
1
4
0
0.25
L
Thanatos
flachs
Thanatos
0
4
1
0.13
W
Thanatos
kidsaint
Thanatos
2
0
6
5
L
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,839
Damage
30,585
46,275
Taken
30,414
21,059
Mitigated
14,596
16,441
Healing
17,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,960
1,965
0
3,673
5,849
2,111
0
883
4,966
0
48,832
L
Sylvanus
Dragonboiii
Sylvanus
1,921
817
381
2,907
7,872
4,840
0
530
7,275
14,640
0
W
7,528
721
0
2,912
5,591
2,914
0
0
5,591
42,761
3,828
L
Medusa
Lillpalt
Medusa
4,293
1,488
0
490
6,886
1,669
27
0
6,886
0
31,134
W
4,894
752
0
1,734
6,330
4,337
0
1,132
5,198
0
23,400
W
Ix Chel
TrueDiamond
Ix Chel
7,986
1,472
100
1,316
4,495
1,736
68
1,653
2,842
44,066
966
L
2,726
38
120
4,939
11,426
5,159
0
6,429
4,559
55,313
0
L
Thanatos
flachs
Thanatos
3,398
1,174
0
2,734
9,672
3,372
0
1,675
7,808
0
16,373
W
Thanatos
kidsaint
Thanatos
3,217
1,105
0
7,437
8,149
3,498
0
979
7,170
0
49,461
L
Chaac
2,501
237
0
4,870
10,419
6,019
0
5,184
4,471
0
33,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
32,028
256
Minions Killed
320
0
Camps Cleared
0
1,028,948
Distance Traveled
1,078,582
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,259
569
78
7
0
173,968
4
L
Sylvanus
4,859
442
19
2
0
211,215
0
W
Agni
6,358
578
69
6
0
224,069
0
L
Medusa
4,819
438
55
5
0
214,116
0
W
Odin
6,496
591
31
3
0
226,564
2
W
Ix Chel
6,753
614
69
6
0
194,815
0
L
Hades
6,276
571
105
10
0
204,358
0
L
Thanatos
4,474
407
22
2
0
208,176
1
W
Thanatos
6,162
560
73
7
0
259,166
1
L
Chaac
5,402
491
55
5
0
191,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role