Player Matchup

Mulan
Mulan
CamelliaOSU
Mulan
Level 89
God Stats
27W - 30L
1,383 SR
Queue Stats
301W - 311L
1,390 Elo+
Solo
Hel
Hel
Nekonuin
Hel
Level 43
God Stats
10W - 6L
1,770 SR
Queue Stats
122W - 133L
1,412 Elo+
Solo
Ishtar
Ishtar
OG ViiNSANiiTY
Ishtar
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,705 Elo+
Solo
Fenrir
Fenrir
YORD12
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,792 Elo+
Solo
Maui
Maui
da21problem
Maui
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
144W - 128L
1,330 Elo+
Solo
Team Averages
Level 76
1,531 SR
1,526 Elo+

VS

Team Averages
Level 74
1,448 SR
1,462 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Catchats
Hou Yi
Level 63
God Stats
91W - 88L
1,437 SR
Queue Stats
91W - 88L
1,379 Elo+
Solo
Jing Wei
Jing Wei
capta1nbird
Jing Wei
Level 69
God Stats
5W - 13L
1,371 SR
Queue Stats
343W - 319L
1,458 Elo+
Party 1
Medusa
Medusa
xXAstrockXx
Medusa
Level 48
God Stats
7W - 7L
1,434 SR
Queue Stats
57W - 53L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
3,561
396
1,203
2,796
1,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,744
527
2,432
5,199
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 4 / 0
4,536
504
2,503
6,186
2,055
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
YORD12
Fenrir
8
1 / 1 / 0
4,503
500
3,212
7,494
3,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 1
4,311
479
2,372
5,530
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
1 / 0 / 3
5,496
611
1,744
7,647
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
 
Morgan Le Fay
10
0 / 0 / 2
5,423
603
2,021
4,249
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Catchats
Hou Yi
9
4 / 0 / 0
5,673
630
3,663
5,567
1,770
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Jing Wei
capta1nbird
Jing Wei
9
2 / 1 / 2
5,205
578
3,659
4,109
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
9
2 / 0 / 1
4,991
555
3,317
6,688
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
3
2.5
W
Morgan Le Fay
 
Morgan Le Fay
0
0
2
1
L
0
1
0
0
W
Hou Yi
Catchats
Hou Yi
4
0
0
4
L
0
2
0
0
L
0
4
0
0
L
Fenrir
YORD12
Fenrir
1
1
0
1
W
Jing Wei
capta1nbird
Jing Wei
2
1
2
3
L
0
1
1
0.5
W
Medusa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,722
Damage
14,404
27,205
Taken
28,260
12,665
Mitigated
12,586
7,870
Healing
9,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
1,744
254
0
2,275
7,647
5,673
96
1,211
6,436
12,239
1,003
W
Morgan Le Fay
 
Morgan Le Fay
2,021
340
0
1,723
4,249
1,661
0
1,813
2,436
29,637
2,741
L
1,203
257
0
950
2,796
1,039
0
238
2,534
0
3,999
W
Hou Yi
Catchats
Hou Yi
3,663
2,171
0
1,978
5,567
1,770
1,031
293
5,274
0
29,282
L
2,432
489
480
1,556
5,199
1,604
0
1,497
3,560
28,054
1,860
L
2,503
1,438
0
750
6,186
2,055
0
0
6,186
0
18,708
L
Fenrir
YORD12
Fenrir
3,212
520
0
2,939
7,494
3,679
0
963
6,487
0
24,105
W
Jing Wei
capta1nbird
Jing Wei
3,659
3,039
0
740
4,109
1,417
216
794
3,315
0
37,811
L
2,372
508
0
1,195
5,530
4,288
0
705
4,825
17,371
0
W
Medusa
3,317
1,345
0
2,401
6,688
2,065
76
687
6,001
0
26,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,655
Gold Earned
26,788
147
Minions Killed
233
0
Camps Cleared
0
810,816
Distance Traveled
880,352
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,496
611
13
1
0
181,486
0
W
Morgan Le Fay
5,423
603
86
10
0
167,279
0
L
Mulan
3,561
396
7
1
0
83,651
0
W
Hou Yi
5,673
630
43
5
0
154,159
2
L
Hel
4,744
527
56
6
0
171,852
0
L
Ishtar
4,536
504
24
3
0
164,625
0
L
Fenrir
4,503
500
42
5
0
206,293
0
W
Jing Wei
5,205
578
56
6
0
166,404
0
L
Maui
4,311
479
18
2
0
184,395
0
W
Medusa
4,991
555
35
4
0
211,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role