Player Matchup

Geb
Geb
Amnes62
Geb
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 30L
1,249 Elo+
Solo
Baron Samedi
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
Level 118
God Stats
35W - 20L
1,653 SR
Queue Stats
668W - 645L
1,450 Elo+
Solo
Fenrir
Fenrir
Phantonme365
Fenrir
Level 122
God Stats
3W - 6L
1,285 SR
Queue Stats
35W - 39L
1,409 Elo+
Solo
Team Averages
Level 91
1,479 SR
1,369 Elo+

VS

Team Averages
Level 108
1,562 SR
1,384 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CursedJonathan
Ah Puch
Level 108
God Stats
14W - 10L
1,644 SR
Queue Stats
40W - 40L
1,248 Elo+
Party 1
Mulan
Mulan
Finnthehuman240
Mulan
Level 96
God Stats
14W - 16L
1,543 SR
Queue Stats
265W - 257L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
0 / 1 / 12
7,433
676
5,295
11,767
10,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
13
3 / 0 / 10
8,206
746
6,679
7,269
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
12 / 2 / 3
10,079
916
10,702
10,097
5,010
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 6 / 0
6,945
631
3,168
8,530
3,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 2
8,049
732
10,590
8,946
3,508
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 1
7,020
638
6,718
11,030
9,919
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
3
3
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
6
0
0.17
W
Geb
0
1
12
6
L
1
3
2
0.67
L
1
6
1
0.25
W
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
3
0
10
8
W
Fenrir
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,676
Damage
20,476
29,133
Taken
28,506
19,889
Mitigated
16,609
3,789
Healing
3,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,168
617
0
428
8,530
3,182
0
2,346
6,184
0
27,488
W
Geb
5,295
1,246
0
0
11,767
10,916
312
4,146
7,597
7,789
1,654
L
10,590
209
0
2,091
8,946
3,508
0
2,264
6,640
33,853
464
L
6,718
1,146
0
712
11,030
9,919
0
6,651
4,358
0
15,923
W
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
6,679
352
1,233
1,306
7,269
3,963
403
3,267
3,996
34,187
0
W
Fenrir
10,702
2,480
0
1,250
10,097
5,010
743
3,139
6,931
0
30,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
22,014
116
Minions Killed
110
0
Camps Cleared
0
616,368
Distance Traveled
469,368
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,945
631
42
4
0
141,239
0
W
Geb
7,433
676
12
1
0
207,265
0
L
Ah Puch
8,049
732
49
4
0
182,068
1
L
Mulan
7,020
638
19
2
0
146,061
0
W
Baron Samedi
8,206
746
68
6
0
201,360
0
W
Fenrir
10,079
916
36
3
0
207,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role