Player Matchup

Danzaburou
Danzaburou
Ashiitaba
Danzaburou
Level 75
God Stats
4W - 0L
1,843 SR
Queue Stats
106W - 111L
1,473 Elo+
Party 1
Kali
Kali
CARL_IRU07
Kali
Level 123
God Stats
2W - 2L
1,722 SR
Queue Stats
17W - 17L
1,631 Elo+
Party 3
Kukulkan
Kukulkan
FeeZ-23
Kukulkan
Level 96
God Stats
3W - 2L
1,554 SR
Queue Stats
12W - 13L
1,501 Elo+
Party 3
Sobek
Sobek
Gaviuz
Sobek
Level 88
God Stats
3W - 7L
1,708 SR
Queue Stats
102W - 109L
1,462 Elo+
Party 1
Nike
Nike
StewedPrism
Nike
Level 81
God Stats
3W - 5L
1,636 SR
Queue Stats
242W - 257L
1,487 Elo+
Party 1
Team Averages
Level 93
1,693 SR
1,511 Elo+

VS

Team Averages
Level 115
1,632 SR
1,599 Elo+
Merlin
Merlin
 
Merlin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Brian_2006612
Hachiman
Level 57
God Stats
2W - 1L
1,817 SR
Queue Stats
8W - 3L
1,798 Elo+
Party 2
Pele
Pele
Castiel_White23
Pele
Level 75
God Stats
2W - 1L
1,709 SR
Queue Stats
8W - 3L
1,798 Elo+
Party 2
Charon
Charon
SmoothnFruiT
Charon
Level 139
God Stats
2W - 1L
1,855 SR
Queue Stats
75W - 74L
1,474 Elo+
Solo
Chaac
Chaac
pataoh
Chaac
Level 181
God Stats
0W - 1L
1,279 SR
Queue Stats
121W - 130L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashiitaba
Danzaburou
10
0 / 1 / 3
5,439
544
2,975
6,102
2,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 0 / 0
6,318
632
3,197
8,075
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
FeeZ-23
Kukulkan
11
0 / 0 / 1
5,905
591
1,049
3,169
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Gaviuz
Sobek
9
1 / 0 / 2
5,698
570
2,331
6,365
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 2
6,711
671
7,904
8,726
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
5,116
512
3,347
4,633
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Brian_2006612
Hachiman
9
0 / 2 / 0
4,959
496
3,258
5,550
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 0
5,121
512
3,331
9,471
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
8
1 / 0 / 0
5,349
535
2,503
5,123
3,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
pataoh
Chaac
10
0 / 4 / 0
5,863
586
4,452
10,806
9,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
9
Kills
1
1
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Danzaburou
Ashiitaba
Danzaburou
0
1
3
1.5
L
Hachiman
Brian_2006612
Hachiman
0
2
0
0
W
5
0
0
5
L
0
2
0
0
W
Kukulkan
FeeZ-23
Kukulkan
0
0
1
0.5
W
Sobek
Gaviuz
Sobek
1
0
2
2
L
Charon
1
0
0
1
W
3
0
2
4
L
Chaac
pataoh
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,456
Damage
16,891
32,437
Taken
35,583
18,176
Mitigated
20,138
9,981
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,347
189
0
1,579
4,633
1,471
0
954
3,679
36,690
829
W
Danzaburou
Ashiitaba
Danzaburou
2,975
441
0
2,344
6,102
2,338
520
516
5,586
0
38,134
L
Hachiman
Brian_2006612
Hachiman
3,258
1,692
0
2,178
5,550
1,965
180
764
4,786
0
29,228
W
3,197
1,339
0
1,706
8,075
3,503
0
698
7,377
0
33,305
L
3,331
857
0
1,104
9,471
3,823
0
265
9,161
0
47,874
W
Kukulkan
FeeZ-23
Kukulkan
1,049
122
0
363
3,169
1,221
0
2,440
729
41,807
794
W
Sobek
Gaviuz
Sobek
2,331
278
0
2,821
6,365
5,062
0
1,676
4,689
11,423
0
L
Charon
2,503
414
0
1,672
5,123
3,435
36
936
4,187
16,230
0
W
7,904
1,381
0
2,747
8,726
6,052
16
443
8,283
0
53,498
L
Chaac
pataoh
Chaac
4,452
609
0
2,844
10,806
9,444
0
434
9,548
0
47,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,071
Gold Earned
26,408
304
Minions Killed
288
0
Camps Cleared
0
1,119,500
Distance Traveled
1,017,709
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,116
512
66
7
0
197,271
2
W
Danzaburou
5,439
544
59
6
0
207,140
0
L
Hachiman
4,959
496
51
5
0
200,025
0
W
Kali
6,318
632
71
7
0
275,155
0
L
Pele
5,121
512
75
8
0
218,366
0
W
Kukulkan
5,905
591
70
7
0
197,022
0
W
Sobek
5,698
570
16
2
0
216,301
0
L
Charon
5,349
535
16
2
0
211,565
1
W
Nike
6,711
671
88
9
0
223,882
2
L
Chaac
5,863
586
80
8
0
190,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role