Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold I
 
Vamana
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
CHXREI-fanboy
Artio
Gold V
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 77L
1,636 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
MartinLutherRizz
Ne Zha
Platinum V
Level 149
God Stats
3W - 4L
1,541 SR
Queue Stats
94W - 96L
1,738 MMR
Party 3
Nu Wa
Nu Wa
Gold I
RizzaParks
Nu Wa
Gold I
Level 121
God Stats
18W - 21L
1,486 SR
Queue Stats
176W - 175L
1,785 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,505 SR
1,632 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,650 SR
1,650 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
AmLycanThat
Horus
Platinum V
Level 215
God Stats
4W - 3L
1,739 SR
Queue Stats
37W - 31L
1,773 MMR
Solo
Hachiman
Hachiman
Platinum IV
Reaperfisher
Hachiman
Platinum IV
Level 157
God Stats
21W - 24L
1,739 SR
Queue Stats
85W - 73L
1,851 MMR
Party 2
Lancelot
Lancelot
Gold II
WolfieJJ
Lancelot
Gold II
Level 129
God Stats
18W - 14L
1,771 SR
Queue Stats
198W - 192L
1,628 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 0 / 0
5,574
619
3,596
3,836
1,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vamana
 
Vamana
9
0 / 3 / 0
4,674
519
2,227
9,637
6,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 1
4,747
527
1,314
4,744
2,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 0
4,470
497
724
6,102
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
11
0 / 0 / 0
5,659
629
1,641
2,081
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
AthenaKukulkanMaman Brigitte

VS

Bans
GebBake KujiraThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 0
5,935
659
1,625
3,391
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
 
Ymir
9
0 / 1 / 1
5,222
580
1,317
5,512
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 0
6,888
765
5,801
5,557
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Reaperfisher
Hachiman
10
0 / 0 / 0
5,517
613
2,895
4,460
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
WolfieJJ
Lancelot
10
0 / 0 / 1
4,860
540
1,253
5,103
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
0
0
1
L
Vamana
 
Vamana
0
3
0
0
W
Merlin
 
Merlin
1
0
0
1
W
Ymir
 
Ymir
0
1
1
0.5
W
3
0
0
3
L
0
0
1
0.5
L
0
1
0
0
W
Hachiman
Reaperfisher
Hachiman
0
0
0
0
L
Nu Wa
0
0
0
0
W
Lancelot
WolfieJJ
Lancelot
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,502
Damage
12,891
26,400
Taken
24,023
13,177
Mitigated
11,121
10,503
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,596
2,340
0
2,022
3,836
1,216
0
243
3,593
0
46,600
L
Vamana
 
Vamana
2,227
450
0
2,874
9,637
6,290
0
0
9,124
0
30,279
W
Merlin
 
Merlin
1,625
0
0
933
3,391
1,246
0
625
2,766
60,120
0
W
Ymir
 
Ymir
1,317
223
0
1,856
5,512
3,445
0
1,231
4,281
16,019
1,771
W
5,801
2,470
0
1,890
5,557
3,349
0
113
5,010
0
58,300
L
1,314
166
240
2,837
4,744
2,539
0
563
4,181
11,421
0
L
724
188
0
1,793
6,102
2,429
0
1,013
5,089
0
31,404
W
Hachiman
Reaperfisher
Hachiman
2,895
1,762
0
1,908
4,460
1,293
0
389
4,071
0
42,161
L
Nu Wa
1,641
176
0
737
2,081
703
0
1,115
966
44,612
1,688
W
Lancelot
WolfieJJ
Lancelot
1,253
240
0
3,520
5,103
1,788
0
409
4,694
0
29,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,124
Gold Earned
28,422
303
Minions Killed
380
0
Camps Cleared
0
918,676
Distance Traveled
986,471
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,574
619
94
10
0
181,344
1
L
Vamana
4,674
519
50
6
0
163,811
2
W
Merlin
5,935
659
135
15
0
187,833
0
W
Ymir
5,222
580
20
2
0
198,608
2
W
Horus
6,888
765
86
10
0
165,049
1
L
Artio
4,747
527
11
1
0
215,427
0
L
Ne Zha
4,470
497
49
5
0
153,208
0
W
Hachiman
5,517
613
84
9
0
184,937
2
L
Nu Wa
5,659
629
99
11
0
204,886
3
W
Lancelot
4,860
540
55
6
0
250,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role