Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
M-Shass
Cu Chulainn
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,753 Elo+
Solo
Hun Batz
Hun Batz
OrbitalOverlap
Hun Batz
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,402 Elo+
Solo
Chiron
Chiron
WeeBug
Chiron
Level 127
God Stats
2W - 2L
1,384 SR
Queue Stats
143W - 162L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
dedeyo
Cthulhu
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 198L
1,509 Elo+
Solo
Team Averages
Level 133
1,477 SR
1,533 Elo+

VS

Team Averages
Level 142
1,593 SR
1,544 Elo+
Neith
Neith
CoronaMorte
Neith
Level 128
God Stats
6W - 3L
1,500 SR
Queue Stats
291W - 279L
1,593 Elo+
Solo
Medusa
Medusa
UnSavoryRice
Medusa
Level 144
God Stats
4W - 8L
1,702 SR
Queue Stats
333W - 326L
1,438 Elo+
Party 1
Thanatos
Thanatos
ZepH295
Thanatos
Level 142
God Stats
2W - 5L
1,495 SR
Queue Stats
314W - 337L
1,442 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Zuviaq
Kumbhakarna
Level 141
God Stats
0W - 2L
1,768 SR
Queue Stats
206W - 176L
1,715 Elo+
Solo
Sobek
Sobek
kekelele
Sobek
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 39L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 4 / 8
7,904
719
7,907
11,471
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
M-Shass
Cu Chulainn
16
3 / 3 / 12
9,027
821
14,997
19,723
24,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
17
8 / 3 / 7
10,024
911
14,334
11,504
7,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
WeeBug
Chiron
15
4 / 2 / 10
9,173
834
11,304
9,693
4,819
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
dedeyo
Cthulhu
16
1 / 3 / 13
9,886
899
9,534
15,254
16,740
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 7
10,080
916
19,077
11,675
6,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Medusa
12
2 / 6 / 4
7,736
703
8,755
12,997
6,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
ZepH295
Thanatos
16
4 / 5 / 8
9,074
825
9,761
14,043
7,715
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Zuviaq
Kumbhakarna
15
1 / 2 / 8
8,346
759
4,229
17,320
15,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
kekelele
Sobek
10
2 / 3 / 3
7,259
660
5,455
7,583
9,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
45
18
Kills
15
15
Deaths
18
50
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
4
8
1.5
L
6
2
7
4.75
W
Cu Chulainn
M-Shass
Cu Chulainn
3
3
12
3
W
Hun Batz
8
3
7
3.83
L
Medusa
2
6
4
0.67
W
Chiron
WeeBug
Chiron
4
2
10
4.5
L
Thanatos
ZepH295
Thanatos
4
5
8
1.6
L
Kumbhakarna
Zuviaq
Kumbhakarna
1
2
8
2.5
W
Cthulhu
dedeyo
Cthulhu
1
3
13
2.5
L
Sobek
kekelele
Sobek
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,076
Damage
47,277
67,645
Taken
63,618
59,096
Mitigated
44,903
18,327
Healing
18,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,907
1,216
136
291
11,471
5,291
2,519
1,518
9,953
0
15,812
L
19,077
4,394
942
3,247
11,675
6,052
1,052
1,808
9,630
0
39,921
W
Cu Chulainn
M-Shass
Cu Chulainn
14,997
1,425
1,652
5,785
19,723
24,541
0
2,928
16,795
1,662
20,938
W
Hun Batz
14,334
2,449
166
1,976
11,504
7,705
908
1,469
10,035
0
26,361
L
Medusa
8,755
3,014
799
896
12,997
6,464
270
1,481
11,055
0
15,994
W
Chiron
WeeBug
Chiron
11,304
4,017
2,879
1,888
9,693
4,819
3,048
1,893
7,800
0
19,887
L
Thanatos
ZepH295
Thanatos
9,761
1,193
1,386
4,527
14,043
7,715
0
2,155
11,410
1,197
13,188
L
Kumbhakarna
Zuviaq
Kumbhakarna
4,229
0
2,026
2,788
17,320
15,417
0
3,713
12,564
5,637
0
W
Cthulhu
dedeyo
Cthulhu
9,534
216
896
2,658
15,254
16,740
0
3,073
12,181
23,566
1,090
L
Sobek
kekelele
Sobek
5,455
108
206
1,289
7,583
9,255
0
1,041
6,291
11,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,014
Gold Earned
42,495
127
Minions Killed
104
0
Camps Cleared
0
1,052,669
Distance Traveled
977,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,904
719
19
2
0
171,197
0
L
Neith
10,080
916
54
5
0
230,613
0
W
Cu Chulainn
9,027
821
19
2
0
209,276
0
W
Hun Batz
10,024
911
30
3
0
230,757
0
L
Medusa
7,736
703
21
2
0
201,722
0
W
Chiron
9,173
834
27
2
0
212,334
0
L
Thanatos
9,074
825
14
1
0
211,038
0
L
Kumbhakarna
8,346
759
7
1
0
240,805
0
W
Cthulhu
9,886
899
32
3
0
229,105
0
L
Sobek
7,259
660
8
1
0
93,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role