Player Matchup

Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Mathy64
Lancelot
Level 88
God Stats
2W - 6L
1,500 SR
Queue Stats
18W - 32L
1,722 Elo+
Party 3
Zhong Kui
Zhong Kui
Panicslide
Zhong Kui
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,722 Elo+
Party 3
Cerberus
Cerberus
YuFoxx
Cerberus
Level 14
God Stats
0W - 2L
1,475 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
atastyparalegic
Chaac
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 67
1,495 SR
1,589 Elo+

VS

Team Averages
Level 101
1,615 SR
1,509 Elo+
Amaterasu
Amaterasu
Cynnnnn
Amaterasu
Level 49
God Stats
15W - 12L
1,582 SR
Queue Stats
76W - 68L
1,514 Elo+
Party 2
Hou Yi
Hou Yi
Grand Spartan69
Hou Yi
Level 205
God Stats
15W - 14L
1,551 SR
Queue Stats
597W - 570L
1,524 Elo+
Solo
Arachne
Arachne
PrincessKatey
Arachne
Level 49
God Stats
10W - 5L
1,701 SR
Queue Stats
33W - 38L
1,475 Elo+
Party 2
Sylvanus
Sylvanus
TGD_EVIL_ANGELS
Sylvanus
Level 89
God Stats
4W - 2L
1,741 SR
Queue Stats
5W - 5L
1,530 Elo+
Solo
Merlin
Merlin
takeo300
Merlin
Level 113
God Stats
13W - 17L
1,500 SR
Queue Stats
75W - 62L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 3 / 0
6,505
434
7,626
10,893
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Mathy64
Lancelot
11
1 / 4 / 2
6,507
434
6,318
11,845
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Panicslide
Zhong Kui
12
2 / 5 / 0
6,852
457
6,348
12,748
9,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
YuFoxx
Cerberus
9
0 / 6 / 0
6,235
416
2,935
16,872
12,189
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 5 / 0
6,904
460
9,141
13,809
9,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cynnnnn
Amaterasu
16
6 / 0 / 0
10,331
689
9,367
16,861
16,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 4
9,464
631
15,268
9,754
4,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
14
4 / 1 / 4
8,115
541
6,538
13,207
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
12
2 / 2 / 7
8,412
561
6,414
14,175
13,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
takeo300
Merlin
15
4 / 1 / 3
9,360
624
8,745
7,357
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
4
Kills
23
23
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
Amaterasu
Cynnnnn
Amaterasu
6
0
0
6
W
7
0
4
9
L
Lancelot
Mathy64
Lancelot
1
4
2
0.5
L
Zhong Kui
Panicslide
Zhong Kui
2
5
0
0.4
W
Arachne
4
1
4
6
W
Sylvanus
2
2
7
2.75
L
Cerberus
YuFoxx
Cerberus
0
6
0
0
L
0
5
0
0
W
Merlin
takeo300
Merlin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,368
Damage
46,332
66,167
Taken
61,354
40,634
Mitigated
43,019
19,067
Healing
26,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,626
2,758
0
3,793
10,893
4,323
0
1,820
9,073
0
54,583
W
Amaterasu
Cynnnnn
Amaterasu
9,367
5,421
0
9,841
16,861
16,156
378
0
16,861
0
75,855
W
15,268
8,619
0
2,066
9,754
4,604
71
1,771
7,955
0
82,256
L
Lancelot
Mathy64
Lancelot
6,318
1,667
0
4,122
11,845
4,867
0
2,050
9,653
0
39,819
L
Zhong Kui
Panicslide
Zhong Kui
6,348
623
0
3,813
12,748
9,755
0
7,008
5,080
39,957
1,200
W
Arachne
6,538
4,598
0
4,353
13,207
6,150
0
1,044
12,113
0
66,305
W
Sylvanus
6,414
2,309
2,502
5,523
14,175
13,482
217
2,269
11,872
20,264
6,051
L
Cerberus
YuFoxx
Cerberus
2,935
405
0
4,117
16,872
12,189
0
2,741
14,131
15,443
0
L
9,141
3,173
0
3,222
13,809
9,500
0
0
13,809
0
47,564
W
Merlin
takeo300
Merlin
8,745
1,006
0
2,134
7,357
2,627
467
4,327
2,752
61,876
344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,003
Gold Earned
45,682
378
Minions Killed
497
0
Camps Cleared
0
1,310,821
Distance Traveled
1,345,189
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,505
434
92
6
0
245,218
3
W
Amaterasu
10,331
689
141
9
0
239,630
0
W
Hou Yi
9,464
631
109
7
0
253,493
0
L
Lancelot
6,507
434
78
5
0
305,149
1
L
Zhong Kui
6,852
457
72
5
0
261,396
0
W
Arachne
8,115
541
94
6
0
325,668
0
W
Sylvanus
8,412
561
38
3
0
253,596
4
L
Cerberus
6,235
416
46
3
0
245,181
2
L
Chaac
6,904
460
90
6
0
253,877
1
W
Merlin
9,360
624
115
8
0
272,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role