Player Matchup

Thanatos
Thanatos
MEGAchameleonzz
Thanatos
Level 114
God Stats
11W - 8L
1,476 SR
Queue Stats
106W - 103L
1,440 Elo+
Solo
Anubis
Anubis
Sam1th
Anubis
Level 54
God Stats
8W - 7L
1,165 SR
Queue Stats
537W - 539L
1,350 Elo+
Solo
Baron Samedi
Baron Samedi
ragiohh
Baron Samedi
Level 65
God Stats
1W - 2L
1,203 SR
Queue Stats
47W - 47L
1,409 Elo+
Party 1
Olorun
Olorun
redonuhlol
Olorun
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,419 Elo+
Party 1
Ymir
Ymir
sycotico
Ymir
Level 49
God Stats
5W - 4L
1,500 SR
Queue Stats
74W - 75L
1,426 Elo+
Solo
Team Averages
Level 65
1,369 SR
1,409 Elo+

VS

Team Averages
Level 90
1,538 SR
1,461 Elo+
Ah Puch
Ah Puch
I-ShxdxwKing-I
Ah Puch
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
242W - 220L
1,360 Elo+
Solo
Cthulhu
Cthulhu
RVA_Angel23
Cthulhu
Level 121
God Stats
11W - 5L
1,689 SR
Queue Stats
257W - 293L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
Rastajuanjo
Sun Wukong
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anhur
Anhur
XxSatuRxX
Anhur
Level 53
God Stats
5W - 8L
1,500 SR
Queue Stats
491W - 515L
1,422 Elo+
Solo
Serqet
Serqet
nainnain57940
Serqet
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
3 / 2 / 0
5,116
640
2,671
7,117
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Sam1th
Anubis
1
0 / 0 / 0
3,003
375
0
0
0
Baron Samedi
ragiohh
Baron Samedi
8
0 / 2 / 1
4,522
565
2,652
6,122
2,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
redonuhlol
Olorun
7
0 / 2 / 1
4,145
518
1,481
4,437
1,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ymir
6
0 / 2 / 1
3,748
469
1,081
6,604
4,068
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
4,973
622
6,112
3,400
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RVA_Angel23
Cthulhu
8
1 / 0 / 2
5,260
658
2,422
3,504
2,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Rastajuanjo
Sun Wukong
9
2 / 1 / 0
4,880
610
5,024
4,617
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
XxSatuRxX
Anhur
8
0 / 1 / 2
4,449
556
1,285
3,962
1,245
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

8
2 / 0 / 0
4,659
582
1,632
4,179
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
8
8
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Thanatos
3
2
0
1.5
W
Cthulhu
RVA_Angel23
Cthulhu
1
0
2
2
W
Sun Wukong
Rastajuanjo
Sun Wukong
2
1
0
2
L
Anubis
Sam1th
Anubis
0
0
0
0
W
Anhur
XxSatuRxX
Anhur
0
1
2
1
W
2
0
0
2
L
Baron Samedi
ragiohh
Baron Samedi
0
2
1
0.25
L
Olorun
redonuhlol
Olorun
0
2
1
0.25
L
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,885
Damage
16,475
24,280
Taken
19,662
10,901
Mitigated
9,269
7,816
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,112
532
0
559
3,400
1,095
128
871
2,529
22,117
1,659
L
Thanatos
2,671
978
0
4,301
7,117
3,010
0
1,307
5,666
0
33,745
W
Cthulhu
RVA_Angel23
Cthulhu
2,422
269
112
1,307
3,504
2,456
0
1,056
2,448
23,746
3,648
W
Sun Wukong
Rastajuanjo
Sun Wukong
5,024
1,624
0
1,346
4,617
2,889
0
2,640
1,977
0
26,579
L
Anubis
Sam1th
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
XxSatuRxX
Anhur
1,285
607
89
587
3,962
1,245
0
443
3,519
0
25,377
W
1,632
463
0
1,080
4,179
1,584
112
173
4,006
0
18,309
L
Baron Samedi
ragiohh
Baron Samedi
2,652
623
0
2,254
6,122
2,340
0
331
5,228
23,647
378
L
Olorun
redonuhlol
Olorun
1,481
828
12
271
4,437
1,483
0
3,095
1,342
17,075
0
L
Ymir
1,081
210
0
978
6,604
4,068
0
3,216
3,338
14,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,534
Gold Earned
24,221
157
Minions Killed
198
0
Camps Cleared
0
568,063
Distance Traveled
737,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
4,973
622
30
4
0
136,691
0
L
Thanatos
5,116
640
60
8
0
153,292
0
W
Cthulhu
5,260
658
45
6
0
155,590
0
W
Sun Wukong
4,880
610
46
6
0
166,796
0
L
Anubis
3,003
375
0
0
0
0
0
W
Anhur
4,449
556
43
5
0
122,574
0
W
Serqet
4,659
582
34
4
0
155,502
0
L
Baron Samedi
4,522
565
44
6
0
143,660
0
L
Olorun
4,145
518
25
3
0
143,418
0
L
Ymir
3,748
469
28
4
0
127,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role