Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Daniel_Moraes93
Achilles
Level 108
God Stats
17W - 11L
1,487 SR
Queue Stats
376W - 431L
1,439 Elo+
Solo
Team Averages
Level 137
1,497 SR
1,488 Elo+

VS

Team Averages
Level 111
1,502 SR
1,446 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Boraxus
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,406 Elo+
Party 1
Athena
Athena
JCanabarro
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,471 Elo+
Party 1
Hades
Hades
WaterReeare
Hades
Level 129
God Stats
2W - 3L
1,306 SR
Queue Stats
90W - 96L
1,441 Elo+
Party 2
Izanami
Izanami
l LoLopes l
Izanami
Level 149
God Stats
3W - 2L
1,703 SR
Queue Stats
91W - 99L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 1
6,129
1,226
1,863
2,267
476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
 
Baron Samedi
10
2 / 0 / 2
5,917
1,183
2,178
779
584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon
 
Charon
10
2 / 0 / 2
5,911
1,182
1,533
90
60
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
 
He Bo
10
1 / 1 / 3
5,836
1,167
3,144
2,354
876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
11
0 / 0 / 6
5,818
1,164
1,670
1,992
1,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

413

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 0 / 1
5,293
1,059
395
3,189
1,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 0 / 1
3,378
676
0
815
283
Athena
JCanabarro
Athena
8
0 / 0 / 1
4,867
973
0
0
0
10
1 / 3 / 0
5,542
1,108
1,807
5,609
3,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
l LoLopes l
Izanami
11
0 / 3 / 1
5,766
1,153
1,385
5,133
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
6
Kills
1
2
Deaths
6
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
1
1.5
W
Baron Samedi
 
Baron Samedi
2
0
2
3
W
Charon
 
Charon
2
0
2
3
W
He Bo
 
He Bo
1
1
3
2.5
L
Ne Zha
 
Ne Zha
0
0
1
0.5
L
0
0
1
0.5
W
Achilles
0
0
6
3
L
Athena
JCanabarro
Athena
0
0
1
0.5
L
1
3
0
0.33
L
Izanami
l LoLopes l
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,388
Damage
3,587
7,482
Taken
14,746
3,439
Mitigated
6,683
1,590
Healing
180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,863
1,185
0
408
2,267
476
0
478
779
0
18,520
W
Baron Samedi
 
Baron Samedi
2,178
0
684
266
779
584
0
153
626
6,307
988
W
Charon
 
Charon
1,533
69
0
52
90
60
0
0
90
4,486
0
W
He Bo
 
He Bo
3,144
50
0
0
2,354
876
0
406
1,948
10,925
0
L
Ne Zha
 
Ne Zha
395
85
0
50
3,189
1,043
0
746
2,271
0
11,496
L
0
0
0
0
815
283
0
386
429
0
0
W
Achilles
1,670
241
0
180
1,992
1,443
0
770
1,222
0
12,144
L
Athena
JCanabarro
Athena
0
0
0
0
0
0
0
0
0
0
0
L
1,807
162
0
130
5,609
3,346
0
2,639
2,712
6,824
0
L
Izanami
l LoLopes l
Izanami
1,385
813
0
0
5,133
2,011
0
2,612
2,318
0
19,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
24,846
109
Minions Killed
81
7
Camps Cleared
2
407,617
Distance Traveled
145,683
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,129
1,226
32
6
6
73,915
0
W
Baron Samedi
5,917
1,183
22
4
0
75,247
0
W
Charon
5,911
1,182
4
1
0
89,605
0
W
He Bo
5,836
1,167
21
4
0
69,994
0
L
Ne Zha
5,293
1,059
18
4
0
52,269
0
L
Ra
3,378
676
0
0
0
271
0
W
Achilles
5,818
1,164
30
6
1
98,856
0
L
Athena
4,867
973
0
0
0
0
0
L
Hades
5,542
1,108
15
3
0
48,813
0
L
Izanami
5,766
1,153
48
10
2
44,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role