Player Matchup

Odin
Odin
GodDelFuego
Odin
Level 110
God Stats
4W - 2L
1,544 SR
Queue Stats
361W - 344L
1,520 Elo+
Party 2
Vulcan
Vulcan
Jelmio15
Vulcan
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 94L
1,286 Elo+
Solo
Izanami
Izanami
Kinskih
Izanami
Level 62
God Stats
56W - 33L
1,808 SR
Queue Stats
82W - 55L
1,577 Elo+
Party 2
Cerberus
Cerberus
marcox282
Cerberus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,350 Elo+
Party 1
Fenrir
Fenrir
pedrewin123
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,350 Elo+
Party 1
Team Averages
Level 69
1,570 SR
1,416 Elo+

VS

Team Averages
Level 65
1,505 SR
1,509 Elo+
Maui
Maui
BigBaker13
Maui
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
270W - 276L
1,309 Elo+
Party 3
Danzaburou
Danzaburou
SKsMaTrIIxX
Danzaburou
Level 44
God Stats
20W - 15L
1,500 SR
Queue Stats
192W - 214L
1,297 Elo+
Party 3
Nemesis
Nemesis
ayo-crema
Nemesis
Level 79
God Stats
50W - 35L
1,750 SR
Queue Stats
237W - 213L
1,372 Elo+
Solo
Bellona
Bellona
leoyale333
Bellona
Level 76
God Stats
0W - 4L
1,273 SR
Queue Stats
4W - 18L
1,783 Elo+
Party 4
Janus
Janus
ninoalfa05
Janus
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 20L
1,783 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 6
11,278
564
11,706
18,190
14,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Jelmio15
Vulcan
15
2 / 2 / 2
9,614
481
5,440
9,839
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Kinskih
Izanami
18
5 / 4 / 3
11,103
555
17,532
11,375
5,070
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
marcox282
Cerberus
16
4 / 1 / 4
9,817
491
6,793
14,256
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
17
10 / 4 / 4
10,922
546
15,048
17,900
9,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
8,500
425
4,063
16,530
18,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
SKsMaTrIIxX
Danzaburou
17
4 / 3 / 1
10,238
512
12,878
13,389
6,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ayo-crema
Nemesis
17
4 / 4 / 4
9,954
498
6,766
18,964
8,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
leoyale333
Bellona
15
4 / 5 / 1
9,996
500
15,738
22,469
25,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
11
1 / 6 / 1
7,702
385
4,733
9,871
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
23
Kills
14
14
Deaths
23
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
2
3
6
1.67
W
Vulcan
Jelmio15
Vulcan
2
2
2
1.5
W
Izanami
Kinskih
Izanami
5
4
3
1.63
L
Danzaburou
SKsMaTrIIxX
Danzaburou
4
3
1
1.5
L
Nemesis
ayo-crema
Nemesis
4
4
4
1.5
L
Bellona
leoyale333
Bellona
4
5
1
0.9
W
Cerberus
marcox282
Cerberus
4
1
4
6
L
Janus
1
6
1
0.25
W
Fenrir
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,519
Damage
44,178
71,560
Taken
81,223
45,737
Mitigated
62,132
11,285
Healing
14,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,063
1,067
0
1,587
16,530
18,118
189
2,925
13,605
14,954
0
W
11,706
3,050
0
2,004
18,190
14,562
0
101
18,089
0
82,032
W
Vulcan
Jelmio15
Vulcan
5,440
2,472
0
1,444
9,839
4,364
297
3,310
6,529
62,321
534
W
Izanami
Kinskih
Izanami
17,532
12,508
0
2,543
11,375
5,070
0
1,735
9,640
0
120,757
L
Danzaburou
SKsMaTrIIxX
Danzaburou
12,878
6,873
0
5,861
13,389
6,665
592
3,674
9,715
0
94,028
L
Nemesis
ayo-crema
Nemesis
6,766
1,397
55
3,720
18,964
8,596
0
799
18,165
0
71,008
L
Bellona
leoyale333
Bellona
15,738
5,460
11
3,060
22,469
25,319
0
862
21,607
0
76,087
W
Cerberus
marcox282
Cerberus
6,793
999
0
3,616
14,256
11,970
0
2,004
12,252
32,869
0
L
Janus
4,733
343
0
329
9,871
3,434
0
3,873
5,998
42,167
1,945
W
Fenrir
15,048
4,238
0
1,678
17,900
9,771
0
1,534
16,366
0
82,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,734
Gold Earned
46,390
599
Minions Killed
454
0
Camps Cleared
0
1,793,465
Distance Traveled
1,689,505
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,500
425
18
1
0
345,652
0
W
Odin
11,278
564
155
8
0
325,686
0
W
Vulcan
9,614
481
100
5
0
325,734
0
W
Izanami
11,103
555
166
8
0
354,099
0
L
Danzaburou
10,238
512
136
7
0
350,325
0
L
Nemesis
9,954
498
107
5
0
420,497
0
L
Bellona
9,996
500
117
6
0
350,493
3
W
Cerberus
9,817
491
74
4
0
381,587
0
L
Janus
7,702
385
76
4
0
222,538
0
W
Fenrir
10,922
546
104
5
0
406,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role