Player Matchup

Hun Batz
Hun Batz
Gold II
DeSaTlaS
Hun Batz
Gold II
Level 144
God Stats
10W - 8L
1,748 SR
Queue Stats
61W - 65L
1,702 MMR
Party 1
Geb
Geb
Gold V
RaiderNebula
Geb
Gold V
Level 125
God Stats
11W - 16L
1,291 SR
Queue Stats
66W - 80L
1,282 MMR
Party 1
Ne Zha
Ne Zha
Gold III
jesusDaddy
Ne Zha
Gold III
Level 107
God Stats
11W - 8L
1,790 SR
Queue Stats
86W - 92L
1,676 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,610 SR
1,553 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,527 SR
1,490 MMR
Kuzenbo
Kuzenbo
Silver II
ThinBubbles
Kuzenbo
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,414 MMR
Solo
Anhur
Anhur
Silver II
ZukaMoka
Anhur
Silver II
Level 188
God Stats
7W - 1L
1,664 SR
Queue Stats
65W - 47L
1,537 MMR
Solo
Hera
Hera
Bronze III
怎晓伴玥待蹉跎
Hera
Bronze III
Level 124
God Stats
0W - 1L
1,416 SR
Queue Stats
4W - 9L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DeSaTlaS
Hun Batz
16
3 / 0 / 4
10,023
771
11,362
10,378
4,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 5
9,569
736
8,181
10,912
10,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
jesusDaddy
Ne Zha
16
4 / 1 / 5
10,241
788
9,851
12,786
10,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Bake KujiraCharonHachimanAchilles

VS

Bans
ThothHou YiAthenaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ThinBubbles
Kuzenbo
14
0 / 2 / 1
8,040
618
9,460
14,520
18,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
ZukaMoka
Anhur
15
1 / 3 / 0
9,267
713
6,819
10,452
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 0
7,838
603
5,479
8,551
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
10
Kills
1
1
Deaths
10
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DeSaTlaS
Hun Batz
3
0
4
5
W
3
0
5
5.5
L
Kuzenbo
ThinBubbles
Kuzenbo
0
2
1
0.25
L
Anhur
ZukaMoka
Anhur
1
3
0
0.33
W
Ne Zha
jesusDaddy
Ne Zha
4
1
5
6.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,394
Damage
21,758
34,076
Taken
33,523
26,014
Mitigated
24,973
10,423
Healing
3,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DeSaTlaS
Hun Batz
11,362
2,016
0
1,661
10,378
4,962
0
4,670
5,210
0
70,699
W
8,181
643
0
3,718
10,912
10,670
0
3,673
6,826
25,738
0
L
Kuzenbo
ThinBubbles
Kuzenbo
9,460
2,758
0
750
14,520
18,066
0
2,774
10,542
19,468
0
L
Anhur
ZukaMoka
Anhur
6,819
3,558
0
2,496
10,452
4,096
1,050
2,980
6,895
0
40,367
W
Ne Zha
jesusDaddy
Ne Zha
9,851
1,855
0
5,044
12,786
10,382
21
5,968
6,228
0
43,089
L
5,479
921
0
0
8,551
2,811
0
1,564
6,519
24,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,833
Gold Earned
25,145
218
Minions Killed
151
0
Camps Cleared
0
859,317
Distance Traveled
705,587
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,023
771
119
9
0
291,338
5
W
Geb
9,569
736
24
2
0
295,038
3
L
Kuzenbo
8,040
618
20
2
0
261,854
7
L
Anhur
9,267
713
77
6
0
216,264
0
W
Ne Zha
10,241
788
75
6
0
272,941
0
L
Hera
7,838
603
54
4
0
227,469
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role