Player Matchup

Scylla
Scylla
Gold IV
IDONOTF6
Scylla
Gold IV
Level 159
God Stats
6W - 5L
1,500 SR
Queue Stats
463W - 485L
1,411 MMR
Solo
Nike
Nike
Silver I
LilSchmegBigCity
Nike
Silver I
Level 63
God Stats
7W - 6L
1,595 SR
Queue Stats
49W - 48L
1,410 MMR
Party 2
Arachne
Arachne
Silver I
MeesterKeebs
Arachne
Silver I
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 48L
1,410 MMR
Party 2
Freya
Freya
Gold V
Sperakhil
Freya
Gold V
Level 140
God Stats
9W - 2L
1,697 SR
Queue Stats
91W - 86L
1,402 MMR
Party 1
Maui
Maui
Gold IV
jwalker12
Maui
Gold IV
Level 151
God Stats
11W - 12L
1,708 SR
Queue Stats
105W - 87L
1,448 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,600 SR
1,416 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,500 SR
1,444 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
Chitinho
Nemesis
Silver II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,369 MMR
Party 3
Raijin
Raijin
Gold V
MESimba1029
Raijin
Gold V
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 59L
1,432 MMR
Party 4
Achilles
Achilles
Silver I
ProGamingEx
Achilles
Silver I
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 54L
1,418 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
IDONOTF6
Scylla
12
2 / 3 / 1
7,323
563
3,498
7,929
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 3 / 1
7,518
578
6,551
10,954
10,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
MeesterKeebs
Arachne
14
5 / 2 / 1
7,966
613
5,722
12,987
5,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Sperakhil
Freya
14
2 / 1 / 2
7,814
601
5,204
6,534
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Maui
12
2 / 0 / 3
7,477
575
4,893
7,897
7,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
JanusThothMaman BrigitteKuzenbo

VS

Bans
VamanaThorHachimanBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 3
6,951
535
4,596
9,313
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
 
Izanami
9
1 / 4 / 0
6,273
483
4,061
6,224
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Chitinho
Nemesis
14
2 / 2 / 1
6,971
536
4,321
8,744
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
12
2 / 2 / 1
6,567
505
5,431
9,525
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ProGamingEx
Achilles
13
2 / 2 / 2
6,950
535
6,829
12,353
13,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
9
9
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
3
3.5
L
Izanami
 
Izanami
1
4
0
0.25
L
Nemesis
Chitinho
Nemesis
2
2
1
1.25
W
Scylla
IDONOTF6
Scylla
2
3
1
0.83
W
0
3
1
0.17
L
Raijin
2
2
1
1.25
W
Arachne
MeesterKeebs
Arachne
5
2
1
2.75
L
Achilles
ProGamingEx
Achilles
2
2
2
1.5
W
Freya
Sperakhil
Freya
2
1
2
3
W
Maui
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,868
Damage
25,238
46,301
Taken
46,159
29,521
Mitigated
34,224
18,439
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,596
729
0
2,556
9,313
10,577
0
4,270
5,043
18,920
1,862
L
Izanami
 
Izanami
4,061
2,986
0
536
6,224
2,440
0
2,603
3,621
0
44,885
L
Nemesis
Chitinho
Nemesis
4,321
1,507
0
1,900
8,744
4,105
0
1,277
7,431
0
69,861
W
Scylla
IDONOTF6
Scylla
3,498
626
0
571
7,929
3,263
196
4,867
3,062
43,215
0
W
6,551
542
0
3,800
10,954
10,425
0
339
9,715
0
54,762
L
Raijin
5,431
659
0
1,762
9,525
3,755
0
5,037
4,488
51,171
1,078
W
Arachne
MeesterKeebs
Arachne
5,722
3,954
0
8,292
12,987
5,949
11
1,900
10,979
0
70,311
L
Achilles
ProGamingEx
Achilles
6,829
1,118
0
3,440
12,353
13,347
0
0
11,386
0
39,321
W
Freya
Sperakhil
Freya
5,204
1,738
0
3,588
6,534
2,644
778
856
5,678
58,906
11,635
W
Maui
4,893
975
0
2,188
7,897
7,240
56
2,644
5,253
20,898
1,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
33,712
406
Minions Killed
377
0
Camps Cleared
0
1,290,795
Distance Traveled
1,309,939
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,951
535
23
2
0
291,129
0
L
Izanami
6,273
483
81
6
0
177,574
2
L
Nemesis
6,971
536
107
8
0
339,464
1
W
Scylla
7,323
563
86
7
0
261,328
2
W
Nike
7,518
578
90
7
0
232,263
0
L
Raijin
6,567
505
98
8
0
255,332
4
W
Arachne
7,966
613
97
7
0
286,746
0
L
Achilles
6,950
535
68
5
0
246,440
2
W
Freya
7,814
601
108
8
0
248,812
2
W
Maui
7,477
575
25
2
0
261,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role