Player Matchup

Osiris
Osiris
Kotexis
Osiris
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 16L
1,683 Elo+
Party 2
Hun Batz
Hun Batz
PsychoAi
Hun Batz
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 180L
1,525 Elo+
Party 2
Tyr
Tyr
RadiumActivity
Tyr
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
261W - 213L
1,616 Elo+
Party 2
Mercury
Mercury
RevanReborn88
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,623 Elo+
Party 2
Bakasura
Bakasura
S3Premium
Bakasura
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 37L
1,684 Elo+
Party 2
Team Averages
Level 130
1,500 SR
1,626 Elo+

VS

Team Averages
Level 96
1,500 SR
1,658 Elo+
Apollo
Apollo
Animedian
Apollo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 233L
1,485 Elo+
Solo
Osiris
Osiris
BigDose
Osiris
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 34L
1,568 Elo+
Solo
Scylla
Scylla
Damoni0
Scylla
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,798 Elo+
Party 1
Hera
Hera
Katarinai
Hera
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 23L
1,696 Elo+
Party 1
Vulcan
Vulcan
MISTERSQUIGGLES
Vulcan
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Kotexis
Osiris
14
2 / 5 / 6
7,976
725
6,352
13,816
15,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
PsychoAi
Hun Batz
14
3 / 5 / 6
8,169
743
6,627
10,224
6,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 3 / 5
8,313
756
13,048
14,991
15,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
13
1 / 7 / 5
7,468
679
2,891
11,648
7,258
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
S3Premium
Bakasura
15
1 / 4 / 2
7,984
726
3,855
11,747
9,687
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Animedian
Apollo
15
6 / 2 / 10
9,276
843
6,166
6,238
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
BigDose
Osiris
17
4 / 2 / 17
10,069
915
10,995
13,599
23,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Damoni0
Scylla
15
3 / 2 / 12
9,062
824
9,024
7,190
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
16
7 / 3 / 8
9,781
889
13,635
8,430
4,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 11
9,256
841
14,436
6,896
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
11
Kills
24
24
Deaths
12
24
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Apollo
Animedian
Apollo
6
2
10
5.5
W
Osiris
BigDose
Osiris
4
2
17
6.25
W
Scylla
Damoni0
Scylla
3
2
12
4.5
W
Hera
7
3
8
3.67
L
Osiris
Kotexis
Osiris
2
5
6
1
W
4
3
11
3.17
L
Hun Batz
PsychoAi
Hun Batz
3
5
6
1.2
L
4
3
5
2.17
L
Mercury
1
7
5
0.5
L
Bakasura
S3Premium
Bakasura
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,773
Damage
54,256
62,426
Taken
42,353
54,372
Mitigated
39,221
12,782
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Animedian
Apollo
6,166
3,009
1,329
1,447
6,238
3,754
4,013
0
6,065
0
10,989
W
Osiris
BigDose
Osiris
10,995
2,827
920
2,581
13,599
23,042
303
0
13,054
0
14,956
W
Scylla
Damoni0
Scylla
9,024
1,358
281
709
7,190
3,724
1,404
0
6,856
19,343
0
W
Hera
13,635
4,607
522
1,349
8,430
4,650
902
0
7,803
26,105
0
L
Osiris
Kotexis
Osiris
6,352
2,128
622
2,342
13,816
15,408
0
7,239
6,466
0
11,241
W
14,436
6,822
0
340
6,896
4,051
649
0
6,479
33,149
779
L
Hun Batz
PsychoAi
Hun Batz
6,627
410
77
190
10,224
6,410
0
5,865
4,299
0
20,195
L
13,048
885
332
4,734
14,991
15,609
0
10,068
4,828
0
24,712
L
Mercury
2,891
1,209
203
573
11,648
7,258
0
6,190
5,298
0
6,931
L
Bakasura
S3Premium
Bakasura
3,855
2,663
471
3,238
11,747
9,687
663
6,692
4,869
0
7,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
47,444
77
Minions Killed
124
0
Camps Cleared
0
996,454
Distance Traveled
891,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,276
843
22
2
0
134,151
0
W
Osiris
10,069
915
5
0
0
211,927
0
W
Scylla
9,062
824
24
2
0
182,172
0
W
Hera
9,781
889
32
3
0
151,588
0
L
Osiris
7,976
725
5
0
0
175,528
0
W
Vulcan
9,256
841
41
4
0
211,693
0
L
Hun Batz
8,169
743
13
1
0
193,302
0
L
Tyr
8,313
756
24
2
0
213,491
0
L
Mercury
7,468
679
5
0
0
198,009
0
L
Bakasura
7,984
726
30
3
0
216,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role