Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Its Baby Dale
Yu Huang
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,560 Elo+
Party 1
Merlin
Merlin
IvanTheBold
Merlin
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 74L
1,635 Elo+
Solo
Bellona
Bellona
Just Lemon it
Bellona
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,595 Elo+
Party 1
Achilles
Achilles
SeaofRed
Achilles
Level 155
God Stats
2W - 2L
1,504 SR
Queue Stats
44W - 42L
1,332 Elo+
Solo
Team Averages
Level 109
1,501 SR
1,524 Elo+

VS

Team Averages
Level 104
1,437 SR
1,686 Elo+
Nike
Nike
Azumgi
Nike
Level 106
God Stats
1W - 0L
1,187 SR
Queue Stats
9W - 4L
1,741 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Dougarinos
Morgan Le Fay
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,741 Elo+
Party 2
Sol
Sol
NixonAlwaysWins
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,741 Elo+
Party 2
Achilles
Achilles
UrsaInvictus
Achilles
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,741 Elo+
Party 2
Surtr
Surtr
chillallnite
Surtr
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 112L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 5 / 4
5,844
974
5,503
8,029
2,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
Its Baby Dale
Yu Huang
13
3 / 3 / 3
6,226
1,038
5,093
5,115
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
7
2 / 1 / 1
5,273
879
1,095
1,522
518
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bellona
10
1 / 5 / 1
5,530
922
4,763
8,757
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
SeaofRed
Achilles
11
1 / 3 / 2
5,802
967
3,160
9,356
10,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Azumgi
Nike
12
4 / 3 / 10
6,661
1,110
7,946
11,717
5,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morgan Le Fay
Dougarinos
Morgan Le Fay
12
3 / 2 / 10
7,093
1,182
7,951
5,147
2,370
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 13
6,503
1,084
4,165
5,243
1,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
UrsaInvictus
Achilles
12
5 / 1 / 9
7,002
1,167
5,934
7,695
8,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 0 / 8
7,341
1,224
4,824
5,251
2,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
8
Kills
17
17
Deaths
8
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
5
4
0.6
W
Nike
Azumgi
Nike
4
3
10
3
W
Morgan Le Fay
Dougarinos
Morgan Le Fay
3
2
10
4
L
Yu Huang
Its Baby Dale
Yu Huang
3
3
3
1.5
L
Merlin
2
1
1
2.5
L
Bellona
1
5
1
0.3
W
0
2
13
3.25
L
Achilles
SeaofRed
Achilles
1
3
2
0.67
W
Achilles
UrsaInvictus
Achilles
5
1
9
9.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,614
Damage
30,820
32,779
Taken
35,053
24,891
Mitigated
20,643
4,436
Healing
12,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,503
2,166
286
727
8,029
2,993
0
1,736
6,168
0
11,387
W
Nike
Azumgi
Nike
7,946
493
293
2,016
11,717
5,366
131
1,879
9,635
0
11,851
W
Morgan Le Fay
Dougarinos
Morgan Le Fay
7,951
779
481
990
5,147
2,370
294
1,530
3,497
15,592
497
L
Yu Huang
Its Baby Dale
Yu Huang
5,093
178
248
582
5,115
2,405
0
3,006
2,023
12,794
0
L
Merlin
1,095
0
0
393
1,522
518
0
794
728
3,968
0
L
Bellona
4,763
238
267
903
8,757
8,145
0
2,998
5,282
4,086
5,035
W
4,165
1,546
272
1,602
5,243
1,919
864
973
4,225
13,205
607
L
Achilles
SeaofRed
Achilles
3,160
799
0
1,030
9,356
10,830
0
3,458
5,462
0
5,068
W
Achilles
UrsaInvictus
Achilles
5,934
615
462
1,311
7,695
8,031
269
1,848
5,761
0
7,958
W
4,824
1,339
2,188
2,716
5,251
2,957
204
2,391
2,780
258
9,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,675
Gold Earned
34,600
55
Minions Killed
79
0
Camps Cleared
0
514,801
Distance Traveled
659,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,844
974
18
3
0
130,390
0
W
Nike
6,661
1,110
8
1
0
133,554
0
W
Morgan Le Fay
7,093
1,182
17
3
0
125,760
0
L
Yu Huang
6,226
1,038
17
3
0
111,775
0
L
Merlin
5,273
879
8
1
0
49,121
0
L
Bellona
5,530
922
11
2
0
112,888
0
W
Sol
6,503
1,084
34
6
0
112,348
0
L
Achilles
5,802
967
1
0
0
110,627
0
W
Achilles
7,002
1,167
7
1
0
144,556
0
W
Surtr
7,341
1,224
13
2
0
142,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role