Player Matchup

Atlas
Atlas
Platinum IV
Caolan
Atlas
Platinum IV
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 78L
1,800 MMR
Party 1
Geb
Geb
Platinum III
HollowTIP5OH
Geb
Platinum III
Level 158
God Stats
8W - 5L
1,664 SR
Queue Stats
111W - 101L
1,760 MMR
Party 2
King Arthur
King Arthur
Platinum IV
PapisNectar
King Arthur
Platinum IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 94L
1,760 MMR
Party 2
Awilix
Awilix
Gold II
XYYYZ
Awilix
Gold II
Level 156
God Stats
10W - 2L
2,030 SR
Queue Stats
27W - 19L
1,763 MMR
Solo
Anhur
Anhur
Platinum III
womengokitchen
Anhur
Platinum III
Level 78
God Stats
11W - 6L
1,774 SR
Queue Stats
78W - 58L
1,729 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,694 SR
1,762 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,531 SR
1,762 MMR
Ix Chel
Ix Chel
Gold II
AstroReezyy
Ix Chel
Gold II
Level 121
God Stats
6W - 5L
1,758 SR
Queue Stats
162W - 159L
1,765 MMR
Solo
Thor
Thor
Gold I
Brannonn
Thor
Gold I
Level 169
God Stats
4W - 1L
1,819 SR
Queue Stats
151W - 129L
1,761 MMR
Solo
Vamana
Vamana
Gold V
VertixXL
Vamana
Gold V
Level 145
God Stats
0W - 2L
1,280 SR
Queue Stats
19W - 22L
1,760 MMR
Solo
Ne Zha
Ne Zha
Platinum III
ZurkiOh
Ne Zha
Platinum III
Level 122
God Stats
0W - 1L
1,298 SR
Queue Stats
147W - 134L
1,767 MMR
Solo
Rama
Rama
Platinum IV
as7311
Rama
Platinum IV
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 126L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Caolan
Atlas
15
3 / 1 / 4
8,263
590
8,020
12,331
7,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 5
6,752
482
3,482
11,215
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
PapisNectar
King Arthur
14
0 / 0 / 1
8,189
585
12,180
14,203
15,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
XYYYZ
Awilix
15
6 / 1 / 4
8,320
594
6,310
12,033
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 3 / 2
8,874
634
15,459
14,057
5,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bans
MercuryBake KujiraAthena

VS

Bans
BellonaThothKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AstroReezyy
Ix Chel
10
0 / 5 / 0
6,284
449
2,445
7,041
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
14
4 / 2 / 0
7,730
552
9,239
13,498
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
VertixXL
Vamana
12
0 / 1 / 0
7,216
515
10,199
15,606
17,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
ZurkiOh
Ne Zha
10
0 / 2 / 3
6,690
478
7,682
12,611
9,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Rama
as7311
Rama
12
0 / 6 / 1
6,629
474
3,155
12,390
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
4
5
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AstroReezyy
Ix Chel
0
5
0
0
L
Thor
4
2
0
2
W
Atlas
Caolan
Atlas
3
1
4
5
W
0
0
5
2.5
W
King Arthur
PapisNectar
King Arthur
0
0
1
0.5
L
Vamana
VertixXL
Vamana
0
1
0
0
W
Awilix
XYYYZ
Awilix
6
1
4
8
L
Ne Zha
ZurkiOh
Ne Zha
0
2
3
0.75
L
Rama
as7311
Rama
0
6
1
0.08
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,451
Damage
32,720
63,839
Taken
61,146
42,142
Mitigated
38,424
22,293
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AstroReezyy
Ix Chel
2,445
267
443
972
7,041
2,836
0
3,693
2,907
31,545
860
L
Thor
9,239
1,630
0
4,817
13,498
5,162
0
3,393
9,778
0
59,305
W
Atlas
Caolan
Atlas
8,020
2,325
0
4,291
12,331
7,746
710
2,126
10,057
65,244
3,880
W
3,482
773
0
2,100
11,215
8,672
0
196
10,933
14,418
0
W
King Arthur
PapisNectar
King Arthur
12,180
1,435
0
3,927
14,203
15,393
0
0
13,186
492
73,050
L
Vamana
VertixXL
Vamana
10,199
4,499
0
4,845
15,606
17,882
0
529
13,928
0
65,062
W
Awilix
XYYYZ
Awilix
6,310
1,807
0
5,422
12,033
4,597
0
206
11,735
0
72,581
L
Ne Zha
ZurkiOh
Ne Zha
7,682
1,657
0
3,517
12,611
9,935
0
2,240
10,276
0
31,779
L
Rama
as7311
Rama
3,155
2,627
0
2,054
12,390
2,609
0
912
11,436
0
44,639
W
15,459
9,147
0
6,553
14,057
5,734
117
0
14,010
0
81,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,398
Gold Earned
34,549
461
Minions Killed
421
0
Camps Cleared
0
1,420,708
Distance Traveled
1,291,791
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,284
449
64
5
0
183,970
3
L
Thor
7,730
552
103
7
0
287,306
0
W
Atlas
8,263
590
98
7
0
274,865
0
W
Geb
6,752
482
9
1
0
302,708
2
W
King Arthur
8,189
585
130
9
0
260,868
0
L
Vamana
7,216
515
113
8
0
267,636
0
W
Awilix
8,320
594
109
8
0
335,343
0
L
Ne Zha
6,690
478
44
3
0
313,292
0
L
Rama
6,629
474
97
7
0
239,587
2
W
Anhur
8,874
634
115
8
0
246,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role