Player Matchup

Thanatos
Thanatos
GreenDaddy99
Thanatos
Level 117
God Stats
48W - 42L
1,483 SR
Queue Stats
204W - 194L
1,514 Elo+
Party 1
Horus
Horus
Lorgmonster
Horus
Level 155
God Stats
16W - 27L
1,187 SR
Queue Stats
320W - 310L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
Murdoek95
Ah Puch
Level 124
God Stats
24W - 14L
1,740 SR
Queue Stats
258W - 249L
1,461 Elo+
Solo
Danzaburou
Danzaburou
PokeyPenguin
Danzaburou
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 25L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Snuggler Bear
Sylvanus
Level 157
God Stats
27W - 21L
1,500 SR
Queue Stats
378W - 366L
1,515 Elo+
Party 1
Team Averages
Level 124
1,482 SR
1,508 Elo+

VS

Team Averages
Level 138
1,547 SR
1,497 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AlanCoal
Ah Muzen Cab
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,534 Elo+
Party 2
Yemoja
Yemoja
FLASHflameBLADE
Yemoja
Level 156
God Stats
2W - 1L
1,733 SR
Queue Stats
23W - 25L
1,458 Elo+
Solo
Fenrir
Fenrir
Ie25Xddd
Fenrir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GreenDaddy99
Thanatos
15
8 / 2 / 2
9,021
564
8,844
12,061
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 0 / 5
9,191
574
8,799
12,071
9,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
Murdoek95
Ah Puch
15
1 / 1 / 5
9,290
581
8,641
8,596
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
PokeyPenguin
Danzaburou
13
3 / 2 / 3
7,587
474
4,840
9,859
4,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Snuggler Bear
Sylvanus
14
2 / 1 / 5
8,609
538
7,664
13,460
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 4 / 0
8,050
503
5,392
15,349
10,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
 
Morgan Le Fay
13
0 / 1 / 1
7,517
470
5,494
9,689
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
AlanCoal
Ah Muzen Cab
13
3 / 5 / 1
8,006
500
10,047
13,691
5,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 4
7,840
490
4,785
14,152
12,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Ie25Xddd
Fenrir
15
3 / 3 / 1
8,075
505
7,579
15,211
8,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
17
Kills
6
6
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
L
Morgan Le Fay
 
Morgan Le Fay
0
1
1
0.5
L
Ah Muzen Cab
AlanCoal
Ah Muzen Cab
3
5
1
0.7
L
0
4
4
0.5
W
Thanatos
GreenDaddy99
Thanatos
8
2
2
4.5
L
Fenrir
Ie25Xddd
Fenrir
3
3
1
1.17
W
3
0
5
5.5
W
Ah Puch
Murdoek95
Ah Puch
1
1
5
3.5
W
Danzaburou
PokeyPenguin
Danzaburou
3
2
3
2.25
W
Sylvanus
Snuggler Bear
Sylvanus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,788
Damage
33,297
56,047
Taken
68,092
33,878
Mitigated
39,501
27,250
Healing
12,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,392
1,357
0
5,365
15,349
10,053
0
844
13,715
0
58,697
L
Morgan Le Fay
 
Morgan Le Fay
5,494
280
0
1,648
9,689
3,714
0
5,900
3,789
48,822
827
L
Ah Muzen Cab
AlanCoal
Ah Muzen Cab
10,047
3,045
0
1,223
13,691
5,194
843
2,235
11,366
0
69,344
L
4,785
899
1,992
1,315
14,152
12,524
158
5,304
8,746
32,700
0
W
Thanatos
GreenDaddy99
Thanatos
8,844
2,692
0
9,359
12,061
5,808
143
1,192
10,834
0
67,003
L
Fenrir
Ie25Xddd
Fenrir
7,579
1,859
0
1,338
15,211
8,016
0
1,753
13,414
0
72,577
W
8,799
3,183
206
3,496
12,071
9,150
42
513
10,948
0
60,495
W
Ah Puch
Murdoek95
Ah Puch
8,641
208
0
3,795
8,596
3,681
402
2,816
5,780
68,248
1,534
W
Danzaburou
PokeyPenguin
Danzaburou
4,840
1,986
0
1,684
9,859
4,091
125
2,286
7,573
0
36,747
W
Sylvanus
Snuggler Bear
Sylvanus
7,664
3,016
2,401
6,309
13,460
11,148
62
3,347
10,021
41,514
6,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,698
Gold Earned
39,488
448
Minions Killed
474
0
Camps Cleared
0
1,552,535
Distance Traveled
1,461,136
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,050
503
104
7
0
277,340
0
L
Morgan Le Fay
7,517
470
106
7
0
265,956
0
L
Ah Muzen Cab
8,006
500
100
6
0
281,276
0
L
Yemoja
7,840
490
53
3
0
279,475
0
W
Thanatos
9,021
564
97
6
0
354,219
0
L
Fenrir
8,075
505
111
7
0
357,089
0
W
Horus
9,191
574
113
7
0
305,890
0
W
Ah Puch
9,290
581
123
8
0
318,264
0
W
Danzaburou
7,587
474
47
3
0
288,819
4
W
Sylvanus
8,609
538
68
4
0
285,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role