Player Matchup

Jormungandr
Jormungandr
Flabingy
Jormungandr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,110 Elo+
Party 1
Zhong Kui
Zhong Kui
GravesSan
Zhong Kui
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,077 Elo+
Party 1
Apollo
Apollo
ZestyGoose
Apollo
Level 102
God Stats
3W - 1L
1,519 SR
Queue Stats
10W - 21L
1,153 Elo+
Party 1
Team Averages
Level 49
1,506 SR
1,113 Elo+

VS

Team Averages
Level 45
1,383 SR
1,294 Elo+
Nemesis
Nemesis
Jamalisms
Nemesis
Level 41
God Stats
3W - 6L
1,301 SR
Queue Stats
130W - 132L
1,265 Elo+
Party 2
Izanami
Izanami
TwrKoNe
Izanami
Level 45
God Stats
1W - 3L
1,166 SR
Queue Stats
21W - 30L
1,342 Elo+
Solo
Ganesha
Ganesha
birdguy3000
Ganesha
Level 48
God Stats
3W - 4L
1,683 SR
Queue Stats
120W - 110L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Flabingy
Jormungandr
15
3 / 3 / 7
10,030
772
12,333
15,112
12,984
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
GravesSan
Zhong Kui
14
1 / 7 / 5
9,706
747
8,589
14,259
9,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
ZestyGoose
Apollo
16
7 / 2 / 4
11,169
859
12,619
9,784
4,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jamalisms
Nemesis
14
7 / 4 / 3
10,930
841
10,520
13,194
7,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
TwrKoNe
Izanami
16
4 / 4 / 4
10,237
787
7,190
14,924
7,165
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
birdguy3000
Ganesha
14
0 / 3 / 10
9,014
693
8,085
14,531
15,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
11
Kills
11
12
Deaths
11
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Flabingy
Jormungandr
3
3
7
2.17
W
Zhong Kui
GravesSan
Zhong Kui
1
7
5
0.5
L
Nemesis
Jamalisms
Nemesis
7
4
3
2.13
L
Izanami
TwrKoNe
Izanami
4
4
4
1.5
W
Apollo
ZestyGoose
Apollo
7
2
4
4.5
L
Ganesha
birdguy3000
Ganesha
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,541
Damage
25,795
39,155
Taken
42,649
27,177
Mitigated
29,550
4,563
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Flabingy
Jormungandr
12,333
3,412
769
1,771
15,112
12,984
49
2,575
12,046
34,475
1,074
W
Zhong Kui
GravesSan
Zhong Kui
8,589
1,766
241
1,532
14,259
9,496
547
2,657
11,174
29,540
347
L
Nemesis
Jamalisms
Nemesis
10,520
4,787
0
2,901
13,194
7,162
0
6,063
7,010
22
43,735
L
Izanami
TwrKoNe
Izanami
7,190
4,613
0
3,559
14,924
7,165
726
6,858
7,961
0
32,000
W
Apollo
ZestyGoose
Apollo
12,619
8,102
0
250
9,784
4,697
2,106
1,844
7,674
0
43,162
L
Ganesha
birdguy3000
Ganesha
8,085
710
0
5,114
14,531
15,223
362
7,235
7,150
24,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,905
Gold Earned
30,181
146
Minions Killed
127
0
Camps Cleared
0
666,509
Distance Traveled
721,563
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,030
772
34
3
0
228,834
0
W
Zhong Kui
9,706
747
51
4
0
202,883
0
L
Nemesis
10,930
841
59
5
0
240,266
0
L
Izanami
10,237
787
66
5
0
233,823
0
W
Apollo
11,169
859
61
5
0
234,792
0
L
Ganesha
9,014
693
2
0
0
247,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role