Player Matchup

Horus
Horus
DylanJas
Horus
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
111W - 72L
1,637 Elo+
Party 1
Bastet
Bastet
Kiobaura
Bastet
Level 161
God Stats
3W - 1L
1,766 SR
Queue Stats
46W - 26L
1,672 Elo+
Party 1
Janus
Janus
Skynopsis
Janus
Level 165
God Stats
0W - 2L
1,211 SR
Queue Stats
64W - 46L
1,685 Elo+
Party 1
Nike
Nike
TrussedAnathema
Nike
Level 156
God Stats
9W - 6L
1,473 SR
Queue Stats
177W - 174L
1,504 Elo+
Solo
Artemis
Artemis
Tylerdarkblade
Artemis
Level 137
God Stats
0W - 1L
1,728 SR
Queue Stats
32W - 19L
1,722 Elo+
Party 1
Team Averages
Level 149
1,536 SR
1,644 Elo+

VS

Team Averages
Level 144
1,659 SR
1,637 Elo+
Zhong Kui
Zhong Kui
Motrago
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,688 Elo+
Party 3
Bellona
Bellona
SingularityKTH
Bellona
Level 157
God Stats
8W - 1L
1,732 SR
Queue Stats
30W - 9L
1,688 Elo+
Party 3
Poseidon
Poseidon
SkoIIa
Poseidon
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,688 Elo+
Party 3
Fenrir
Fenrir
goyagod
Fenrir
Level 138
God Stats
6W - 2L
1,807 SR
Queue Stats
57W - 55L
1,544 Elo+
Party 2
Zeus
Zeus
smereJ
Zeus
Level 153
God Stats
2W - 0L
1,754 SR
Queue Stats
31W - 28L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DylanJas
Horus
8
0 / 3 / 0
4,675
519
2,210
7,706
5,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Kiobaura
Bastet
10
3 / 3 / 0
5,488
610
3,651
9,046
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
Skynopsis
Janus
9
1 / 4 / 0
4,686
521
2,977
6,053
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 2 / 1
4,436
493
3,893
5,526
4,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
4,999
555
1,949
5,494
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Motrago
Zhong Kui
9
0 / 0 / 7
4,756
528
4,071
3,794
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
5 / 0 / 4
6,243
694
4,192
6,337
3,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
SkoIIa
Poseidon
9
1 / 2 / 3
5,339
593
3,921
4,490
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
goyagod
Fenrir
11
3 / 1 / 0
6,049
672
2,403
9,308
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
smereJ
Zeus
10
5 / 1 / 3
6,264
696
6,439
4,224
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
14
14
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
DylanJas
Horus
0
3
0
0
L
Bastet
Kiobaura
Bastet
3
3
0
1
W
Zhong Kui
Motrago
Zhong Kui
0
0
7
3.5
W
5
0
4
7
W
Poseidon
SkoIIa
Poseidon
1
2
3
1.25
L
Janus
Skynopsis
Janus
1
4
0
0.25
L
0
2
1
0.25
L
0
2
1
0.25
W
Fenrir
goyagod
Fenrir
3
1
0
3
W
Zeus
smereJ
Zeus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,680
Damage
21,026
33,825
Taken
28,153
16,912
Mitigated
14,122
10,696
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DylanJas
Horus
2,210
1,045
480
2,122
7,706
5,660
0
4,667
2,896
0
8,760
L
Bastet
Kiobaura
Bastet
3,651
1,103
0
3,992
9,046
2,935
0
2,241
6,771
0
37,709
W
Zhong Kui
Motrago
Zhong Kui
4,071
388
0
1,618
3,794
2,767
155
858
2,810
17,771
0
W
4,192
1,738
0
2,417
6,337
3,699
0
642
5,527
0
44,039
W
Poseidon
SkoIIa
Poseidon
3,921
655
0
730
4,490
1,063
0
407
4,051
32,862
3,554
L
Janus
Skynopsis
Janus
2,977
228
0
430
6,053
2,252
0
5,090
963
26,261
1,192
L
3,893
1,338
0
2,407
5,526
4,074
0
0
5,526
0
21,002
L
1,949
594
0
1,265
5,494
1,991
0
1,890
3,319
0
39,452
W
Fenrir
goyagod
Fenrir
2,403
1,164
0
4,805
9,308
5,419
1,010
0
8,835
0
36,521
W
Zeus
smereJ
Zeus
6,439
1,187
0
670
4,224
1,174
0
721
3,461
35,758
2,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,284
Gold Earned
28,651
250
Minions Killed
295
0
Camps Cleared
0
871,801
Distance Traveled
889,340
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,675
519
20
2
0
191,434
0
L
Bastet
5,488
610
67
7
0
211,944
0
W
Zhong Kui
4,756
528
20
2
0
171,743
0
W
Bellona
6,243
694
72
8
0
225,511
2
W
Poseidon
5,339
593
75
8
0
172,563
0
L
Janus
4,686
521
58
6
0
187,095
0
L
Nike
4,436
493
35
4
0
112,403
0
L
Artemis
4,999
555
70
8
0
168,925
0
W
Fenrir
6,049
672
54
6
0
151,575
0
W
Zeus
6,264
696
74
8
0
167,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role