Player Matchup

Jormungandr
Jormungandr
Cimyrocks
Jormungandr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 37L
1,403 Elo+
Party 1
Baron Samedi
Baron Samedi
MrShadoww453
Baron Samedi
Level 108
God Stats
1W - 2L
1,339 SR
Queue Stats
21W - 28L
1,448 Elo+
Party 1
Da Ji
Da Ji
Wizlion214
Da Ji
Level 86
God Stats
1W - 0L
1,279 SR
Queue Stats
15W - 26L
1,393 Elo+
Party 1
Chaac
Chaac
coljar
Chaac
Level 82
God Stats
7W - 4L
1,853 SR
Queue Stats
15W - 22L
1,472 Elo+
Party 1
Neith
Neith
itsh4voc
Neith
Level 7
God Stats
1W - 7L
1,268 SR
Queue Stats
7W - 15L
1,187 Elo+
Party 1
Team Averages
Level 78
1,448 SR
1,381 Elo+

VS

Team Averages
Level 85
1,570 SR
1,508 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FloritoBandito
Arachne
Level 60
God Stats
4W - 8L
1,525 SR
Queue Stats
48W - 35L
1,566 Elo+
Solo
Ra
Ra
GodlyDre
Ra
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
296W - 261L
1,395 Elo+
Solo
Achilles
Achilles
HectorBean2146
Achilles
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 173L
1,541 Elo+
Solo
Surtr
Surtr
mb5nic
Surtr
Level 96
God Stats
7W - 2L
1,824 SR
Queue Stats
172W - 128L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cimyrocks
Jormungandr
10
1 / 3 / 8
6,100
436
7,471
13,252
10,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
MrShadoww453
Baron Samedi
13
7 / 2 / 6
8,017
573
14,206
9,997
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
12
5 / 2 / 4
7,190
514
7,872
14,003
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
coljar
Chaac
14
4 / 1 / 2
8,230
588
7,957
13,128
9,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
itsh4voc
Neith
10
2 / 2 / 2
6,134
438
2,950
6,358
2,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 3
8,206
586
11,257
9,533
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 0
6,373
455
3,874
12,079
5,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
3 / 4 / 1
7,422
530
5,540
11,631
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
8
0 / 5 / 2
6,163
440
5,271
12,649
11,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
mb5nic
Surtr
11
1 / 6 / 1
7,192
514
12,054
16,408
14,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
19
Kills
10
10
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
0
3
5.5
W
Jormungandr
Cimyrocks
Jormungandr
1
3
8
1.67
L
2
4
0
0.5
L
3
4
1
0.88
L
Achilles
0
5
2
0.2
W
Baron Samedi
MrShadoww453
Baron Samedi
7
2
6
5
W
Da Ji
5
2
4
3.5
W
Chaac
coljar
Chaac
4
1
2
5
W
Neith
itsh4voc
Neith
2
2
2
1.5
L
Surtr
mb5nic
Surtr
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,456
Damage
37,996
56,738
Taken
62,300
34,290
Mitigated
38,952
19,490
Healing
20,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,257
3,768
0
6,701
9,533
3,769
1,533
2,968
6,565
64,269
8,130
W
Jormungandr
Cimyrocks
Jormungandr
7,471
2,367
0
2,640
13,252
10,792
0
6,178
7,030
35,783
0
L
3,874
3,155
0
1,965
12,079
5,190
363
3,760
8,319
0
49,131
L
5,540
774
1,118
3,849
11,631
4,686
43
7,690
3,941
41,484
0
L
Achilles
5,271
922
0
3,132
12,649
11,239
0
4,567
8,082
0
20,796
W
Baron Samedi
MrShadoww453
Baron Samedi
14,206
1,272
1,618
4,099
9,997
6,004
0
3,857
6,102
57,590
1,863
W
Da Ji
7,872
1,946
0
5,733
14,003
6,013
0
3,257
10,575
0
43,357
W
Chaac
coljar
Chaac
7,957
1,699
0
4,259
13,128
9,119
0
477
11,800
0
63,836
W
Neith
itsh4voc
Neith
2,950
686
0
1,141
6,358
2,362
0
3,471
2,840
0
22,053
L
Surtr
mb5nic
Surtr
12,054
5,442
0
3,376
16,408
14,068
0
2,580
13,828
1,353
49,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,671
Gold Earned
35,356
343
Minions Killed
356
0
Camps Cleared
0
1,342,372
Distance Traveled
1,246,612
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,206
586
101
7
0
247,200
0
W
Jormungandr
6,100
436
46
3
0
256,119
2
L
Arachne
6,373
455
77
6
0
231,028
0
L
Ra
7,422
530
73
5
0
258,046
2
L
Achilles
6,163
440
31
2
0
267,761
1
W
Baron Samedi
8,017
573
79
6
0
259,633
4
W
Da Ji
7,190
514
71
5
0
314,085
1
W
Chaac
8,230
588
109
8
0
247,908
3
W
Neith
6,134
438
38
3
0
264,627
0
L
Surtr
7,192
514
74
5
0
242,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role