Player Matchup

Cthulhu
Cthulhu
Alekay296
Cthulhu
Level 116
God Stats
26W - 14L
1,671 SR
Queue Stats
165W - 144L
1,429 Elo+
Solo
Charybdis
Charybdis
Italian sub9546
Charybdis
Level 69
God Stats
17W - 15L
1,473 SR
Queue Stats
110W - 104L
1,527 Elo+
Party 1
Set
Set
MAGNUS2100
Set
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 163L
1,552 Elo+
Party 1
Bake Kujira
Bake Kujira
monkeaye
Bake Kujira
Level 108
God Stats
11W - 7L
1,537 SR
Queue Stats
92W - 82L
1,535 Elo+
Party 1
Kukulkan
Kukulkan
sweetcorn8008
Kukulkan
Level 18
God Stats
12W - 8L
1,601 SR
Queue Stats
43W - 48L
1,477 Elo+
Party 1
Team Averages
Level 87
1,556 SR
1,504 Elo+

VS

Team Averages
Level 85
1,691 SR
1,504 Elo+
Athena
Athena
GOMEZ_BLACK_333
Athena
Level 88
God Stats
6W - 2L
1,610 SR
Queue Stats
27W - 24L
1,516 Elo+
Party 2
Da Ji
Da Ji
Gingerello5018
Da Ji
Level 104
God Stats
6W - 9L
1,711 SR
Queue Stats
226W - 250L
1,294 Elo+
Solo
Olorun
Olorun
GlockPrince270
Olorun
Level 101
God Stats
6W - 3L
1,719 SR
Queue Stats
81W - 65L
1,578 Elo+
Party 2
Sol
Sol
KristopherHarper
Sol
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 16L
1,586 Elo+
Party 2
Sobek
Sobek
MobileLegendsGuy
Sobek
Level 29
God Stats
4W - 0L
1,916 SR
Queue Stats
27W - 20L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alekay296
Cthulhu
10
1 / 2 / 4
6,777
521
5,542
15,275
11,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Italian sub9546
Charybdis
11
1 / 4 / 4
6,433
495
4,423
9,652
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 1
6,710
516
5,172
12,975
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bake Kujira
monkeaye
Bake Kujira
12
0 / 3 / 0
7,514
578
9,679
13,774
13,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
sweetcorn8008
Kukulkan
11
1 / 4 / 1
6,401
492
5,114
6,592
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 6
6,724
517
4,894
9,968
8,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
9 / 1 / 1
7,728
594
8,720
9,745
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 2
7,408
570
10,291
9,108
3,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 1
7,763
597
7,359
9,340
3,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 0 / 1
6,603
508
9,341
15,565
15,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
5
Kills
16
16
Deaths
5
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alekay296
Cthulhu
1
2
4
1.5
W
0
0
6
3
W
9
1
1
9.5
W
2
3
2
1
L
Charybdis
Italian sub9546
Charybdis
1
4
4
0.75
W
3
1
1
3.5
L
2
3
1
0.83
W
2
0
1
2.5
L
Bake Kujira
monkeaye
Bake Kujira
0
3
0
0
L
Kukulkan
sweetcorn8008
Kukulkan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,930
Damage
40,605
58,268
Taken
53,726
37,267
Mitigated
35,128
11,658
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alekay296
Cthulhu
5,542
606
1,806
2,939
15,275
11,904
0
10,495
4,690
28,550
0
W
4,894
1,454
248
3,284
9,968
8,245
438
2,805
7,163
19,082
3,229
W
8,720
2,206
0
685
9,745
4,560
0
449
9,296
0
52,451
W
10,291
5,909
150
2,710
9,108
3,772
1,630
2,671
6,437
56,506
7,721
L
Charybdis
Italian sub9546
Charybdis
4,423
2,471
0
1,498
9,652
3,459
1,181
4,817
4,835
0
42,634
W
7,359
3,242
0
5,650
9,340
3,462
1,920
5,198
4,142
45,701
8,751
L
5,172
2,389
0
4,168
12,975
5,592
0
2,417
10,482
0
35,171
W
9,341
1,401
0
5,364
15,565
15,089
0
8,566
6,999
43,536
0
L
Bake Kujira
monkeaye
Bake Kujira
9,679
6,706
0
1,247
13,774
13,581
0
7,068
5,631
63,305
2,002
L
Kukulkan
sweetcorn8008
Kukulkan
5,114
676
0
0
6,592
2,731
0
4,528
2,064
33,270
1,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,835
Gold Earned
36,226
354
Minions Killed
358
0
Camps Cleared
0
1,229,928
Distance Traveled
1,297,744
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,777
521
38
3
0
248,012
3
W
Athena
6,724
517
37
3
0
263,429
0
W
Da Ji
7,728
594
72
6
0
274,613
0
W
Olorun
7,408
570
89
7
0
246,931
0
L
Charybdis
6,433
495
75
6
0
216,601
0
W
Sol
7,763
597
101
8
0
254,114
0
L
Set
6,710
516
60
5
0
272,953
0
W
Sobek
6,603
508
59
5
0
258,657
0
L
Bake Kujira
7,514
578
113
9
0
248,590
0
L
Kukulkan
6,401
492
68
5
0
243,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role