Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
IICYBERII
Kali
Level 129
God Stats
5W - 2L
1,634 SR
Queue Stats
75W - 58L
1,494 Elo+
Party 1
Janus
Janus
Zumbi_Africano34
Janus
Level 109
God Stats
4W - 3L
1,499 SR
Queue Stats
264W - 278L
1,460 Elo+
Solo
Neith
Neith
bernard0ogbr
Neith
Level 69
God Stats
23W - 22L
1,506 SR
Queue Stats
28W - 29L
1,396 Elo+
Solo
Hercules
Hercules
dotagps
Hercules
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 86L
1,544 Elo+
Solo
Team Averages
Level 125
1,528 SR
1,479 Elo+

VS

Team Averages
Level 77
1,483 SR
1,509 Elo+
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Darkbloom18
Mercury
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 85L
1,550 Elo+
Party 3
Anubis
Anubis
Leanzeett
Anubis
Level 30
God Stats
0W - 1L
1,176 SR
Queue Stats
19W - 24L
1,434 Elo+
Party 2
Zhong Kui
Zhong Kui
fran_rosciano
Zhong Kui
Level 122
God Stats
1W - 1L
1,740 SR
Queue Stats
49W - 51L
1,480 Elo+
Party 2
Terra
Terra
olajuwonn
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 1 / 4
6,860
762
7,395
6,852
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
9
4 / 1 / 2
5,966
663
3,883
8,299
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 1
6,268
696
4,482
4,698
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 1
5,552
617
1,923
2,882
887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hercules
dotagps
Hercules
8
1 / 2 / 2
4,757
529
3,216
6,819
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 2 / 0
3,811
423
1,116
2,436
635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Darkbloom18
Mercury
10
4 / 1 / 1
5,568
619
4,464
7,459
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Leanzeett
Anubis
9
0 / 4 / 2
5,102
567
3,286
6,519
3,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
fran_rosciano
Zhong Kui
9
1 / 5 / 0
5,202
578
3,134
8,544
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
olajuwonn
Terra
7
0 / 2 / 3
4,426
492
2,162
5,522
3,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
5
5
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
4
6
L
Neith
 
Neith
0
2
0
0
L
Mercury
Darkbloom18
Mercury
4
1
1
4.5
W
Kali
4
1
2
5
L
Anubis
Leanzeett
Anubis
0
4
2
0.25
W
4
1
1
4.5
W
1
0
1
1.5
W
Hercules
dotagps
Hercules
1
2
2
1
L
Zhong Kui
fran_rosciano
Zhong Kui
1
5
0
0.2
L
Terra
olajuwonn
Terra
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,899
Damage
14,162
29,550
Taken
30,480
11,961
Mitigated
15,257
10,218
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,395
2,068
0
2,758
6,852
3,329
0
2,376
4,276
0
48,402
L
Neith
 
Neith
1,116
262
0
451
2,436
635
0
0
2,436
0
10,815
L
Mercury
Darkbloom18
Mercury
4,464
2,411
0
1,947
7,459
3,283
0
678
6,739
0
32,932
W
Kali
3,883
2,380
0
4,722
8,299
3,369
151
1,961
6,278
0
25,665
L
Anubis
Leanzeett
Anubis
3,286
82
0
2,084
6,519
3,172
0
2,794
3,571
32,925
0
W
4,482
239
0
735
4,698
1,512
0
2,738
1,960
42,685
2,304
W
1,923
531
0
482
2,882
887
372
81
2,801
0
41,189
W
Hercules
dotagps
Hercules
3,216
1,644
0
1,521
6,819
2,864
241
1,166
5,653
0
21,083
L
Zhong Kui
fran_rosciano
Zhong Kui
3,134
375
0
1,707
8,544
5,061
0
0
8,544
27,825
0
L
Terra
olajuwonn
Terra
2,162
579
70
1,257
5,522
3,106
0
709
4,743
6,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,403
Gold Earned
24,109
313
Minions Killed
204
0
Camps Cleared
0
933,174
Distance Traveled
824,064
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,860
762
90
10
0
180,344
0
L
Neith
3,811
423
20
2
0
67,276
0
L
Mercury
5,568
619
59
7
0
246,232
2
W
Kali
5,966
663
46
5
0
214,410
0
L
Anubis
5,102
567
55
6
0
170,823
0
W
Janus
6,268
696
89
10
0
183,920
0
W
Neith
5,552
617
50
6
0
170,164
0
W
Hercules
4,757
529
38
4
0
184,336
3
L
Zhong Kui
5,202
578
58
6
0
141,027
2
L
Terra
4,426
492
12
1
0
198,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role