Player Matchup

Cthulhu
Cthulhu
Gerbloob 213719
Cthulhu
Level 12
God Stats
6W - 20L
1,122 SR
Queue Stats
28W - 79L
1,040 Elo+
Party 1
Da Ji
Da Ji
H7 Storm
Da Ji
Level 14
God Stats
3W - 16L
1,153 SR
Queue Stats
30W - 63L
1,071 Elo+
Party 1
Thoth
Thoth
SEITZYBOY
Thoth
Level 48
God Stats
10W - 34L
1,180 SR
Queue Stats
90W - 123L
1,071 Elo+
Party 1
Team Averages
Level 25
1,152 SR
1,061 Elo+

VS

Team Averages
Level 32
1,500 SR
1,500 Elo+
Kumbhakarna
Kumbhakarna
Hardscopes2eZ
Kumbhakarna
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 2
Sol
Sol
Quickscopes_2eZ
Sol
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 2
Neith
Neith
Tommyguns2eZ
Neith
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
11,171
621
12,057
21,333
21,059
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
H7 Storm
Da Ji
16
1 / 4 / 4
11,137
619
4,548
14,560
8,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
SEITZYBOY
Thoth
17
3 / 2 / 3
11,679
649
16,910
11,901
5,603
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hardscopes2eZ
Kumbhakarna
17
1 / 1 / 4
11,267
626
4,665
21,541
15,937
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 3 / 4
12,030
668
18,165
14,215
5,125
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

19
5 / 2 / 2
13,464
748
13,164
10,721
4,412
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
6
Kills
8
8
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Da Ji
H7 Storm
Da Ji
1
4
4
0.75
W
Kumbhakarna
Hardscopes2eZ
Kumbhakarna
1
1
4
3
W
2
3
4
1.33
L
Thoth
SEITZYBOY
Thoth
3
2
3
2.25
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,515
Damage
35,994
47,794
Taken
46,477
35,538
Mitigated
25,474
6,993
Healing
14,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,057
557
0
1,686
21,333
21,059
380
9,520
11,767
29,478
0
L
Da Ji
H7 Storm
Da Ji
4,548
531
0
4,185
14,560
8,876
0
8,331
6,182
0
36,284
W
Kumbhakarna
Hardscopes2eZ
Kumbhakarna
4,665
422
742
7,094
21,541
15,937
141
11,175
10,324
16,667
0
W
18,165
4,126
0
3,941
14,215
5,125
1,086
10,150
4,050
69,660
0
L
Thoth
SEITZYBOY
Thoth
16,910
748
0
1,122
11,901
5,603
184
5,471
6,393
63,531
0
W
13,164
5,035
394
2,196
10,721
4,412
2,059
8,029
2,685
0
65,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,987
Gold Earned
36,761
173
Minions Killed
200
0
Camps Cleared
0
970,008
Distance Traveled
947,393
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,171
621
30
2
0
313,445
0
L
Da Ji
11,137
619
52
3
0
330,898
0
W
Kumbhakarna
11,267
626
23
1
0
340,813
5
W
Sol
12,030
668
92
5
0
304,541
0
L
Thoth
11,679
649
91
5
0
325,665
0
W
Neith
13,464
748
85
5
0
302,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role