Player Matchup

Jing Wei
Jing Wei
Bronze IV
 
Jing Wei
Bronze IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze III
ItsSEIR
Da Ji
Bronze III
Level 60
God Stats
0W - 1L
1,753 SR
Queue Stats
6W - 12L
1,368 MMR
Party 2
Sobek
Sobek
Bronze III
Shabanicus
Sobek
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,354 MMR
Solo
Tiamat
Tiamat
Bronze III
Uncle Yokes
Tiamat
Bronze III
Level 49
God Stats
0W - 2L
1,464 SR
Queue Stats
7W - 14L
1,322 MMR
Party 2
Surtr
Surtr
Silver I
johann0210
Surtr
Silver I
Level 135
God Stats
1W - 4L
1,175 SR
Queue Stats
130W - 128L
1,356 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 75
1,478 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,494 SR
1,407 MMR
Ratatoskr
Ratatoskr
Gold V
 
Ratatoskr
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
DragyrTN
Ares
Silver I
Level 118
God Stats
8W - 7L
1,458 SR
Queue Stats
68W - 77L
1,194 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold II
OliTN
Ah Muzen Cab
Gold II
Level 123
God Stats
1W - 3L
1,531 SR
Queue Stats
81W - 82L
1,484 MMR
Party 1
Bellona
Bellona
Gold V
magical_feetus
Bellona
Gold V
Level 148
God Stats
7W - 5L
1,483 SR
Queue Stats
234W - 253L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
2 / 2 / 0
5,325
533
5,693
8,531
2,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
ItsSEIR
Da Ji
9
0 / 2 / 0
4,893
489
2,622
7,537
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
7
0 / 0 / 0
4,681
468
900
5,439
2,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
10
0 / 0 / 2
5,509
551
2,102
5,922
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
9
0 / 4 / 0
5,085
509
4,026
9,752
5,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaThorKukulkanBastet

VS

Bans
ThanatosKaliBake KujiraArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
10
3 / 0 / 1
5,535
554
3,761
6,740
2,441
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rama
 
Rama
9
0 / 1 / 2
5,017
502
6,244
6,033
2,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
8
1 / 1 / 2
5,443
544
3,184
7,066
4,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
OliTN
Ah Muzen Cab
12
0 / 0 / 0
7,007
701
2,357
3,803
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 1
6,985
699
6,936
7,753
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
2
0
1
W
Ratatoskr
 
Ratatoskr
3
0
1
3.5
W
Rama
 
Rama
0
1
2
1
W
Ares
1
1
2
2
L
Da Ji
ItsSEIR
Da Ji
0
2
0
0
W
Ah Muzen Cab
OliTN
Ah Muzen Cab
0
0
0
0
L
Sobek
0
0
0
0
L
Tiamat
0
0
2
1
L
Surtr
0
4
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,343
Damage
22,482
37,181
Taken
31,395
17,458
Mitigated
19,097
11,166
Healing
11,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,693
4,688
0
1,787
8,531
2,813
0
1,482
7,049
0
38,405
W
Ratatoskr
 
Ratatoskr
3,761
1,382
0
4,240
6,740
2,441
0
152
6,546
0
35,193
W
Rama
 
Rama
6,244
5,237
0
2,213
6,033
2,075
0
868
5,165
0
41,082
W
Ares
3,184
340
0
1,625
7,066
4,921
0
1,082
5,984
12,129
0
L
Da Ji
ItsSEIR
Da Ji
2,622
994
0
1,365
7,537
3,331
0
169
7,239
0
35,063
W
Ah Muzen Cab
OliTN
Ah Muzen Cab
2,357
269
0
722
3,803
1,509
490
975
2,828
0
69,445
L
Sobek
900
25
1,090
2,393
5,439
2,935
0
1,155
4,284
7,592
0
L
Tiamat
2,102
162
0
1,813
5,922
2,756
0
378
5,544
40,107
0
L
Surtr
4,026
1,649
0
2,718
9,752
5,623
0
0
9,168
958
31,938
W
6,936
2,273
0
2,770
7,753
8,151
0
146
7,041
0
50,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,493
Gold Earned
29,987
271
Minions Killed
356
0
Camps Cleared
0
996,761
Distance Traveled
1,119,040
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,325
533
56
6
0
194,475
0
W
Ratatoskr
5,535
554
63
6
0
268,819
2
W
Rama
5,017
502
61
6
0
222,506
2
W
Ares
5,443
544
17
2
0
214,613
2
L
Da Ji
4,893
489
59
6
0
209,091
0
W
Ah Muzen Cab
7,007
701
132
13
0
204,931
3
L
Sobek
4,681
468
17
2
0
177,853
4
L
Tiamat
5,509
551
80
8
0
201,967
0
L
Surtr
5,085
509
59
6
0
213,375
1
W
Bellona
6,985
699
83
8
0
208,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role