Player Matchup

Bastet
Bastet
IDarkRealmI
Bastet
Level 126
God Stats
11W - 6L
1,930 SR
Queue Stats
155W - 133L
1,608 Elo+
Party 2
Mulan
Mulan
Mwinch
Mulan
Level 153
God Stats
7W - 4L
1,781 SR
Queue Stats
154W - 138L
1,519 Elo+
Party 2
Scylla
Scylla
NokiaArmour
Scylla
Level 157
God Stats
2W - 0L
1,722 SR
Queue Stats
14W - 12L
1,541 Elo+
Solo
Olorun
Olorun
Transitionings
Olorun
Level 129
God Stats
14W - 3L
1,500 SR
Queue Stats
243W - 206L
1,581 Elo+
Party 2
Sylvanus
Sylvanus
deadgear50
Sylvanus
Level 124
God Stats
9W - 5L
1,334 SR
Queue Stats
105W - 92L
1,577 Elo+
Party 2
Team Averages
Level 138
1,653 SR
1,565 Elo+

VS

Team Averages
Level 145
1,632 SR
1,629 Elo+
Susano
Susano
FeelingFroggy11
Susano
Level 154
God Stats
12W - 3L
1,728 SR
Queue Stats
543W - 459L
1,613 Elo+
Solo
Terra
Terra
Ounslowe
Terra
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,644 Elo+
Party 1
Jing Wei
Jing Wei
Spade501
Jing Wei
Level 141
God Stats
9W - 4L
1,772 SR
Queue Stats
21W - 18L
1,675 Elo+
Party 1
Chaac
Chaac
goyagod
Chaac
Level 138
God Stats
3W - 3L
1,660 SR
Queue Stats
57W - 55L
1,569 Elo+
Party 3
Merlin
Merlin
smereJ
Merlin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,643 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
3 / 2 / 5
8,559
535
7,823
14,937
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mulan
Mwinch
Mulan
17
4 / 1 / 2
9,715
607
10,371
15,047
16,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
16
6 / 1 / 6
10,198
637
8,192
7,212
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 4 / 3
9,159
572
12,629
11,614
5,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
deadgear50
Sylvanus
12
1 / 1 / 9
8,195
512
5,367
9,393
8,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
8,211
513
8,475
12,242
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Ounslowe
Terra
12
2 / 4 / 1
7,632
477
5,298
15,277
14,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Spade501
Jing Wei
14
2 / 5 / 4
7,987
499
10,083
15,805
7,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
goyagod
Chaac
16
1 / 2 / 3
9,262
579
9,180
15,852
18,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
smereJ
Merlin
10
0 / 4 / 0
6,492
406
3,219
7,313
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
18
Kills
9
9
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Bastet
3
2
5
2.75
W
Mulan
Mwinch
Mulan
4
1
2
5
W
Scylla
6
1
6
9
L
Terra
Ounslowe
Terra
2
4
1
0.63
L
Jing Wei
Spade501
Jing Wei
2
5
4
0.8
W
4
4
3
1.38
W
Sylvanus
deadgear50
Sylvanus
1
1
9
5.5
L
Chaac
goyagod
Chaac
1
2
3
1.25
L
Merlin
smereJ
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
36,255
58,203
Taken
66,489
40,087
Mitigated
47,503
18,135
Healing
19,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,475
2,477
0
4,115
12,242
5,320
0
3,421
8,709
0
57,063
W
Bastet
7,823
2,470
0
6,924
14,937
6,008
0
2,124
12,719
0
83,016
W
Mulan
Mwinch
Mulan
10,371
1,318
0
4,317
15,047
16,702
0
936
13,413
724
78,145
W
Scylla
8,192
839
0
500
7,212
2,938
0
2,284
4,928
72,373
1,224
L
Terra
Ounslowe
Terra
5,298
851
382
2,150
15,277
14,291
0
8,054
6,924
30,303
0
L
Jing Wei
Spade501
Jing Wei
10,083
7,825
0
4,612
15,805
7,209
0
9,138
6,549
0
71,917
W
12,629
7,172
254
2,266
11,614
5,743
0
1,061
10,400
78,070
7,331
W
Sylvanus
deadgear50
Sylvanus
5,367
1,241
981
2,893
9,393
8,696
0
2,523
6,870
21,492
2,831
L
Chaac
goyagod
Chaac
9,180
1,821
0
7,376
15,852
18,610
54
2,289
12,883
0
80,180
L
Merlin
smereJ
Merlin
3,219
499
0
762
7,313
2,073
0
2,703
4,486
44,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,826
Gold Earned
39,584
546
Minions Killed
476
0
Camps Cleared
0
1,577,991
Distance Traveled
1,440,889
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,211
513
76
5
0
331,263
2
W
Bastet
8,559
535
112
7
0
357,080
1
W
Mulan
9,715
607
132
8
0
295,647
4
W
Scylla
10,198
637
153
10
0
326,957
3
L
Terra
7,632
477
50
3
0
332,726
4
L
Jing Wei
7,987
499
108
7
0
271,685
1
W
Olorun
9,159
572
117
7
0
285,816
3
W
Sylvanus
8,195
512
32
2
0
312,491
1
L
Chaac
9,262
579
146
9
0
306,149
2
L
Merlin
6,492
406
96
6
0
199,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role