Player Matchup

Hera
Hera
BigE040601
Hera
Level 142
God Stats
6W - 13L
1,092 SR
Queue Stats
98W - 89L
1,488 Elo+
Solo
Apollo
Apollo
ComradeJeri
Apollo
Level 32
God Stats
2W - 3L
1,330 SR
Queue Stats
153W - 141L
1,560 Elo+
Party 1
Lancelot
Lancelot
KamotsAlpha
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 96L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
Qwirackereta
Gilgamesh
Level 72
God Stats
3W - 2L
1,756 SR
Queue Stats
32W - 18L
1,680 Elo+
Party 1
Bake Kujira
Bake Kujira
Templár
Bake Kujira
Level 125
God Stats
2W - 2L
1,637 SR
Queue Stats
66W - 63L
1,535 Elo+
Party 1
Team Averages
Level 99
1,463 SR
1,542 Elo+

VS

Team Averages
Level 113
1,549 SR
1,610 Elo+
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Avshkyn
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 54L
1,868 Elo+
Solo
Baron Samedi
Baron Samedi
InZombiia
Baron Samedi
Level 126
God Stats
2W - 1L
1,746 SR
Queue Stats
67W - 56L
1,592 Elo+
Party 2
Bellona
Bellona
Meyeu
Bellona
Level 117
God Stats
5W - 0L
1,500 SR
Queue Stats
168W - 161L
1,556 Elo+
Party 3
Sun Wukong
Sun Wukong
klamdjoy
Sun Wukong
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
185W - 153L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,410
534
4,502
6,155
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
13
1 / 0 / 0
7,249
604
2,636
5,391
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
KamotsAlpha
Lancelot
10
0 / 3 / 0
5,458
455
2,455
11,878
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Qwirackereta
Gilgamesh
12
2 / 3 / 0
7,007
584
9,347
15,949
14,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bake Kujira
Templár
Bake Kujira
9
0 / 2 / 1
5,620
468
5,702
10,275
8,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 3
7,107
592
7,558
5,789
2,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Avshkyn
Janus
12
2 / 2 / 2
6,484
540
4,617
8,037
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
InZombiia
Baron Samedi
13
3 / 0 / 5
6,971
581
4,790
9,041
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Meyeu
Bellona
12
1 / 1 / 4
7,000
583
8,346
12,405
14,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
klamdjoy
Sun Wukong
11
2 / 0 / 5
6,973
581
5,009
8,944
6,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
10
10
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
3
3.5
W
Janus
Avshkyn
Janus
2
2
2
1.5
L
0
2
2
0.5
L
Apollo
1
0
0
1
W
Baron Samedi
InZombiia
Baron Samedi
3
0
5
5.5
L
Lancelot
KamotsAlpha
Lancelot
0
3
0
0
W
Bellona
Meyeu
Bellona
1
1
4
3
L
Gilgamesh
Qwirackereta
Gilgamesh
2
3
0
0.67
L
Bake Kujira
Templár
Bake Kujira
0
2
1
0.25
W
Sun Wukong
klamdjoy
Sun Wukong
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,642
Damage
30,320
49,648
Taken
44,216
32,592
Mitigated
30,754
14,230
Healing
19,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,558
4,355
0
4,568
5,789
2,045
458
1,478
4,311
52,821
9,522
W
Janus
Avshkyn
Janus
4,617
703
0
2,193
8,037
3,444
0
4,839
3,151
46,111
0
L
4,502
900
0
750
6,155
2,443
0
2,848
3,214
51,863
671
L
Apollo
2,636
1,867
0
2,110
5,391
2,107
0
2,744
2,647
0
66,019
W
Baron Samedi
InZombiia
Baron Samedi
4,790
542
469
5,910
9,041
4,088
288
603
8,350
53,261
1,294
L
Lancelot
KamotsAlpha
Lancelot
2,455
652
0
5,522
11,878
5,162
0
4,130
7,514
0
38,889
W
Bellona
Meyeu
Bellona
8,346
2,743
0
4,048
12,405
14,281
0
884
10,637
0
50,778
L
Gilgamesh
Qwirackereta
Gilgamesh
9,347
2,815
0
3,764
15,949
14,568
0
2,567
12,491
0
49,496
L
Bake Kujira
Templár
Bake Kujira
5,702
2,221
0
2,084
10,275
8,312
0
4,242
5,845
19,551
0
W
Sun Wukong
klamdjoy
Sun Wukong
5,009
1,022
0
2,575
8,944
6,896
84
2,400
6,500
0
23,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,744
Gold Earned
34,535
401
Minions Killed
386
0
Camps Cleared
0
1,196,529
Distance Traveled
1,312,747
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,107
592
101
8
0
252,406
2
W
Janus
6,484
540
86
7
0
259,567
1
L
Hera
6,410
534
97
8
0
235,913
0
L
Apollo
7,249
604
132
11
0
236,995
1
W
Baron Samedi
6,971
581
85
7
0
263,399
0
L
Lancelot
5,458
455
68
6
0
258,743
0
W
Bellona
7,000
583
83
7
0
237,519
2
L
Gilgamesh
7,007
584
78
7
0
214,822
0
L
Bake Kujira
5,620
468
26
2
0
250,056
4
W
Sun Wukong
6,973
581
31
3
0
299,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role