Player Matchup

Fenrir
Fenrir
Kangaroonce
Fenrir
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 19L
1,463 Elo+
Party 2
Zeus
Zeus
SmooveCrisp
Zeus
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 89L
1,516 Elo+
Party 2
Sobek
Sobek
ianpog
Sobek
Level 96
God Stats
2W - 0L
1,255 SR
Queue Stats
24W - 17L
1,686 Elo+
Party 2
Team Averages
Level 81
1,418 SR
1,555 Elo+

VS

Team Averages
Level 61
1,506 SR
1,744 Elo+
Ah Muzen Cab
Ah Muzen Cab
IWillBMYou
Ah Muzen Cab
Level 128
God Stats
6W - 1L
1,519 SR
Queue Stats
31W - 15L
1,723 Elo+
Party 1
Guan Yu
Guan Yu
MegaScopez420
Guan Yu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 8L
1,806 Elo+
Party 1
Janus
Janus
Player632873
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 2 / 8
8,328
694
8,103
11,751
8,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
11 / 2 / 3
10,757
896
20,266
10,209
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
ianpog
Sobek
14
1 / 0 / 12
8,491
708
8,170
15,255
14,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IWillBMYou
Ah Muzen Cab
13
2 / 4 / 2
8,057
671
10,588
13,629
12,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
12
1 / 5 / 3
7,454
621
5,702
16,712
12,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
1 / 5 / 3
8,771
731
9,543
10,131
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
14
Kills
4
4
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
IWillBMYou
Ah Muzen Cab
2
4
2
0.75
W
Fenrir
2
2
8
3
L
Guan Yu
1
5
3
0.5
L
1
5
3
0.5
W
11
2
3
6.25
W
Sobek
ianpog
Sobek
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,539
Damage
25,833
37,215
Taken
40,472
27,874
Mitigated
27,754
8,683
Healing
4,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
IWillBMYou
Ah Muzen Cab
10,588
1,789
0
1,119
13,629
12,439
0
7,618
5,128
0
34,949
W
Fenrir
8,103
2,458
0
2,243
11,751
8,906
0
2,055
8,981
0
24,948
L
Guan Yu
5,702
651
1,329
2,210
16,712
12,210
0
11,341
4,645
0
15,793
L
9,543
447
0
0
10,131
3,105
42
7,838
1,997
31,806
756
W
20,266
2,456
0
1,250
10,209
4,201
639
3,019
6,713
55,328
251
W
Sobek
ianpog
Sobek
8,170
798
0
5,190
15,255
14,767
60
3,514
10,824
21,329
450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
24,282
142
Minions Killed
134
0
Camps Cleared
0
689,201
Distance Traveled
609,668
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,057
671
48
4
0
199,066
0
W
Fenrir
8,328
694
40
3
0
251,645
0
L
Guan Yu
7,454
621
9
1
0
211,175
0
L
Janus
8,771
731
77
6
0
199,427
0
W
Zeus
10,757
896
85
7
0
199,094
0
W
Sobek
8,491
708
17
1
0
238,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role