Player Matchup

Tiamat
Tiamat
Arthao
Tiamat
Level 124
God Stats
0W - 4L
1,198 SR
Queue Stats
46W - 34L
1,572 Elo+
Party 1
Izanami
Izanami
Bipolurbear
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,633 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Malthadus
Cu Chulainn
Level 103
God Stats
1W - 1L
1,728 SR
Queue Stats
32W - 20L
1,561 Elo+
Party 1
Fenrir
Fenrir
Pumkinkin
Fenrir
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 77L
1,528 Elo+
Party 1
Ganesha
Ganesha
TwentyTHunder3
Ganesha
Level 129
God Stats
0W - 1L
1,310 SR
Queue Stats
59W - 46L
1,633 Elo+
Party 2
Team Averages
Level 124
1,447 SR
1,585 Elo+

VS

Team Averages
Level 103
1,547 SR
1,530 Elo+
Thoth
Thoth
PP_Turtle25
Thoth
Level 123
God Stats
8W - 4L
1,654 SR
Queue Stats
187W - 164L
1,514 Elo+
Party 3
Xbalanque
Xbalanque
cappinnigs
Xbalanque
Level 109
God Stats
4W - 1L
1,810 SR
Queue Stats
134W - 114L
1,504 Elo+
Solo
Arachne
Arachne
glowfunky
Arachne
Level 87
God Stats
32W - 16L
1,668 SR
Queue Stats
56W - 42L
1,554 Elo+
Solo
Vamana
Vamana
txpioca
Vamana
Level 77
God Stats
1W - 3L
1,106 SR
Queue Stats
207W - 192L
1,522 Elo+
Party 3
Athena
Athena
xXMYM_KentuchiXx
Athena
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 65L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arthao
Tiamat
14
0 / 2 / 1
7,905
465
2,954
11,416
4,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Bipolurbear
Izanami
15
1 / 1 / 1
8,712
512
6,754
8,179
3,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Malthadus
Cu Chulainn
14
1 / 1 / 1
8,567
504
5,855
13,697
10,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Pumkinkin
Fenrir
14
4 / 5 / 0
7,951
468
7,161
17,984
8,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
0 / 0 / 2
8,241
485
3,306
14,329
14,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 1
10,764
633
10,275
4,142
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Xbalanque
cappinnigs
Xbalanque
15
1 / 2 / 0
8,996
529
7,463
11,111
4,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
glowfunky
Arachne
15
2 / 1 / 5
8,819
519
11,102
13,807
5,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
txpioca
Vamana
18
1 / 2 / 2
10,985
646
6,909
11,389
14,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 3
7,628
449
4,327
7,037
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
9
9
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arthao
Tiamat
0
2
1
0.25
L
Izanami
Bipolurbear
Izanami
1
1
1
1.5
L
Cu Chulainn
Malthadus
Cu Chulainn
1
1
1
1.5
W
5
1
1
5.5
L
Fenrir
Pumkinkin
Fenrir
4
5
0
0.8
L
0
0
2
1
W
Xbalanque
cappinnigs
Xbalanque
1
2
0
0.5
W
Arachne
glowfunky
Arachne
2
1
5
4.5
W
Vamana
txpioca
Vamana
1
2
2
1
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,030
Damage
40,076
65,605
Taken
47,486
42,817
Mitigated
31,540
16,999
Healing
16,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arthao
Tiamat
2,954
252
0
2,121
11,416
4,823
0
6,547
4,869
51,071
841
L
Izanami
Bipolurbear
Izanami
6,754
4,489
0
3,164
8,179
3,264
0
808
7,371
0
95,375
L
Cu Chulainn
Malthadus
Cu Chulainn
5,855
1,104
0
1,885
13,697
10,887
0
1,769
11,085
136
57,632
W
10,275
32
0
385
4,142
1,336
387
1,325
2,439
90,399
2,173
L
Fenrir
Pumkinkin
Fenrir
7,161
1,777
0
6,562
17,984
8,928
0
3,099
14,828
0
72,395
L
3,306
542
0
3,267
14,329
14,915
0
1,861
12,412
37,055
0
W
Xbalanque
cappinnigs
Xbalanque
7,463
3,509
0
3,882
11,111
4,222
791
2,133
8,978
0
85,720
W
Arachne
glowfunky
Arachne
11,102
8,468
0
6,112
13,807
5,392
59
891
12,760
0
72,895
W
Vamana
txpioca
Vamana
6,909
2,936
0
3,304
11,389
14,460
454
383
10,941
0
104,243
W
4,327
1,044
0
3,104
7,037
6,130
0
907
6,078
20,141
334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,376
Gold Earned
47,192
576
Minions Killed
588
0
Camps Cleared
0
1,709,198
Distance Traveled
1,840,932
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,905
465
113
7
0
343,934
2
L
Izanami
8,712
512
201
12
0
333,043
4
L
Cu Chulainn
8,567
504
132
8
0
306,173
0
W
Thoth
10,764
633
162
10
0
363,382
0
L
Fenrir
7,951
468
118
7
0
339,418
0
L
Ganesha
8,241
485
12
1
0
386,630
5
W
Xbalanque
8,996
529
140
8
0
311,800
1
W
Arachne
8,819
519
96
6
0
407,584
0
W
Vamana
10,985
646
166
10
0
352,945
0
W
Athena
7,628
449
24
1
0
405,221
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role