Player Matchup

Kukulkan
Kukulkan
LuisReb
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,605 Elo+
Solo
Rama
Rama
Shempo
Rama
Level 28
God Stats
3W - 2L
1,810 SR
Queue Stats
27W - 29L
1,589 Elo+
Party 1
Maui
Maui
SirRedSpectre
Maui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,573 Elo+
Party 1
Team Averages
Level 61
1,603 SR
1,589 Elo+

VS

Team Averages
Level 76
1,465 SR
1,602 Elo+
Sylvanus
Sylvanus
ITz Bad Out
Sylvanus
Level 97
God Stats
3W - 1L
1,281 SR
Queue Stats
69W - 50L
1,688 Elo+
Solo
Hel
Hel
TBchillingout
Hel
Level 61
God Stats
26W - 21L
1,610 SR
Queue Stats
36W - 28L
1,548 Elo+
Party 2
Jing Wei
Jing Wei
warrenf11
Jing Wei
Level 70
God Stats
3W - 1L
1,504 SR
Queue Stats
48W - 30L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LuisReb
Kukulkan
13
0 / 3 / 1
8,944
596
8,329
5,783
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Shempo
Rama
16
1 / 3 / 0
9,693
646
7,587
10,334
4,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 1
8,495
566
6,548
14,533
15,152
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ITz Bad Out
Sylvanus
17
4 / 0 / 4
10,946
730
6,977
14,051
14,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 1 / 6
10,209
681
8,591
9,476
7,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
warrenf11
Jing Wei
18
3 / 0 / 4
11,544
770
11,874
15,946
7,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
8
8
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ITz Bad Out
Sylvanus
4
0
4
6
L
Kukulkan
LuisReb
Kukulkan
0
3
1
0.17
L
Rama
Shempo
Rama
1
3
0
0.33
L
0
2
1
0.25
W
1
1
6
4
W
Jing Wei
warrenf11
Jing Wei
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,464
Damage
27,442
30,650
Taken
39,473
21,871
Mitigated
29,498
4,551
Healing
25,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ITz Bad Out
Sylvanus
6,977
751
3,029
3,404
14,051
14,020
70
4,738
9,043
26,901
3,741
L
Kukulkan
LuisReb
Kukulkan
8,329
573
0
312
5,783
2,045
0
2,554
3,229
39,890
0
L
Rama
Shempo
Rama
7,587
5,493
64
1,847
10,334
4,674
0
4,706
5,610
0
32,760
L
6,548
517
201
2,127
14,533
15,152
0
7,773
6,728
11,315
230
W
8,591
222
8,530
5,247
9,476
7,521
108
2,843
6,512
32,693
0
W
Jing Wei
warrenf11
Jing Wei
11,874
8,837
0
4,977
15,946
7,957
2,416
6,474
9,244
0
71,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,132
Gold Earned
32,699
170
Minions Killed
208
0
Camps Cleared
0
790,332
Distance Traveled
872,455
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,946
730
43
3
0
271,777
5
L
Kukulkan
8,944
596
97
6
0
219,523
0
L
Rama
9,693
646
64
4
0
266,913
0
L
Maui
8,495
566
9
1
0
303,896
0
W
Hel
10,209
681
57
4
0
304,057
0
W
Jing Wei
11,544
770
108
7
0
296,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role