Player Matchup

He Bo
He Bo
ItsWillsWorldd
He Bo
Level 98
God Stats
2W - 5L
1,283 SR
Queue Stats
96W - 103L
1,570 Elo+
Party 3
Ares
Ares
JakeofRivia
Ares
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 60L
1,544 Elo+
Solo
Olorun
Olorun
SAVÀGE
Olorun
Level 148
God Stats
6W - 2L
1,827 SR
Queue Stats
73W - 60L
1,601 Elo+
Solo
Ne Zha
Ne Zha
Stinkyfish98
Ne Zha
Level 118
God Stats
7W - 5L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Solo
Hercules
Hercules
pentapapi
Hercules
Level 139
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 19L
1,611 Elo+
Party 3
Team Averages
Level 126
1,522 SR
1,565 Elo+

VS

Team Averages
Level 129
1,639 SR
1,539 Elo+
Ymir
Ymir
IIl-Fusion-IlI
Ymir
Level 87
God Stats
7W - 7L
1,500 SR
Queue Stats
64W - 68L
1,637 Elo+
Party 1
Kuzenbo
Kuzenbo
Kickfoo
Kuzenbo
Level 149
God Stats
13W - 9L
1,622 SR
Queue Stats
135W - 130L
1,499 Elo+
Party 2
Mulan
Mulan
KingQueis05
Mulan
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 88L
1,415 Elo+
Party 1
Anubis
Anubis
PHKatharsis
Anubis
Level 140
God Stats
8W - 0L
2,075 SR
Queue Stats
176W - 156L
1,611 Elo+
Party 1
Hachiman
Hachiman
Tech559
Hachiman
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 121L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,681
437
2,268
9,497
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 0
6,707
516
5,449
11,888
8,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
SAVÀGE
Olorun
13
1 / 2 / 0
7,552
581
7,470
8,892
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
10
0 / 10 / 0
6,142
472
3,273
12,159
2,883
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
pentapapi
Hercules
7
0 / 4 / 1
5,554
427
2,037
10,196
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 0 / 8
8,285
637
7,543
5,376
3,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Kickfoo
Kuzenbo
11
2 / 2 / 8
7,198
554
4,518
8,999
9,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 4
7,905
608
9,343
11,634
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
13
7 / 0 / 12
7,990
615
8,727
6,805
3,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
Tech559
Hachiman
14
2 / 0 / 2
8,054
620
5,238
11,036
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
3
Kills
26
26
Deaths
3
1
Assists
34
Player
Kills
Deaths
Assists
KDA
W
12
0
8
16
L
0
5
0
0
L
2
5
0
0.4
W
Kuzenbo
Kickfoo
Kuzenbo
2
2
8
3
W
3
1
4
5
W
Anubis
7
0
12
13
L
Olorun
SAVÀGE
Olorun
1
2
0
0.5
L
Ne Zha
0
10
0
0
W
Hachiman
Tech559
Hachiman
2
0
2
3
L
Hercules
pentapapi
Hercules
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,497
Damage
35,369
52,632
Taken
43,850
22,719
Mitigated
28,301
9,132
Healing
19,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,543
1,678
0
756
5,376
3,211
31
325
5,051
44,522
0
L
2,268
130
0
2,206
9,497
2,446
0
4,207
5,151
35,725
997
L
5,449
196
0
2,110
11,888
8,611
0
516
10,806
29,624
5,432
W
Kuzenbo
Kickfoo
Kuzenbo
4,518
1,952
0
2,533
8,999
9,245
130
2,673
6,285
22,086
800
W
9,343
1,875
0
6,156
11,634
8,307
0
5,017
6,199
0
54,834
W
Anubis
8,727
802
0
4,143
6,805
3,239
0
668
6,137
54,829
0
L
Olorun
SAVÀGE
Olorun
7,470
3,997
120
1,911
8,892
3,298
0
2,407
6,485
67,598
9,606
L
Ne Zha
3,273
345
0
1,042
12,159
2,883
150
9,482
2,677
0
38,237
W
Hachiman
Tech559
Hachiman
5,238
3,407
0
6,277
11,036
4,299
901
5,275
5,761
0
71,574
L
Hercules
pentapapi
Hercules
2,037
491
0
1,743
10,196
5,481
0
4,001
6,150
0
9,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
39,432
334
Minions Killed
384
0
Camps Cleared
0
1,143,375
Distance Traveled
1,375,195
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,285
637
70
5
0
321,203
0
L
He Bo
5,681
437
67
5
0
245,069
3
L
Ares
6,707
516
59
5
0
222,778
0
W
Kuzenbo
7,198
554
35
3
0
301,807
0
W
Mulan
7,905
608
79
6
0
220,823
0
W
Anubis
7,990
615
74
6
0
259,958
0
L
Olorun
7,552
581
128
10
0
233,041
5
L
Ne Zha
6,142
472
64
5
0
234,614
0
W
Hachiman
8,054
620
126
10
0
271,404
0
L
Hercules
5,554
427
16
1
0
207,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role