Player Matchup

Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Carameelo
Janus
Level 109
God Stats
4W - 4L
1,742 SR
Queue Stats
103W - 101L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
IPiriguete
Jing Wei
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 138L
1,492 Elo+
Party 2
Odin
Odin
jgabriel794
Odin
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 17L
1,499 Elo+
Solo
Team Averages
Level 124
1,548 SR
1,496 Elo+

VS

Team Averages
Level 122
1,585 SR
1,518 Elo+
Ishtar
Ishtar
Hellael07
Ishtar
Level 87
God Stats
2W - 8L
1,150 SR
Queue Stats
65W - 67L
1,490 Elo+
Party 1
Jormungandr
Jormungandr
LMC_22__
Jormungandr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 136L
1,467 Elo+
Party 1
Thanatos
Thanatos
PloboH
Thanatos
Level 92
God Stats
78W - 64L
1,631 SR
Queue Stats
349W - 312L
1,531 Elo+
Party 1
Ra
Ra
odorakoescobar
Ra
Level 140
God Stats
50W - 35L
1,789 SR
Queue Stats
209W - 190L
1,526 Elo+
Party 3
Kuzenbo
Kuzenbo
vinnie_santorini
Kuzenbo
Level 145
God Stats
3W - 5L
1,855 SR
Queue Stats
86W - 81L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 2 / 0
6,907
691
8,904
9,039
4,153
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
 
Serqet
9
0 / 0 / 2
5,229
523
2,769
8,360
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Carameelo
Janus
11
2 / 1 / 0
6,050
605
3,366
4,226
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
IPiriguete
Jing Wei
11
1 / 0 / 1
5,824
582
3,315
5,607
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 2
5,463
546
2,761
7,348
4,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Hellael07
Ishtar
9
0 / 2 / 0
4,980
498
3,075
5,590
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
LMC_22__
Jormungandr
10
1 / 5 / 0
6,075
608
5,515
11,111
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
PloboH
Thanatos
11
2 / 1 / 1
6,161
616
3,679
8,985
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 0
5,673
567
3,661
3,952
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 1
5,012
501
2,792
6,474
5,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
3
3
Deaths
10
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
0
2.5
W
Serqet
 
Serqet
0
0
2
1
W
Janus
Carameelo
Janus
2
1
0
2
L
Ishtar
Hellael07
Ishtar
0
2
0
0
W
Jing Wei
IPiriguete
Jing Wei
1
0
1
1.5
L
Jormungandr
LMC_22__
Jormungandr
1
5
0
0.2
L
Thanatos
PloboH
Thanatos
2
1
1
2.5
W
1
0
2
2
L
0
0
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,115
Damage
18,722
34,580
Taken
36,112
14,945
Mitigated
16,722
15,766
Healing
13,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,904
1,181
0
4,912
9,039
4,153
0
5,075
3,584
46,509
777
W
Serqet
 
Serqet
2,769
477
0
3,799
8,360
3,133
0
2,064
6,209
0
40,137
W
Janus
Carameelo
Janus
3,366
201
0
880
4,226
1,434
0
1,486
2,740
47,951
0
L
Ishtar
Hellael07
Ishtar
3,075
1,716
0
1,041
5,590
1,971
0
193
5,397
0
29,316
W
Jing Wei
IPiriguete
Jing Wei
3,315
2,201
0
3,166
5,607
2,029
0
1,164
4,443
0
46,791
L
Jormungandr
LMC_22__
Jormungandr
5,515
1,148
0
1,900
11,111
4,219
0
8,166
2,945
39,466
0
L
Thanatos
PloboH
Thanatos
3,679
350
0
7,257
8,985
3,868
0
1,960
7,025
0
47,908
W
2,761
965
0
3,009
7,348
4,196
0
1,405
5,943
0
18,243
L
3,661
521
279
2,100
3,952
1,442
0
1,081
2,733
46,470
1,128
L
2,792
1,251
0
994
6,474
5,222
6
621
5,853
9,345
3,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
27,901
347
Minions Killed
311
0
Camps Cleared
0
1,099,198
Distance Traveled
1,032,001
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,907
691
86
9
0
179,043
3
W
Serqet
5,229
523
63
6
0
276,663
0
W
Janus
6,050
605
93
9
0
194,350
0
L
Ishtar
4,980
498
53
5
0
180,657
0
W
Jing Wei
5,824
582
87
9
0
212,836
2
L
Jormungandr
6,075
608
69
7
0
176,407
0
L
Thanatos
6,161
616
76
8
0
242,592
0
W
Odin
5,463
546
18
2
0
236,306
6
L
Ra
5,673
567
91
9
0
227,683
3
L
Kuzenbo
5,012
501
22
2
0
204,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role