Player Matchup

Bake Kujira
Bake Kujira
CassFGC
Bake Kujira
Level 144
God Stats
14W - 5L
1,737 SR
Queue Stats
101W - 65L
1,589 Elo+
Party 2
Sobek
Sobek
Dilly-Mac
Sobek
Level 122
God Stats
6W - 5L
1,385 SR
Queue Stats
53W - 42L
1,561 Elo+
Party 2
Hun Batz
Hun Batz
Yampi98
Hun Batz
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
166W - 141L
1,592 Elo+
Solo
Medusa
Medusa
Zorphio
Medusa
Level 128
God Stats
1W - 3L
1,295 SR
Queue Stats
147W - 125L
1,548 Elo+
Solo
Merlin
Merlin
xlBLaCKgUylx
Merlin
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
140W - 131L
1,564 Elo+
Solo
Team Averages
Level 132
1,484 SR
1,571 Elo+

VS

Team Averages
Level 135
1,598 SR
1,569 Elo+
Horus
Horus
Emil-kiiller
Horus
Level 115
God Stats
3W - 1L
1,715 SR
Queue Stats
103W - 113L
1,582 Elo+
Solo
Medusa
Medusa
Malcohm
Medusa
Level 155
God Stats
7W - 7L
1,810 SR
Queue Stats
150W - 113L
1,557 Elo+
Solo
Bakasura
Bakasura
MrLordcat
Bakasura
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 8L
1,587 Elo+
Party 1
Kukulkan
Kukulkan
YukiiScarlet
Kukulkan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 77L
1,633 Elo+
Party 1
Bellona
Bellona
dawgforlife1001
Bellona
Level 148
God Stats
116W - 104L
1,464 SR
Queue Stats
145W - 139L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
CassFGC
Bake Kujira
15
8 / 1 / 3
9,054
696
16,528
11,605
13,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Dilly-Mac
Sobek
11
3 / 2 / 4
7,013
539
3,442
12,328
13,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Yampi98
Hun Batz
13
1 / 0 / 5
6,965
536
5,314
10,394
4,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Zorphio
Medusa
12
1 / 1 / 0
6,755
520
1,012
3,822
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
12
1 / 2 / 2
7,134
549
3,508
6,011
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,066
467
4,327
7,194
5,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Malcohm
Medusa
13
2 / 3 / 1
7,649
588
7,241
9,431
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
MrLordcat
Bakasura
12
2 / 1 / 0
6,753
519
2,739
11,608
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
YukiiScarlet
Kukulkan
11
0 / 2 / 1
6,730
518
4,429
5,894
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 7 / 1
6,483
499
5,302
18,684
17,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
5
6
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bake Kujira
CassFGC
Bake Kujira
8
1
3
9.5
W
Sobek
Dilly-Mac
Sobek
3
2
4
2.5
L
1
1
2
2
L
Medusa
Malcohm
Medusa
2
3
1
0.83
L
Bakasura
MrLordcat
Bakasura
2
1
0
2
W
Hun Batz
Yampi98
Hun Batz
1
0
5
3.5
L
Kukulkan
YukiiScarlet
Kukulkan
0
2
1
0.25
W
Medusa
Zorphio
Medusa
1
1
0
1
L
0
7
1
0.07
W
Merlin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,804
Damage
24,038
44,160
Taken
52,811
34,441
Mitigated
33,336
13,701
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bake Kujira
CassFGC
Bake Kujira
16,528
10,185
0
2,932
11,605
13,457
95
1,609
9,786
72,206
4,145
W
Sobek
Dilly-Mac
Sobek
3,442
241
245
4,499
12,328
13,203
0
443
11,675
31,339
0
L
4,327
2,006
140
1,376
7,194
5,147
0
2,656
4,538
0
27,860
L
Medusa
Malcohm
Medusa
7,241
2,585
0
700
9,431
3,803
953
1,845
7,586
0
61,452
L
Bakasura
MrLordcat
Bakasura
2,739
1,727
0
5,868
11,608
5,017
0
1,662
9,946
0
39,000
W
Hun Batz
Yampi98
Hun Batz
5,314
1,228
0
4,895
10,394
4,047
0
183
9,931
0
59,206
L
Kukulkan
YukiiScarlet
Kukulkan
4,429
299
0
761
5,894
2,226
0
3,222
2,672
51,693
0
W
Medusa
Zorphio
Medusa
1,012
359
0
380
3,822
1,264
0
0
3,822
0
41,069
L
5,302
3,185
0
3,723
18,684
17,143
0
13,174
5,510
0
44,143
W
Merlin
3,508
155
0
750
6,011
2,470
0
2,194
3,817
44,211
2,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,921
Gold Earned
33,681
427
Minions Killed
397
0
Camps Cleared
0
1,348,448
Distance Traveled
1,291,120
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bake Kujira
9,054
696
129
10
0
286,630
1
W
Sobek
7,013
539
26
2
0
297,150
0
L
Horus
6,066
467
46
4
0
237,460
0
L
Medusa
7,649
588
105
8
0
252,536
1
L
Bakasura
6,753
519
78
6
0
329,808
0
W
Hun Batz
6,965
536
103
8
0
328,255
1
L
Kukulkan
6,730
518
101
8
0
247,153
0
W
Medusa
6,755
520
75
6
0
195,258
0
L
Bellona
6,483
499
67
5
0
224,163
1
W
Merlin
7,134
549
94
7
0
241,155
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role