Player Matchup

Charybdis
Charybdis
BillTheKrill011
Charybdis
Level 105
God Stats
7W - 3L
1,847 SR
Queue Stats
234W - 227L
1,528 Elo+
Party 1
Surtr
Surtr
Ivannyl
Surtr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,374 Elo+
Solo
Sol
Sol
WhitestRice
Sol
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 111L
1,550 Elo+
Party 1
Khepri
Khepri
kumquat27
Khepri
Level 88
God Stats
8W - 9L
1,531 SR
Queue Stats
88W - 87L
1,561 Elo+
Party 1
Bastet
Bastet
professorluffy
Bastet
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 38L
1,664 Elo+
Party 1
Team Averages
Level 89
1,576 SR
1,535 Elo+

VS

Team Averages
Level 78
1,444 SR
1,664 Elo+
Horus
Horus
Brandonalvarezz
Horus
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 28L
1,658 Elo+
Party 2
Thanatos
Thanatos
Dondamid
Thanatos
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 51L
1,658 Elo+
Party 2
Ullr
Ullr
FoundMarioJudah
Ullr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 48L
1,775 Elo+
Party 2
Sylvanus
Sylvanus
RunWithL3
Sylvanus
Level 79
God Stats
10W - 8L
1,391 SR
Queue Stats
96W - 105L
1,506 Elo+
Solo
Hel
Hel
Snerks
Hel
Level 79
God Stats
0W - 1L
1,331 SR
Queue Stats
42W - 29L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BillTheKrill011
Charybdis
11
0 / 0 / 2
5,803
580
4,986
7,394
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Ivannyl
Surtr
11
3 / 4 / 0
6,588
659
5,207
12,096
7,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 3
5,533
553
7,093
4,768
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
kumquat27
Khepri
10
1 / 0 / 2
5,547
555
4,291
9,216
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 0 / 1
5,736
574
4,544
6,749
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 0
6,801
680
8,720
8,985
6,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
Dondamid
Thanatos
9
0 / 2 / 1
4,886
489
1,820
7,253
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,826
483
6,233
7,751
3,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
RunWithL3
Sylvanus
8
0 / 1 / 0
4,525
453
3,234
8,316
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hel
Snerks
Hel
10
0 / 1 / 0
5,315
532
4,980
7,496
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
4
4
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BillTheKrill011
Charybdis
0
0
2
1
L
4
3
0
1.33
L
Thanatos
Dondamid
Thanatos
0
2
1
0.25
L
0
2
0
0
W
Surtr
Ivannyl
Surtr
3
4
0
0.75
L
Sylvanus
RunWithL3
Sylvanus
0
1
0
0
L
Hel
Snerks
Hel
0
1
0
0
W
1
0
3
2.5
W
Khepri
kumquat27
Khepri
1
0
2
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,121
Damage
24,987
40,223
Taken
39,801
20,846
Mitigated
20,810
14,293
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BillTheKrill011
Charybdis
4,986
2,685
0
4,329
7,394
2,524
0
4,407
2,987
0
45,525
L
8,720
3,732
40
3,006
8,985
6,622
0
530
7,780
0
49,858
L
Thanatos
Dondamid
Thanatos
1,820
636
0
3,416
7,253
2,967
0
1,239
5,934
0
28,957
L
6,233
2,733
0
1,505
7,751
3,275
0
4,424
3,327
0
36,057
W
Surtr
Ivannyl
Surtr
5,207
1,770
0
4,355
12,096
7,716
0
0
11,386
1,582
34,365
L
Sylvanus
RunWithL3
Sylvanus
3,234
1,308
381
1,709
8,316
5,500
32
5,395
2,921
16,800
9,025
L
Hel
Snerks
Hel
4,980
94
273
4,164
7,496
2,446
0
0
7,496
38,025
0
W
7,093
3,322
0
1,696
4,768
1,608
1,109
1,105
3,663
43,638
5,863
W
Khepri
kumquat27
Khepri
4,291
900
0
2,608
9,216
6,482
0
1,734
7,482
16,234
0
W
4,544
1,338
0
1,305
6,749
2,516
0
633
6,077
0
34,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,207
Gold Earned
26,353
294
Minions Killed
318
0
Camps Cleared
0
985,696
Distance Traveled
917,417
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,803
580
69
7
0
182,002
0
L
Horus
6,801
680
99
10
0
159,428
0
L
Thanatos
4,886
489
51
5
0
200,585
0
L
Ullr
4,826
483
63
6
0
176,006
0
W
Surtr
6,588
659
63
6
0
175,556
2
L
Sylvanus
4,525
453
32
3
0
176,351
2
L
Hel
5,315
532
73
7
0
205,047
1
W
Sol
5,533
553
92
9
0
190,499
0
W
Khepri
5,547
555
13
1
0
211,031
0
W
Bastet
5,736
574
57
6
0
226,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role