Player Matchup

Izanami
Izanami
IamSAMurEYE
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Jaihadonyt
Sun Wukong
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Janus
Janus
V1ncnt
Janus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,469 Elo+
Party 1
Sobek
Sobek
aubenji15
Sobek
Level 140
God Stats
3W - 1L
1,898 SR
Queue Stats
87W - 75L
1,404 Elo+
Party 1
Nemesis
Nemesis
xXKingKevinXx
Nemesis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 130
1,580 SR
1,475 Elo+

VS

Team Averages
Level 124
1,530 SR
1,442 Elo+
Thoth
Thoth
Fo77rock
Thoth
Level 140
God Stats
9W - 10L
1,584 SR
Queue Stats
116W - 129L
1,485 Elo+
Party 2
Hachiman
Hachiman
Jumbotron1018
Hachiman
Level 122
God Stats
1W - 1L
1,496 SR
Queue Stats
102W - 90L
1,392 Elo+
Solo
Horus
Horus
Neptoon182
Horus
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 55L
1,503 Elo+
Party 2
Thor
Thor
slimyfemboy
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,355 Elo+
Party 2
Cthulhu
Cthulhu
toastrdotven
Cthulhu
Level 95
God Stats
6W - 7L
1,572 SR
Queue Stats
59W - 71L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IamSAMurEYE
Izanami
6
0 / 1 / 0
3,392
678
2,412
3,647
1,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
Jaihadonyt
Sun Wukong
1
0 / 0 / 0
970
194
0
0
0
Janus
V1ncnt
Janus
6
0 / 0 / 1
3,455
691
1,561
2,146
634
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sobek
aubenji15
Sobek
6
0 / 0 / 0
3,663
733
1,854
4,971
3,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
6
1 / 1 / 0
3,493
699
1,311
3,863
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fo77rock
Thoth
6
0 / 1 / 0
3,494
699
1,988
2,522
643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Jumbotron1018
Hachiman
6
0 / 0 / 2
3,150
630
3,186
3,704
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
6
1 / 0 / 1
3,518
704
1,870
4,887
2,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 1
3,496
699
1,593
3,021
1,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
toastrdotven
Cthulhu
7
0 / 0 / 0
3,803
761
0
1,932
1,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
2
2
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
Fo77rock
Thoth
0
1
0
0
L
Izanami
IamSAMurEYE
Izanami
0
1
0
0
L
Sun Wukong
Jaihadonyt
Sun Wukong
0
0
0
0
W
Hachiman
Jumbotron1018
Hachiman
0
0
2
1
W
Horus
1
0
1
1.5
L
Janus
V1ncnt
Janus
0
0
1
0.5
L
Sobek
aubenji15
Sobek
0
0
0
0
W
1
0
1
1.5
W
Cthulhu
toastrdotven
Cthulhu
0
0
0
0
L
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,138
Damage
8,637
14,627
Taken
16,066
6,081
Mitigated
6,848
5,042
Healing
6,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Fo77rock
Thoth
1,988
206
0
740
2,522
643
0
1,072
1,310
20,299
1,820
L
Izanami
IamSAMurEYE
Izanami
2,412
1,982
0
1,301
3,647
1,026
0
0
3,647
0
28,378
L
Sun Wukong
Jaihadonyt
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
Jumbotron1018
Hachiman
3,186
2,550
0
835
3,704
912
0
368
3,336
0
16,665
W
Horus
1,870
1,276
1,080
2,855
4,887
2,943
0
1,078
3,809
0
8,673
L
Janus
V1ncnt
Janus
1,561
164
0
750
2,146
634
0
1,254
892
17,185
0
L
Sobek
aubenji15
Sobek
1,854
231
0
2,352
4,971
3,016
0
0
4,971
7,994
2,480
W
1,593
342
0
250
3,021
1,145
0
600
2,393
0
16,978
W
Cthulhu
toastrdotven
Cthulhu
0
0
0
462
1,932
1,205
0
0
1,932
17,161
1,259
L
Nemesis
1,311
219
0
639
3,863
1,405
0
569
3,294
0
12,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,973
Gold Earned
17,461
125
Minions Killed
138
0
Camps Cleared
0
412,060
Distance Traveled
552,197
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
3,494
699
40
8
0
96,990
0
L
Izanami
3,392
678
51
10
0
90,051
0
L
Sun Wukong
970
194
0
0
0
0
0
W
Hachiman
3,150
630
21
4
0
99,554
0
W
Horus
3,518
704
16
3
0
114,135
1
L
Janus
3,455
691
35
7
0
96,405
0
L
Sobek
3,663
733
11
2
0
110,601
0
W
Thor
3,496
699
30
6
0
123,245
0
W
Cthulhu
3,803
761
31
6
0
118,273
0
L
Nemesis
3,493
699
28
6
0
115,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role