Player Matchup

Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
At0micAssass1n
Hercules
Level 11
God Stats
1W - 3L
1,226 SR
Queue Stats
7W - 11L
1,129 Elo+
Party 2
Chiron
Chiron
ShаdowGuаrd10
Chiron
Level 156
God Stats
5W - 4L
1,179 SR
Queue Stats
69W - 65L
1,379 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Storm2325
Tsukuyomi
Level 119
God Stats
1W - 3L
1,379 SR
Queue Stats
143W - 167L
1,351 Elo+
Solo
Terra
Terra
infinitystar302
Terra
Level 147
God Stats
8W - 7L
1,296 SR
Queue Stats
78W - 77L
1,366 Elo+
Party 2
Team Averages
Level 115
1,316 SR
1,345 Elo+

VS

Team Averages
Level 88
1,522 SR
1,445 Elo+
Hachiman
Hachiman
Jaganafunny
Hachiman
Level 29
God Stats
6W - 4L
1,582 SR
Queue Stats
13W - 16L
1,344 Elo+
Party 1
Sun Wukong
Sun Wukong
Lqzc
Sun Wukong
Level 106
God Stats
10W - 12L
1,602 SR
Queue Stats
102W - 114L
1,534 Elo+
Party 3
Cthulhu
Cthulhu
SHIPLEY128
Cthulhu
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 23L
1,479 Elo+
Party 1
Apollo
Apollo
Sligzy
Apollo
Level 120
God Stats
3W - 0L
1,424 SR
Queue Stats
16W - 17L
1,403 Elo+
Party 1
Discordia
Discordia
bigpepemen
Discordia
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 44L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 1 / 1
6,560
820
2,144
2,999
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
12
1 / 0 / 0
6,295
787
894
5,109
3,186
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 0
7,297
912
7,251
5,118
2,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
Storm2325
Tsukuyomi
13
1 / 2 / 2
7,033
879
6,375
10,715
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 2 / 2
6,813
852
1,907
8,802
5,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jaganafunny
Hachiman
13
0 / 2 / 6
6,667
833
4,345
6,186
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Lqzc
Sun Wukong
12
1 / 0 / 4
6,923
865
4,538
7,047
4,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
SHIPLEY128
Cthulhu
13
1 / 1 / 5
7,027
878
8,600
7,203
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apollo
Sligzy
Apollo
15
1 / 1 / 0
7,796
975
3,775
5,901
2,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
bigpepemen
Discordia
14
3 / 0 / 1
7,422
928
6,936
3,350
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
6
6
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
1
0.5
L
Hercules
1
0
0
1
W
Hachiman
Jaganafunny
Hachiman
0
2
6
1.5
W
Sun Wukong
Lqzc
Sun Wukong
1
0
4
3
W
Cthulhu
SHIPLEY128
Cthulhu
1
1
5
3.5
L
2
1
0
2
W
Apollo
Sligzy
Apollo
1
1
0
1
L
Tsukuyomi
Storm2325
Tsukuyomi
1
2
2
1
W
Discordia
bigpepemen
Discordia
3
0
1
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,571
Damage
28,194
32,743
Taken
29,687
17,102
Mitigated
14,739
8,097
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,144
133
362
420
2,999
1,498
448
1,955
1,008
17,838
0
L
Hercules
894
87
0
597
5,109
3,186
451
2,895
1,953
0
4,287
W
Hachiman
Jaganafunny
Hachiman
4,345
1,889
0
1,024
6,186
2,371
21
903
5,283
0
13,508
W
Sun Wukong
Lqzc
Sun Wukong
4,538
257
0
1,998
7,047
4,537
427
1,544
5,503
0
14,078
W
Cthulhu
SHIPLEY128
Cthulhu
8,600
49
0
0
7,203
3,919
116
859
6,344
19,656
0
L
7,251
2,401
443
1,185
5,118
2,212
49
1,570
3,314
0
27,533
W
Apollo
Sligzy
Apollo
3,775
2,210
0
1,481
5,901
2,637
140
114
5,787
0
40,622
L
Tsukuyomi
Storm2325
Tsukuyomi
6,375
2,152
0
1,634
10,715
4,471
0
4,080
6,383
0
17,928
W
Discordia
bigpepemen
Discordia
6,936
189
0
0
3,350
1,275
250
631
2,719
25,626
1,259
L
1,907
0
2,107
1,349
8,802
5,735
346
3,701
4,699
6,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,998
Gold Earned
35,835
138
Minions Killed
226
0
Camps Cleared
0
792,278
Distance Traveled
875,983
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,560
820
39
5
0
121,473
2
L
Hercules
6,295
787
6
1
0
154,152
0
W
Hachiman
6,667
833
23
3
0
143,198
0
W
Sun Wukong
6,923
865
30
4
0
194,364
0
W
Cthulhu
7,027
878
44
6
0
191,855
0
L
Chiron
7,297
912
59
7
0
163,840
0
W
Apollo
7,796
975
83
10
0
179,510
0
L
Tsukuyomi
7,033
879
27
3
0
177,620
0
W
Discordia
7,422
928
46
6
0
167,056
0
L
Terra
6,813
852
7
1
0
175,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role