Player Matchup

Cernunnos
Cernunnos
Didatic
Cernunnos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,555 Elo+
Party 1
Ymir
Ymir
EJ1200
Ymir
Level 106
God Stats
17W - 12L
1,773 SR
Queue Stats
51W - 45L
1,525 Elo+
Party 1
Ra
Ra
HockeySquirrel2
Ra
Level 25
God Stats
17W - 14L
1,676 SR
Queue Stats
48W - 43L
1,514 Elo+
Party 1
Team Averages
Level 73
1,649 SR
1,531 Elo+

VS

Team Averages
Level 83
1,573 SR
1,481 Elo+
Achilles
Achilles
Corrupted_raven
Achilles
Level 108
God Stats
3W - 2L
1,777 SR
Queue Stats
31W - 33L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
jeanpierferland
Danzaburou
Level 39
God Stats
5W - 5L
1,469 SR
Queue Stats
102W - 105L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
o mR RaVeN x
Nu Wa
Level 103
God Stats
12W - 11L
1,473 SR
Queue Stats
224W - 224L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Didatic
Cernunnos
13
5 / 1 / 3
7,959
796
11,661
8,674
3,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
EJ1200
Ymir
12
2 / 1 / 6
7,364
736
4,989
12,167
10,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 0 / 7
7,340
734
7,411
3,713
1,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 2 / 1
6,325
633
4,982
11,584
13,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
jeanpierferland
Danzaburou
11
1 / 3 / 0
6,883
688
6,566
8,555
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 1
6,556
656
6,050
7,337
2,979
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
8
Kills
2
2
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
2
1
0.25
W
Cernunnos
Didatic
Cernunnos
5
1
3
6.5
W
Ymir
EJ1200
Ymir
2
1
6
5
W
1
0
7
4.5
L
Danzaburou
jeanpierferland
Danzaburou
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,061
Damage
17,598
24,554
Taken
27,476
16,111
Mitigated
19,877
6,069
Healing
2,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,982
739
130
892
11,584
13,368
0
4,569
6,950
0
14,240
W
Cernunnos
Didatic
Cernunnos
11,661
6,688
0
1,596
8,674
3,641
1,004
2,864
5,639
0
37,916
W
Ymir
EJ1200
Ymir
4,989
947
0
590
12,167
10,929
48
1,946
9,808
14,027
1,999
W
7,411
870
2,530
1,353
3,713
1,541
249
1,229
2,357
35,427
900
L
Danzaburou
jeanpierferland
Danzaburou
6,566
2,890
0
484
8,555
3,530
0
4,394
3,995
0
26,600
L
6,050
2,416
0
788
7,337
2,979
11
2,960
4,159
23,005
91

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,663
Gold Earned
19,764
152
Minions Killed
92
0
Camps Cleared
0
548,989
Distance Traveled
528,696
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,325
633
29
3
0
183,673
0
W
Cernunnos
7,959
796
70
7
0
171,395
0
W
Ymir
7,364
736
14
1
0
174,956
0
W
Ra
7,340
734
68
7
0
202,638
0
L
Danzaburou
6,883
688
43
4
0
172,791
2
L
Nu Wa
6,556
656
20
2
0
172,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role