Player Matchup

King Arthur
King Arthur
DasMONZ
King Arthur
Level 106
God Stats
0W - 4L
1,500 SR
Queue Stats
91W - 80L
1,559 Elo+
Party 1
Xbalanque
Xbalanque
ExMortis40
Xbalanque
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 77L
1,567 Elo+
Solo
Aphrodite
Aphrodite
FingerJones
Aphrodite
Level 107
God Stats
1W - 2L
1,715 SR
Queue Stats
26W - 24L
1,498 Elo+
Party 1
Poseidon
Poseidon
JBrantley072896
Poseidon
Level 108
God Stats
9W - 3L
1,696 SR
Queue Stats
254W - 267L
1,461 Elo+
Party 3
Kuzenbo
Kuzenbo
WILLy-WONka1996
Kuzenbo
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
420W - 429L
1,428 Elo+
Party 3
Team Averages
Level 97
1,582 SR
1,502 Elo+

VS

Team Averages
Level 102
1,540 SR
1,425 Elo+
Ah Puch
Ah Puch
DaddyOuija
Ah Puch
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,358 Elo+
Solo
Merlin
Merlin
Dinogorgon
Merlin
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 99L
1,485 Elo+
Party 2
Khepri
Khepri
KucciManPaps
Khepri
Level 108
God Stats
7W - 4L
1,698 SR
Queue Stats
124W - 127L
1,398 Elo+
Party 2
Neith
Neith
MaeMae1666
Neith
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
130W - 136L
1,489 Elo+
Party 2
Yemoja
Yemoja
XxFrostPheonixX
Yemoja
Level 155
God Stats
4W - 1L
1,500 SR
Queue Stats
200W - 209L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DasMONZ
King Arthur
17
0 / 6 / 6
9,687
538
11,167
26,483
37,480
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
ExMortis40
Xbalanque
19
4 / 6 / 3
10,973
610
20,310
18,020
9,069
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Aphrodite
FingerJones
Aphrodite
9
0 / 1 / 0
8,019
446
823
2,967
1,962
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Poseidon
20
3 / 6 / 4
11,608
645
23,217
16,025
8,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
1 / 7 / 5
11,290
627
8,252
29,195
45,027
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DaddyOuija
Ah Puch
20
11 / 3 / 7
13,588
755
30,287
17,471
12,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Dinogorgon
Merlin
20
3 / 0 / 14
11,903
661
13,707
10,236
7,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
19
1 / 1 / 18
12,653
703
7,156
21,119
34,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
20
7 / 1 / 8
12,226
679
21,392
12,086
9,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 3 / 16
12,874
715
8,029
21,847
24,869
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
89
8
Kills
26
26
Deaths
8
18
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DaddyOuija
Ah Puch
11
3
7
4.83
L
King Arthur
DasMONZ
King Arthur
0
6
6
0.5
W
Merlin
Dinogorgon
Merlin
3
0
14
10
L
Xbalanque
ExMortis40
Xbalanque
4
6
3
0.92
L
Aphrodite
FingerJones
Aphrodite
0
1
0
0
L
Poseidon
3
6
4
0.83
W
Khepri
1
1
18
10
W
Neith
7
1
8
11
L
1
7
5
0.5
W
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,769
Damage
80,571
92,690
Taken
82,759
101,893
Mitigated
88,179
22,469
Healing
45,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DaddyOuija
Ah Puch
30,287
984
1,485
5,636
17,471
12,023
2,805
8,019
9,452
64,462
183
L
King Arthur
DasMONZ
King Arthur
11,167
1,350
1,734
1,777
26,483
37,480
0
12,705
13,778
0
20,261
W
Merlin
Dinogorgon
Merlin
13,707
1,283
1,922
1,622
10,236
7,156
1,190
4,720
5,516
36,982
0
L
Xbalanque
ExMortis40
Xbalanque
20,310
9,163
754
3,277
18,020
9,069
0
14,728
3,292
0
38,669
L
Aphrodite
FingerJones
Aphrodite
823
91
1,615
776
2,967
1,962
0
1,743
1,224
1,821
6
L
Poseidon
23,217
1,306
1,095
1,735
16,025
8,355
0
13,769
2,256
57,868
202
W
Khepri
7,156
131
2,038
4,085
21,119
34,676
524
5,482
15,637
13,851
1,606
W
Neith
21,392
9,538
1,915
2,288
12,086
9,455
3,220
5,853
6,233
0
51,328
L
8,252
2,495
3,083
6,623
29,195
45,027
0
15,390
13,805
16,195
1,265
W
8,029
2,360
18,469
6,473
21,847
24,869
1,636
7,894
13,953
15,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,577
Gold Earned
63,244
160
Minions Killed
222
0
Camps Cleared
0
1,237,503
Distance Traveled
1,552,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,588
755
76
4
0
294,025
0
L
King Arthur
9,687
538
9
1
0
280,088
0
W
Merlin
11,903
661
53
3
0
313,343
0
L
Xbalanque
10,973
610
54
3
0
297,355
0
L
Aphrodite
8,019
446
6
0
0
114,077
0
L
Poseidon
11,608
645
70
4
0
279,094
0
W
Khepri
12,653
703
17
1
0
352,761
0
W
Neith
12,226
679
62
3
0
306,035
0
L
Kuzenbo
11,290
627
21
1
0
266,889
0
W
Yemoja
12,874
715
14
1
0
285,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role