Player Matchup

Chronos
Chronos
Gold II
 
Chronos
Gold II
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold I
FranckoMobius
Charybdis
Gold I
Level 159
God Stats
5W - 3L
1,569 SR
Queue Stats
125W - 121L
1,633 MMR
Solo
Geb
Geb
Gold V
LavenderJuli
Geb
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,630 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
PICA55O
Sun Wukong
Silver II
Level 157
God Stats
7W - 6L
1,569 SR
Queue Stats
168W - 153L
1,630 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,528 SR
1,579 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,675 SR
1,603 MMR
Yemoja
Yemoja
Platinum IV
 
Yemoja
Platinum IV
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
OnetimeComb839
Vamana
Silver I
Level 158
God Stats
1W - 1L
1,518 SR
Queue Stats
13W - 8L
1,631 MMR
Solo
Lancelot
Lancelot
Gold V
jotuuns
Lancelot
Gold V
Level 142
God Stats
5W - 4L
1,788 SR
Queue Stats
11W - 10L
1,676 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
supermandan_
Baron Samedi
Gold II
Level 191
God Stats
4W - 1L
1,885 SR
Queue Stats
370W - 384L
1,617 MMR
Solo
Danzaburou
Danzaburou
Silver I
vvsGreedy
Danzaburou
Silver I
Level 105
God Stats
1W - 0L
1,684 SR
Queue Stats
11W - 5L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
0 / 0 / 0
3,735
747
267
707
212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
 
Nemesis
6
0 / 0 / 0
3,111
622
641
2,664
721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Charybdis
FranckoMobius
Charybdis
6
0 / 1 / 0
3,392
678
3,073
2,981
807
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

4
0 / 0 / 0
3,032
606
66
634
320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
PICA55O
Sun Wukong
6
0 / 1 / 0
3,404
681
3,206
5,126
2,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
SetThanatosBake Kujira

VS

Bans
BellonaAthenaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
1 / 0 / 0
3,646
729
345
3,377
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 0
4,250
850
3,215
4,826
3,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lancelot
jotuuns
Lancelot
6
0 / 0 / 0
3,149
630
703
3,347
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
supermandan_
Baron Samedi
6
0 / 0 / 0
3,585
717
468
1,436
498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Danzaburou
vvsGreedy
Danzaburou
6
0 / 0 / 1
3,453
691
1,236
2,280
606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
0
0
0
L
Nemesis
 
Nemesis
0
0
0
0
W
Yemoja
 
Yemoja
1
0
0
1
L
Charybdis
FranckoMobius
Charybdis
0
1
0
0
L
0
0
0
0
W
1
0
0
1
L
Sun Wukong
PICA55O
Sun Wukong
0
1
0
0
W
Lancelot
jotuuns
Lancelot
0
0
0
0
W
Baron Samedi
supermandan_
Baron Samedi
0
0
0
0
W
Danzaburou
vvsGreedy
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,253
Damage
5,967
12,112
Taken
15,266
4,222
Mitigated
7,542
4,427
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
267
41
0
311
707
212
0
398
309
20,598
1,857
L
Nemesis
 
Nemesis
641
450
0
1,416
2,664
721
0
0
2,664
0
15,346
W
Yemoja
 
Yemoja
345
140
737
1,785
3,377
1,513
0
0
3,377
5,673
0
L
Charybdis
FranckoMobius
Charybdis
3,073
1,602
0
1,382
2,981
807
0
332
2,649
0
26,674
L
66
0
0
221
634
320
0
13
621
2,347
0
W
3,215
1,521
0
1,626
4,826
3,670
0
0
4,826
0
26,360
L
Sun Wukong
PICA55O
Sun Wukong
3,206
1,224
0
1,097
5,126
2,162
0
70
4,656
0
18,635
W
Lancelot
jotuuns
Lancelot
703
242
0
670
3,347
1,255
0
0
3,347
0
19,505
W
Baron Samedi
supermandan_
Baron Samedi
468
0
50
520
1,436
498
0
267
1,169
19,900
0
W
Danzaburou
vvsGreedy
Danzaburou
1,236
623
0
863
2,280
606
0
66
2,214
0
23,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,674
Gold Earned
18,083
165
Minions Killed
181
0
Camps Cleared
0
501,989
Distance Traveled
510,206
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,735
747
54
11
0
86,978
0
L
Nemesis
3,111
622
27
5
0
120,351
0
W
Yemoja
3,646
729
11
2
0
96,853
2
L
Charybdis
3,392
678
47
9
0
97,957
1
L
Geb
3,032
606
4
1
0
75,937
1
W
Vamana
4,250
850
48
10
0
99,741
0
L
Sun Wukong
3,404
681
33
7
0
120,766
0
W
Lancelot
3,149
630
38
8
0
126,929
0
W
Baron Samedi
3,585
717
43
9
0
77,258
0
W
Danzaburou
3,453
691
41
8
0
109,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role