Player Matchup

Odin
Odin
Chipybaggy
Odin
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,509 Elo+
Party 1
Anhur
Anhur
OmegaGummies
Anhur
Level 117
God Stats
8W - 3L
1,787 SR
Queue Stats
33W - 39L
1,540 Elo+
Party 1
Arachne
Arachne
unabatedbasil76
Arachne
Level 149
God Stats
36W - 20L
1,766 SR
Queue Stats
72W - 64L
1,507 Elo+
Solo
Team Averages
Level 137
1,684 SR
1,518 Elo+

VS

Team Averages
Level 134
1,406 SR
1,502 Elo+
Danzaburou
Danzaburou
Kenshin_H_
Danzaburou
Level 127
God Stats
13W - 10L
1,274 SR
Queue Stats
69W - 66L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LANESTEWTX
Morgan Le Fay
Level 129
God Stats
63W - 44L
1,659 SR
Queue Stats
385W - 401L
1,507 Elo+
Solo
Atlas
Atlas
NichoKe
Atlas
Level 146
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 11
7,725
773
7,289
9,223
6,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 0 / 3
8,407
841
8,513
8,203
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 1 / 3
7,487
749
5,365
9,261
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kenshin_H_
Danzaburou
11
0 / 5 / 1
6,702
670
5,397
7,603
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
LANESTEWTX
Morgan Le Fay
10
0 / 5 / 1
6,341
634
8,506
8,512
2,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
NichoKe
Atlas
10
1 / 3 / 0
6,541
654
6,382
9,618
7,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
13
Kills
1
1
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
11
6.5
L
Danzaburou
Kenshin_H_
Danzaburou
0
5
1
0.1
L
Morgan Le Fay
LANESTEWTX
Morgan Le Fay
0
5
1
0.1
L
Atlas
NichoKe
Atlas
1
3
0
0.33
W
7
0
3
8.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,167
Damage
20,285
26,687
Taken
25,733
14,316
Mitigated
12,826
6,471
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,289
1,463
0
2,559
9,223
6,443
0
5,282
3,621
0
25,759
L
Danzaburou
Kenshin_H_
Danzaburou
5,397
2,157
0
533
7,603
2,778
202
12
7,591
0
25,031
L
Morgan Le Fay
LANESTEWTX
Morgan Le Fay
8,506
806
0
677
8,512
2,833
54
8
8,504
28,284
0
L
Atlas
NichoKe
Atlas
6,382
2,520
149
1,688
9,618
7,215
0
0
9,618
11,647
673
W
8,513
5,798
0
1,571
8,203
3,344
0
5,107
2,981
0
35,191
W
5,365
2,616
259
2,082
9,261
4,529
0
3,481
5,442
0
21,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,619
Gold Earned
19,584
126
Minions Killed
134
0
Camps Cleared
0
553,892
Distance Traveled
512,116
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,725
773
43
4
0
184,264
6
L
Danzaburou
6,702
670
62
6
0
159,620
0
L
Morgan Le Fay
6,341
634
48
5
0
183,539
2
L
Atlas
6,541
654
24
2
0
168,957
3
W
Anhur
8,407
841
57
6
0
174,825
0
W
Arachne
7,487
749
26
3
0
194,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role