Player Matchup

Morgan Le Fay
Morgan Le Fay
GwSeth993
Morgan Le Fay
Level 159
God Stats
7W - 2L
1,332 SR
Queue Stats
43W - 35L
1,614 Elo+
Party 2
Cthulhu
Cthulhu
ShaggySnacks144
Cthulhu
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 24L
1,533 Elo+
Party 2
Nike
Nike
ShrekMeUpInside
Nike
Level 128
God Stats
5W - 3L
1,806 SR
Queue Stats
28W - 26L
1,561 Elo+
Party 2
Team Averages
Level 122
1,546 SR
1,569 Elo+

VS

Team Averages
Level 127
1,561 SR
1,478 Elo+
Fenrir
Fenrir
Godskie007
Fenrir
Level 122
God Stats
7W - 5L
1,715 SR
Queue Stats
14W - 16L
1,387 Elo+
Party 1
Ymir
Ymir
Hulkskie007
Ymir
Level 145
God Stats
1W - 1L
1,684 SR
Queue Stats
24W - 26L
1,454 Elo+
Party 1
The Morrigan
The Morrigan
MR VigilanteE
The Morrigan
Level 113
God Stats
0W - 2L
1,285 SR
Queue Stats
140W - 141L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GwSeth993
Morgan Le Fay
18
10 / 2 / 5
12,027
925
23,434
9,301
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 6 / 11
9,347
719
8,771
15,495
14,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 2 / 11
10,355
797
14,133
11,990
10,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Godskie007
Fenrir
13
2 / 4 / 6
8,832
679
5,336
14,338
9,356
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

16
7 / 2 / 3
10,327
794
11,444
26,921
17,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

The Morrigan
MR VigilanteE
The Morrigan
12
1 / 9 / 6
8,538
657
4,857
12,438
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
15
Kills
10
10
Deaths
15
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Godskie007
Fenrir
2
4
6
1.25
W
Morgan Le Fay
GwSeth993
Morgan Le Fay
10
2
5
6.25
L
7
2
3
4.25
L
The Morrigan
MR VigilanteE
The Morrigan
1
9
6
0.44
W
1
6
11
1.08
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,338
Damage
21,637
36,786
Taken
53,697
30,217
Mitigated
31,935
2,849
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Godskie007
Fenrir
5,336
982
0
354
14,338
9,356
0
6,705
6,517
0
15,536
W
Morgan Le Fay
GwSeth993
Morgan Le Fay
23,434
1,416
0
1,091
9,301
4,744
1,521
4,899
4,217
74,698
4,010
L
11,444
2,206
0
8,443
26,921
17,821
0
13,353
11,177
28,246
1,594
L
The Morrigan
MR VigilanteE
The Morrigan
4,857
1,178
0
1,330
12,438
4,758
0
6,501
4,857
30,524
777
W
8,771
936
380
250
15,495
14,598
119
4,748
10,286
12,197
2,586
W
14,133
2,008
0
1,128
11,990
10,875
271
4,118
7,264
0
27,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,729
Gold Earned
27,697
179
Minions Killed
128
0
Camps Cleared
0
719,211
Distance Traveled
673,844
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,832
679
20
2
0
245,229
4
W
Morgan Le Fay
12,027
925
125
10
0
245,980
0
L
Ymir
10,327
794
44
3
0
247,869
3
L
The Morrigan
8,538
657
64
5
0
180,746
0
W
Cthulhu
9,347
719
21
2
0
218,375
0
W
Nike
10,355
797
33
3
0
254,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role