Player Matchup

Sylvanus
Sylvanus
ChupaIrish
Sylvanus
Level 139
God Stats
10W - 9L
1,500 SR
Queue Stats
249W - 272L
1,519 Elo+
Party 1
Izanami
Izanami
CkxItsAPanda
Izanami
Level 109
God Stats
3W - 4L
1,259 SR
Queue Stats
64W - 66L
1,426 Elo+
Solo
Da Ji
Da Ji
CrazySquad379
Da Ji
Level 118
God Stats
6W - 3L
1,500 SR
Queue Stats
23W - 19L
1,542 Elo+
Solo
Chaac
Chaac
HotBoiKyleXD
Chaac
Level 64
God Stats
1W - 7L
1,310 SR
Queue Stats
122W - 140L
1,506 Elo+
Party 1
Ra
Ra
Imthedominator4
Ra
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 112L
1,478 Elo+
Solo
Team Averages
Level 109
1,414 SR
1,494 Elo+

VS

Team Averages
Level 106
1,481 SR
1,508 Elo+
Danzaburou
Danzaburou
Failureman
Danzaburou
Level 96
God Stats
20W - 12L
1,599 SR
Queue Stats
293W - 285L
1,565 Elo+
Solo
Charon
Charon
HunterAmmons
Charon
Level 108
God Stats
11W - 4L
1,432 SR
Queue Stats
52W - 41L
1,534 Elo+
Party 2
Maui
Maui
Ricky78291
Maui
Level 106
God Stats
14W - 9L
1,537 SR
Queue Stats
247W - 215L
1,530 Elo+
Solo
Da Ji
Da Ji
XeliteLegendxX69
Da Ji
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 52L
1,466 Elo+
Party 2
Jormungandr
Jormungandr
YeahThatsJJ
Jormungandr
Level 97
God Stats
2W - 2L
1,339 SR
Queue Stats
20W - 22L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChupaIrish
Sylvanus
11
0 / 2 / 3
7,607
475
5,820
15,159
11,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
CkxItsAPanda
Izanami
14
2 / 4 / 2
8,132
508
6,385
10,142
4,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 1
7,849
491
5,100
11,339
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 1 / 1
6,664
417
4,455
13,902
15,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 7 / 0
7,743
484
6,705
13,054
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Failureman
Danzaburou
14
2 / 2 / 2
8,564
535
7,081
10,188
4,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
17
3 / 0 / 1
10,336
646
13,540
9,935
6,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 6
7,657
479
4,887
12,519
10,809
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
7 / 2 / 2
9,081
568
9,123
14,887
8,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
YeahThatsJJ
Jormungandr
14
3 / 0 / 7
8,669
542
8,908
8,785
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
16
16
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ChupaIrish
Sylvanus
0
2
3
0.75
L
Izanami
CkxItsAPanda
Izanami
2
4
2
0.75
L
3
2
1
1.75
W
Danzaburou
Failureman
Danzaburou
2
2
2
1.5
L
0
1
1
0.5
W
Charon
3
0
1
3.5
L
1
7
0
0.14
W
1
2
6
2
W
7
2
2
4
W
Jormungandr
YeahThatsJJ
Jormungandr
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,465
Damage
43,539
63,596
Taken
56,314
41,366
Mitigated
34,952
22,840
Healing
11,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ChupaIrish
Sylvanus
5,820
947
3,808
5,675
15,159
11,027
165
4,916
10,182
20,976
0
L
Izanami
CkxItsAPanda
Izanami
6,385
4,431
0
1,739
10,142
4,588
0
949
9,193
0
80,126
L
5,100
1,199
0
4,700
11,339
5,063
0
3,608
7,595
0
49,010
W
Danzaburou
Failureman
Danzaburou
7,081
3,159
0
2,944
10,188
4,275
895
1,427
8,761
0
69,470
L
4,455
189
0
3,357
13,902
15,367
0
9,608
4,267
0
42,181
W
Charon
13,540
5,435
0
3,462
9,935
6,666
96
538
8,554
84,889
9,966
L
6,705
1,070
218
3,343
13,054
5,321
253
6,813
5,906
60,865
0
W
4,887
859
0
3,554
12,519
10,809
0
4,096
8,423
22,362
1,320
W
9,123
3,173
0
750
14,887
8,520
0
2,657
12,203
0
83,398
W
Jormungandr
YeahThatsJJ
Jormungandr
8,908
1,984
0
677
8,785
4,682
0
3,678
5,107
47,130
2,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,995
Gold Earned
44,307
392
Minions Killed
459
0
Camps Cleared
0
1,585,629
Distance Traveled
1,457,640
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,607
475
32
2
0
312,033
2
L
Izanami
8,132
508
129
8
0
273,090
4
L
Da Ji
7,849
491
78
5
0
379,184
0
W
Danzaburou
8,564
535
108
7
0
247,612
2
L
Chaac
6,664
417
67
4
0
310,960
1
W
Charon
10,336
646
137
9
0
270,644
3
L
Ra
7,743
484
86
5
0
310,362
0
W
Maui
7,657
479
28
2
0
312,941
0
W
Da Ji
9,081
568
99
6
0
330,902
0
W
Jormungandr
8,669
542
87
5
0
295,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role