Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Its_still_Mystic
Fenrir
Level 69
God Stats
5W - 1L
1,533 SR
Queue Stats
14W - 8L
1,606 Elo+
Party 2
Izanami
Izanami
Juniorbk11211
Izanami
Level 67
God Stats
7W - 5L
1,908 SR
Queue Stats
21W - 20L
1,855 Elo+
Party 2
Ymir
Ymir
lil_TALI_G
Ymir
Level 110
God Stats
6W - 2L
1,632 SR
Queue Stats
20W - 16L
1,606 Elo+
Party 2
Achilles
Achilles
turboslim2000
Achilles
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,583 Elo+
Solo
Team Averages
Level 87
1,615 SR
1,630 Elo+

VS

Team Averages
Level 92
1,551 SR
1,504 Elo+
Loki
Loki
 
Loki
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Erzxl_0
Chronos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,539 Elo+
Party 1
Achilles
Achilles
Hurskarled
Achilles
Level 79
God Stats
1W - 1L
1,754 SR
Queue Stats
13W - 10L
1,596 Elo+
Solo
Ares
Ares
SirJimmethy
Ares
Level 79
God Stats
0W - 4L
1,500 SR
Queue Stats
28W - 40L
1,422 Elo+
Solo
Sol
Sol
ToToxic_Khi
Sol
Level 107
God Stats
3W - 6L
1,500 SR
Queue Stats
102W - 86L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 0
4,019
574
1,245
3,055
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 0
4,026
575
2,025
6,162
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
8
1 / 0 / 2
4,609
658
2,741
4,465
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 0 / 1
4,919
703
1,689
3,948
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
turboslim2000
Achilles
8
0 / 0 / 0
4,426
632
2,089
4,774
2,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 0 / 0
4,506
644
1,326
3,348
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Erzxl_0
Chronos
4
0 / 2 / 0
3,302
472
2,217
2,470
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Hurskarled
Achilles
9
0 / 0 / 0
4,798
685
2,241
5,168
3,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
3,927
561
2,582
6,096
3,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 2
4,628
661
2,693
3,676
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
L
Loki
 
Loki
2
0
0
2
L
Chronos
Erzxl_0
Chronos
0
2
0
0
L
Achilles
Hurskarled
Achilles
0
0
0
0
W
1
2
0
0.5
W
Izanami
1
0
2
2
L
0
1
0
0
L
0
1
2
1
W
2
0
1
2.5
W
Achilles
turboslim2000
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,789
Damage
11,059
22,404
Taken
20,758
10,237
Mitigated
9,786
8,762
Healing
7,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,245
110
0
1,456
3,055
1,015
0
1,394
1,661
30,352
0
L
Loki
 
Loki
1,326
249
0
1,416
3,348
980
0
296
3,012
0
25,784
L
Chronos
Erzxl_0
Chronos
2,217
455
0
548
2,470
833
0
631
1,839
11,989
0
L
Achilles
Hurskarled
Achilles
2,241
635
0
2,260
5,168
3,328
0
0
4,838
1,536
26,856
W
2,025
537
0
1,599
6,162
2,538
0
872
5,290
0
22,431
W
Izanami
2,741
2,071
0
2,219
4,465
1,643
0
3,137
1,328
0
35,057
L
2,582
368
0
1,585
6,096
3,588
0
904
5,192
11,737
516
L
2,693
1,016
0
1,414
3,676
1,057
0
943
2,613
25,271
5,003
W
1,689
650
0
1,350
3,948
2,314
0
1,870
2,078
11,123
0
W
Achilles
turboslim2000
Achilles
2,089
494
0
2,138
4,774
2,727
0
0
4,362
0
27,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,999
Gold Earned
21,161
226
Minions Killed
204
0
Camps Cleared
0
720,193
Distance Traveled
661,163
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,019
574
52
7
0
140,135
0
L
Loki
4,506
644
43
6
0
170,328
0
L
Chronos
3,302
472
20
3
0
81,267
0
L
Achilles
4,798
685
63
9
0
149,446
0
W
Fenrir
4,026
575
43
6
0
162,649
0
W
Izanami
4,609
658
76
11
0
129,223
0
L
Ares
3,927
561
23
3
0
142,278
3
L
Sol
4,628
661
55
8
0
117,844
0
W
Ymir
4,919
703
14
2
0
138,661
4
W
Achilles
4,426
632
41
6
0
149,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role