Player Matchup

Yemoja
Yemoja
CreeperCrewLIVE
Yemoja
Level 6
God Stats
1W - 1L
1,689 SR
Queue Stats
11W - 13L
1,457 Elo+
Party 2
Ganesha
Ganesha
DeathBringer924
Ganesha
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
372W - 361L
1,602 Elo+
Solo
Hercules
Hercules
Etherealpeny
Hercules
Level 139
God Stats
4W - 2L
1,513 SR
Queue Stats
106W - 72L
1,510 Elo+
Party 2
Team Averages
Level 101
1,567 SR
1,523 Elo+

VS

Team Averages
Level 129
1,500 SR
1,425 Elo+
Jing Wei
Jing Wei
AkaiCyclops
Jing Wei
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,446 Elo+
Party 1
Bellona
Bellona
Jellyman906
Bellona
Level 101
God Stats
6W - 8L
1,500 SR
Queue Stats
259W - 275L
1,383 Elo+
Solo
Maman Brigitte
Maman Brigitte
magic_ice_ball
Maman Brigitte
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
8,576
572
5,251
17,066
11,092
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
1 / 3 / 6
9,793
653
11,406
17,365
10,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Etherealpeny
Hercules
14
6 / 6 / 1
10,209
681
13,722
25,154
14,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AkaiCyclops
Jing Wei
17
6 / 0 / 7
11,847
790
17,837
11,637
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Jellyman906
Bellona
17
3 / 2 / 11
11,525
768
16,768
16,547
18,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Maman Brigitte
magic_ice_ball
Maman Brigitte
16
5 / 5 / 7
11,464
764
15,162
14,711
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
7
Kills
14
14
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AkaiCyclops
Jing Wei
6
0
7
9.5
L
0
5
4
0.4
L
1
3
6
1.33
L
Hercules
Etherealpeny
Hercules
6
6
1
1.08
W
Bellona
Jellyman906
Bellona
3
2
11
4.25
W
Maman Brigitte
magic_ice_ball
Maman Brigitte
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,379
Damage
49,767
59,585
Taken
42,895
36,542
Mitigated
27,630
14,191
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AkaiCyclops
Jing Wei
17,837
8,523
0
4,752
11,637
4,299
1,614
4,175
7,071
0
64,092
L
5,251
1,130
2,875
1,992
17,066
11,092
330
2,567
14,483
15,264
1,320
L
11,406
597
160
1,734
17,365
10,468
0
4,158
13,187
30,011
0
L
Hercules
Etherealpeny
Hercules
13,722
4,175
0
7,430
25,154
14,982
663
8,327
16,787
0
36,691
W
Bellona
Jellyman906
Bellona
16,768
3,820
0
3,754
16,547
18,204
99
5,727
10,394
111
54,468
W
Maman Brigitte
magic_ice_ball
Maman Brigitte
15,162
1,601
0
3,936
14,711
5,127
499
5,176
9,347
38,810
1,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,578
Gold Earned
34,836
111
Minions Killed
194
0
Camps Cleared
0
799,085
Distance Traveled
862,633
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,847
790
83
6
0
289,234
0
L
Yemoja
8,576
572
31
2
0
238,627
1
L
Ganesha
9,793
653
24
2
0
285,769
0
L
Hercules
10,209
681
56
4
0
274,689
0
W
Bellona
11,525
768
62
4
0
299,442
0
W
Maman Brigitte
11,464
764
49
3
0
273,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role