Player Matchup

Vamana
Vamana
Gold I
M1tchFTW
Vamana
Gold I
Level 79
God Stats
8W - 6L
1,659 SR
Queue Stats
94W - 84L
1,797 MMR
Party 1
Ganesha
Ganesha
Platinum V
RoyBoy Soy
Ganesha
Platinum V
Level 180
God Stats
5W - 6L
1,705 SR
Queue Stats
167W - 161L
1,776 MMR
Solo
Nemesis
Nemesis
Gold I
TayTheWave456
Nemesis
Gold I
Level 89
God Stats
2W - 2L
1,298 SR
Queue Stats
106W - 107L
1,822 MMR
Solo
Anhur
Anhur
Gold III
Topgunn14
Anhur
Gold III
Level 64
God Stats
13W - 7L
1,730 SR
Queue Stats
78W - 63L
1,822 MMR
Solo
Tiamat
Tiamat
Gold I
l5uckeggs
Tiamat
Gold I
Level 80
God Stats
4W - 7L
1,595 SR
Queue Stats
79W - 70L
1,728 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 98
1,598 SR
1,789 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,607 SR
1,790 MMR
Mercury
Mercury
Platinum III
BIessed Much
Mercury
Platinum III
Level 103
God Stats
3W - 2L
1,752 SR
Queue Stats
188W - 160L
1,808 MMR
Solo
Odin
Odin
Platinum V
CulturaNazca
Odin
Platinum V
Level 184
God Stats
3W - 3L
1,648 SR
Queue Stats
265W - 251L
1,763 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Daniel444
Sun Wukong
Gold II
Level 201
God Stats
1W - 2L
1,303 SR
Queue Stats
194W - 185L
1,758 MMR
Solo
Hachiman
Hachiman
Platinum IV
Niramxo
Hachiman
Platinum IV
Level 138
God Stats
26W - 25L
1,736 SR
Queue Stats
213W - 184L
1,807 MMR
Solo
Kukulkan
Kukulkan
Platinum III
Vexphile
Kukulkan
Platinum III
Level 157
God Stats
8W - 6L
1,597 SR
Queue Stats
45W - 39L
1,812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
M1tchFTW
Vamana
14
0 / 2 / 0
8,034
536
10,401
15,589
16,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
RoyBoy Soy
Ganesha
11
0 / 4 / 6
7,620
508
4,918
15,274
16,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
13
2 / 5 / 1
7,485
499
4,626
13,765
6,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Topgunn14
Anhur
12
4 / 8 / 1
7,697
513
7,620
14,531
5,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
l5uckeggs
Tiamat
13
0 / 3 / 1
7,781
519
6,260
8,158
7,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangBake KujiraThanatos

VS

Bans
AthenaThorAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BIessed Much
Mercury
16
6 / 2 / 6
9,316
621
8,581
11,938
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
4 / 2 / 8
9,436
629
7,613
13,913
10,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
Daniel444
Sun Wukong
15
2 / 0 / 6
9,454
630
10,771
14,101
18,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Niramxo
Hachiman
16
8 / 2 / 8
10,270
685
15,776
12,078
4,524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Vexphile
Kukulkan
17
2 / 0 / 3
9,927
662
6,535
7,697
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
22
22
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mercury
BIessed Much
Mercury
6
2
6
4.5
W
4
2
8
4
W
Sun Wukong
Daniel444
Sun Wukong
2
0
6
5
L
Vamana
M1tchFTW
Vamana
0
2
0
0
W
Hachiman
Niramxo
Hachiman
8
2
8
6
L
Ganesha
RoyBoy Soy
Ganesha
0
4
6
0.75
L
Nemesis
2
5
1
0.5
L
Anhur
Topgunn14
Anhur
4
8
1
0.56
W
Kukulkan
Vexphile
Kukulkan
2
0
3
3.5
L
Tiamat
l5uckeggs
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,825
Damage
49,276
67,317
Taken
59,727
52,820
Mitigated
41,949
14,301
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BIessed Much
Mercury
8,581
4,447
0
460
11,938
5,177
0
3,453
8,209
0
84,556
W
7,613
2,096
0
2,262
13,913
10,258
228
3,232
10,469
0
30,328
W
Sun Wukong
Daniel444
Sun Wukong
10,771
2,956
0
2,741
14,101
18,378
0
950
12,176
7,920
65,267
L
Vamana
M1tchFTW
Vamana
10,401
5,189
0
5,339
15,589
16,614
0
2,237
12,220
0
65,414
W
Hachiman
Niramxo
Hachiman
15,776
9,493
0
5,835
12,078
4,524
3,583
1,469
10,552
0
89,151
L
Ganesha
RoyBoy Soy
Ganesha
4,918
493
0
2,786
15,274
16,058
0
1,769
13,505
26,385
1,371
L
Nemesis
4,626
872
0
1,998
13,765
6,701
0
1,829
11,898
0
54,803
L
Anhur
Topgunn14
Anhur
7,620
3,373
0
2,664
14,531
5,567
0
0
14,531
0
51,698
W
Kukulkan
Vexphile
Kukulkan
6,535
668
0
500
7,697
3,612
0
1,962
5,453
104,345
0
L
Tiamat
l5uckeggs
Tiamat
6,260
107
0
1,514
8,158
7,880
0
2,185
5,882
54,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,617
Gold Earned
48,403
486
Minions Killed
583
0
Camps Cleared
0
1,456,150
Distance Traveled
1,622,163
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,316
621
123
8
0
376,593
0
W
Odin
9,436
629
52
3
0
319,421
7
W
Sun Wukong
9,454
630
113
8
0
300,553
1
L
Vamana
8,034
536
140
9
0
277,414
0
W
Hachiman
10,270
685
119
8
0
303,922
1
L
Ganesha
7,620
508
6
0
0
315,702
4
L
Nemesis
7,485
499
84
6
0
319,103
0
L
Anhur
7,697
513
112
7
0
262,393
3
W
Kukulkan
9,927
662
176
12
0
321,674
2
L
Tiamat
7,781
519
144
10
0
281,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role