Player Matchup

Morgan Le Fay
Morgan Le Fay
Arthao
Morgan Le Fay
Level 124
God Stats
4W - 1L
1,715 SR
Queue Stats
46W - 34L
1,541 Elo+
Party 1
Izanami
Izanami
Malthadus
Izanami
Level 103
God Stats
3W - 1L
1,715 SR
Queue Stats
32W - 20L
1,526 Elo+
Party 1
Surtr
Surtr
Pumkinkin
Surtr
Level 140
God Stats
9W - 4L
1,540 SR
Queue Stats
101W - 77L
1,503 Elo+
Party 1
Bellona
Bellona
Shakenbear11100
Bellona
Level 68
God Stats
9W - 1L
1,722 SR
Queue Stats
203W - 182L
1,427 Elo+
Solo
Charon
Charon
TRexican13
Charon
Level 140
God Stats
2W - 2L
1,490 SR
Queue Stats
69W - 71L
1,451 Elo+
Solo
Team Averages
Level 115
1,636 SR
1,490 Elo+

VS

Team Averages
Level 126
1,532 SR
1,595 Elo+
Morgan Le Fay
Morgan Le Fay
InSaNe_BlAcKFiRe
Morgan Le Fay
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,665 Elo+
Solo
Nike
Nike
Samuru_Dee
Nike
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 96L
1,509 Elo+
Solo
Arachne
Arachne
The Red King PF
Arachne
Level 158
God Stats
9W - 5L
1,815 SR
Queue Stats
241W - 232L
1,540 Elo+
Solo
Ullr
Ullr
boltwolf108
Ullr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,708 Elo+
Solo
Maui
Maui
xxMrDillxx
Maui
Level 148
God Stats
2W - 2L
1,346 SR
Queue Stats
47W - 44L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arthao
Morgan Le Fay
13
2 / 1 / 6
7,561
504
7,945
9,213
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Malthadus
Izanami
15
6 / 2 / 5
9,498
633
11,302
6,923
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
Pumkinkin
Surtr
14
5 / 1 / 4
7,904
527
9,336
17,685
12,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 1 / 9
8,824
588
13,010
13,345
16,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
TRexican13
Charon
13
3 / 1 / 11
8,531
569
10,129
14,644
13,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
InSaNe_BlAcKFiRe
Morgan Le Fay
12
0 / 4 / 2
7,175
478
10,595
11,130
4,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 5 / 0
7,115
474
5,792
17,155
14,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 1
7,029
469
4,674
13,211
6,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
1 / 6 / 1
6,060
404
3,992
14,126
5,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 1
6,861
457
4,495
17,587
13,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
21
Kills
5
6
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Arthao
Morgan Le Fay
2
1
6
5
L
Morgan Le Fay
InSaNe_BlAcKFiRe
Morgan Le Fay
0
4
2
0.25
W
Izanami
Malthadus
Izanami
6
2
5
4.25
W
Surtr
Pumkinkin
Surtr
5
1
4
7
L
1
5
0
0.2
W
5
1
9
9.5
W
Charon
TRexican13
Charon
3
1
11
8.5
L
2
1
1
2.5
L
1
6
1
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,722
Damage
29,548
61,810
Taken
73,209
48,515
Mitigated
45,674
17,006
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Arthao
Morgan Le Fay
7,945
670
0
943
9,213
2,885
128
6,279
2,934
43,676
1,029
L
Morgan Le Fay
InSaNe_BlAcKFiRe
Morgan Le Fay
10,595
204
0
667
11,130
4,935
0
4,236
6,798
56,497
1,551
W
Izanami
Malthadus
Izanami
11,302
8,580
0
637
6,923
2,877
4,761
2,616
4,307
0
90,307
W
Surtr
Pumkinkin
Surtr
9,336
4,051
0
7,633
17,685
12,137
15
2,295
15,390
3,120
54,961
L
5,792
1,137
0
2,730
17,155
14,701
0
2,358
13,983
0
44,121
W
13,010
3,665
0
4,010
13,345
16,720
203
1,448
11,897
0
53,707
W
Charon
TRexican13
Charon
10,129
1,338
0
3,783
14,644
13,896
15
2,192
12,452
41,758
2,594
L
4,674
4,109
0
3,067
13,211
6,283
4
1,689
11,480
0
40,521
L
3,992
2,344
0
2,722
14,126
5,904
0
5,284
8,701
0
32,153
L
4,495
1,156
1,564
3,213
17,587
13,851
0
5,331
12,017
28,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,318
Gold Earned
34,240
452
Minions Killed
312
0
Camps Cleared
0
1,436,708
Distance Traveled
1,383,976
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,561
504
70
5
0
328,849
2
L
Morgan Le Fay
7,175
478
88
6
0
272,708
0
W
Izanami
9,498
633
155
10
0
240,654
0
W
Surtr
7,904
527
99
7
0
299,350
0
L
Nike
7,115
474
76
5
0
247,045
0
W
Bellona
8,824
588
86
6
0
283,112
0
W
Charon
8,531
569
42
3
0
284,743
4
L
Arachne
7,029
469
69
5
0
325,086
0
L
Ullr
6,060
404
50
3
0
252,818
0
L
Maui
6,861
457
29
2
0
286,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role